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                        Returning 35 results for 'dawn inventor are blood'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
                                                
                                            
                                                
                                                     3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the sword’s demand is met
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be
                                                
                                            
                                                
                                                     cast that spell again from it until the next dawn.
Vile Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood
                                                
                                            
                                                
                                                    . The bonus is determined by the vial’s rarity.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    The hilt of this sword bears a carnelian engraved with the blood rune.
You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.
Invoking the Rune
                                                
                                            
                                                
                                                     any number of your unspent Hit Dice and add the total rolled to the weapon’s damage.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
                                                
                                            
                                        
                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     charges). The wand regains 1d4 + 3;{"diceNotation":"1d4+3","rollType":"roll","rollAction":"Wand of Orcus"} charges daily at dawn.
While holding the wand, Orcus can use an action to conjure undead
                                                
                                            
                                                
                                                     until they are destroyed or until he dismisses them as an action. Once this property of the wand is used, the property can’t be used again until the next dawn.
Innate Spellcasting. Orcus’s
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    "} expended charges daily at dawn. If the wand’s last charge is expended, roll a d20; on a 1, the wand crumbles into ashes and is destroyed.Vellynne Harpell is a member of the prestigious Harpell
                                                
                                            
                                                
                                                    ’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
                                                
                                            
                                                
                                                     known as the Blood Lord. While he takes pleasure in the sufferings of the living, he far prefers the company and service of Undead. His desire is to see all life quenched and the multiverse transformed
                                                
                                            
                                        
                                                     Magic Items
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     worth half as much as normal.
Once imbued with a spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret
                                                
                                            
                                                
                                                    
Spell Gem (Quartz);Quartz
Rare
13
+5
3rd
Spell Gem (Bloodstone);Blood Stone
Rare
15
+7
4th
Spell Gem (Amber);Amber
Very rare
15
+9
5th
Spell Gem (Jade);Jade
Very rare
17
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     again until the next dawn.
If at least 1 gallon of blood is poured into the cauldron and stirred for 1 minute, it turns into a cloud of harmless black smoke that erupts from the cauldron and
                                                
                                            
                                                
                                                     isn’t consumed within 1 hour vanishes. Once used, this property of the cauldron can’t be used again until the next dawn.
When the cauldron is filled with 90 gallons of water mixed with 10
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
                                                
                                            
                                                
                                                     to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1–5, you can’t use this property again until the next dawn
                                                
                                            
                                        
                                                    Sword of Kas
                                                    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead.
If the sword isn’t bathed in blood
                                                
                                            
                                                
                                                     dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met.
Random Properties. The Sword of Kas
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
                                                
                                            
                                                
                                                     can’t use this property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Bloodwell Vial Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can’t be
                                                
                                            
                                                
                                                     opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
                                                
                                            
                                                
                                                     swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     shown on the Immortal Missions table.  Immortal Missions   d8 Mission   1 While in the tower of Mordain the Fleshweaver, spill blood on the stairs between the third and fourth floors. 2 As you pursue
                                                
                                            
                                                
                                                     imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     (as above). The trapped creature can also attempt a DC 20 Charisma saving throw each day at dawn. On a successful save, the armor no longer controls the creature and can be safely donned by that
                                                
                                            
                                                
                                                     power from additional sources, or that energy cells can be recharged with the aid of a tinker, inventor, or artificer. It might also be possible for allies to connect to the armor through the use of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
                                                
                                            
                                                
                                                    -vampire. Tristen died with his adopted family, but as the Mists closed in around their sacred stone circle, he rose a ghost. Unexpectedly, with the dawn, Tristen’s dhampir body was restored. Now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Corellon At the dawn of the multiverse, Corellon (core-ELL-on or CORE-eh-lawn) danced from world to world and plane to plane. A being of consummate mutability and infinite grace, Corellon is a
                                                
                                            
                                                
                                                     shed blood, and they shared the god’s changeable and audacious nature. Many elves, along with members of other species, worship Corellon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Dawn War, Io was killed by the primordial known as Erek-Hus, the King of Terror. With a rough-hewn axe of adamantine, the behemoth split Io from head to tail, cleaving the dragon-god into two equal
                                                
                                            
                                                
                                                     halves, which rose up as new gods — Bahamut and Tiamat. Droplets of Io’s blood, spattered across the world, became the first dragonborn. For some who believe it, this origin story supports the view that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Blood Fury Tattoo Wondrous item (tattoo), legendary (requires attunement) Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item
                                                
                                            
                                                
                                                     it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: When you hit a creature with a weapon attack, you can expend a charge to deal an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     aren’t eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can’t be transplanted without killing it. Harvest Options. When you issue the
                                                
                                            
                                                
                                                     options: Assassin’s Blood, Malice, Pale Tincture, or Truth Serum. See “Poison” in chapter 3 for each poison’s effect. Once harvested, the poison can be contained in a vial. The work takes 7 days and costs no money.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . Bloodthirst. The sword thirsts for blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful
                                                
                                            
                                                
                                                     save, the wielder takes 3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     hasn’t been destroyed by then. Once used, this property of the cauldron can’t be used again until the next dawn. If at least 1 gallon of blood is poured into the cauldron and stirred for 1 minute, it turns
                                                
                                            
                                                
                                                     used again until the next dawn. When the cauldron is filled with 90 gallons of water mixed with 10 gallons of wine, it can be used as the focus for a scrying spell. When this spell is cast using the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                       Celestials   d4 Desired Offering   1 The tale of a heroic figure 2 An oath to do three charitable deeds before dawn 3 The crown of a defeated tyrant 4 A holy relic or treasured family heirloom   Constructs
                                                
                                            
                                                
                                                     Desired Offering   1 Your soul 2 A desecrated holy object 3 Blood from a living or recently slain loved one 4 Breaking a sacred promise in the fiend’s presence   Giants   d4 Desired Offering   1 A dwarf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
                                                
                                            
                                                
                                                    . The day of Sergei and Tatyana’s wedding, Strahd murdered Sergei and, to seal his pact with the Dark Powers, drank his brother’s blood. He revealed his new might to Tatyana, expecting to enthrall her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     cleaver hangs above the door of Thrakkus’s butchery, which occupies the westernmost room of the west wing. The butchery is ice cold in the winter and reeks of meat and blood. A bloodstained chopping
                                                
                                            
                                                
                                                     block dominates the room, and shelves of cut meat wrapped in bloody parchment line the walls. The floor is streaked with blood and covered with bits of gore. Thrakkus padlocks the door at night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead. If the sword isn’t bathed in blood
                                                
                                            
                                                
                                                     dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met.  Sword of Kas Random Properties. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     three days, a trireme crewed by minotaur pirates had been chasing Ispin’s ship across the Blood Sea of Istar, when finally... 2 Ispin spent the night in a roc’s nest high in the Vingaard Mountains
                                                
                                            
                                                
                                                     locked in the dungeons of the mountain dwarf nation of Kayolin, but he secured his release by promising to... 5 One night, Ispin shared a campfire with a befuddled old man who disappeared before dawn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     books: Hymns to the Dawn, a volume of chants to the Morninglord, and The Blade of Truth: The Uses of Logic in the War Against Diabolist Heresies, as Fought by the Ulmist Inquisition, a strange book that
                                                
                                            
                                                
                                                    , Donavich presses the characters into helping him bury the burgomaster in the cemetery (area E6) at dawn. During the burial, Donavich offers prayers to the Morninglord in exchange for Kolyan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     reflect their demeanors: a flamboyant, golden disc for the Lightcaller and a closed, silver helmet for the coolly distant Nightwhisperer. The circadian monarchs swap places at dusk and dawn, and
                                                
                                            
                                                
                                                     toward them. Pervasive Tranquility. Creatures in Ecstasy have advantage on saving throws to avoid or end the frightened condition on themselves. Alfven Ato  The gates of Solrise Tower open at dawn and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Ancient Mysteries  Our world was born in strife. The three Progenitor Dragons crafted the planes at the dawn of time, and rested in the space that lies between them. It was then that cruel Khyber
                                                
                                            
                                                
                                                    , source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
 This cosmic struggle was merely the first of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     five stones at dawn before a long journey, you will always find your way back to the war hearth. Stomping your foot three times and uttering “Gruumsh” wards off bad magic. Symbolic Communication Orcs
                                                
                                            
                                                
                                                     territory. Colors of Conquest Three colors have special meaning to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    ?
 Tomorrow should dawn merrier.
 The words catch in my throat. I cannot speak them!
 My hope is shriveled like a grape. Let us make wine of it!
 That is a goatish look you have upon your face
                                                
                                            
                                                
                                                    .
 Tell me what I must do.
 Is that a hoot or a growl? It chills my blood!
 Speak only good news! My mood is leaden.
 A tailor could not sew a finer lie.
 I think I’ll hide in the chimney.
 Silence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ?
 Tomorrow should dawn merrier.
 The words catch in my throat. I cannot speak them!
 My hope is shriveled like a grape. Let us make wine of it!
 That is a goatish look you have upon your face
                                                
                                            
                                                
                                                    .
 Tell me what I must do.
 Is that a hoot or a growl? It chills my blood!
 Speak only good news! My mood is leaden.
 A tailor could not sew a finer lie.
 I think I’ll hide in the chimney.
 Silence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     to cast one 1st-level spell (chosen by the DM) from it. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn. 71–80 As 61–70 above, except the spell is 2nd
                                                
                                            
                                                
                                                     can’t cast it again until the next dawn. 61–70 As 51–60 above, except the spell is 5th level. 71–80 As 51–60 above, except the spell is 6th level. 81–90 As 51–60 above, except the spell is 7th level
                                                
                                            
                                        





