Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'day inside are brain'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        day inspire are bring
                                    
                                
                                    
                                        day invite are bring
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     condition, is a Humanoid or Beast, and has 10 Hit Points or fewer. Failure: The intellect devourer possesses the target, consumes its brain, and teleports inside its skull. While there, the intellect
                                                
                                            
                                                
                                                     intellect devourer must leave it. The intellect devourer is also forced out if the target regains its devoured brain by means of a Wish spell. By spending 5 feet of its movement, the intellect devourer
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     creature, it has the Grappled condition (escape DC 14) from all the mind flayer’s tentacles, and the target has the Stunned condition until the grapple ends.
Extract Brain. Constitution Saving
                                                
                                            
                                                
                                                     Throw: DC 15, one creature that is Grappled by the mind flayer’s Tentacles. Failure: 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Extract Brain", "rollDamageType
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
                                                
                                            
                                                
                                                    This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     liquid large enough to support the target. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and magically devours its brain.
Mind Burst (Recharge 5–6);{"diceNotation":"1d6
                                                
                                            
                                                
                                                     Magic, Detect Thoughts, Disguise Self, Mage Hand (the hand is Invisible) 1/Day Each: Clairvoyance, Dimension Door, Fireball (level 5 version), Lightning Bolt (level 5 version), Plane Shift (self only
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"Incorporeal Movement", "rollDamageType":"Force"} Force damage if it ends its turn inside an object.
Magic Resistance. The empyrean has Advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     spellcasting ability:
1/Day Each: Bless, Lesser Restoration (as an action)Bludgeoning, Piercing, SlashingHealing Word (1/Day). The empyrean casts Healing Word, using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"Incorporeal Movement", "rollDamageType":"Force"} Force damage if it ends its turn inside an object.
Magic Resistance. The empyrean has Advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     spellcasting ability:
1/Day Each: Bless, Lesser Restoration (as an action)Bludgeoning, Piercing, SlashingHealing Word (1/Day). The empyrean casts Healing Word, using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     area appears dark and foggy, preventing vision (including Darkvision) through it.
Sensors created by Divination spells can’t appear inside the protected area or pass through the barrier at its
                                                
                                            
                                                
                                                     spell on the same spot every day for 365 days makes the spell last until dispelled.
Using a Higher-Level Spell Slot. You can increase the size of the Cube by 100 feet for each spell slot level above 4.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     turn inside an object.Multiattack. The banshee makes two Corrupting Touch attacks and uses Horrify.
Corrupting Touch. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
                                                
                                            
                                                
                                                     target is immune to this banshee’s Horrify for 24 hours.
Deathly Wail (1/Day). The banshee releases a mournful wail if it isn’t in sunlight. Constitution Saving Throw: DC 13, each creature
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     is trapped in a demiplane inside the Soul Tome. While trapped there, the target has the Incapacitated condition. At the end of each of its turns, the target repeats the save, escaping the tome on a
                                                
                                            
                                                
                                                     Hand, Prestidigitation 1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind BlankCounterspell. The arcanaloth casts Counterspell in response to that spell’s trigger, using the
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Amphibious. The kraken can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the kraken fails a saving throw, it can choose to succeed instead.
Siege Monster. The kraken
                                                
                                            
                                                
                                                    ":"Swallow", "rollDamageType":"Acid"} Acid damage at the start of each of its turns.
If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                    ":"Swallow", "rollDamageType":"Acid"} Acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day, or 4/Day in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Shadow Escape. If the vampire drops to 0 Hit Points outside its resting place
                                                
                                            
                                                
                                                    , it teleports into its resting place unless it is in running water or sunlight. If it can’t teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic missile (3 brains), Tenser's floating disk (4 brains), darkness (5 brains), hold person (6
                                                
                                            
                                                
                                                    .
After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     this manner.
Legendary Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead.
Magic Resistance. The elder brain has advantage on saving throws against spells
                                                
                                            
                                                
                                                     brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: detect thoughts, levitate
3/day: modify memory
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
                                                
                                            
                                                
                                                     is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other magical effects.
Unusual Nature. The brain doesn’t require air, food
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    ":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Legendary Resistance (5/Day). If the refraction fails a saving throw, it can choose to succeed instead
                                                
                                            
                                                
                                                     Intelligence as the spellcasting ability (spell save DC 19):
At will: detect magic, detect thoughts
3/day each: dispel magic, modify memory
1/day each: feeblemind, plane shift (self only)
Teleport
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     in this manner.
Magic Resistance. The ulitharid has advantage on saving throws against spells and other magical effects.
Psionic Hub. If an elder brain establishes a psychic link with the ulitharid
                                                
                                            
                                                
                                                    , the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     indicated:
1/day each: plane shift (self only, 0 brains), detect magic (1 brain), silent image (2 brains), invisibility (3 brains), hypnotic pattern (4 brains), major image (5 brains), telekinesis (6 brains
                                                
                                            
                                                
                                                    ":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Extract Brain. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Extract Brain
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , range 120 ft., one target. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4", "rollType":"damage", "rollAction":"Eldritch Bolt", "rollDamageType":"force"} force damage.
Extract Brain. Melee Weapon Attack
                                                
                                            
                                                
                                                    : +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Extract Brain"} to hit, reach 5 ft., one Humanoid with the stunned condition who is grappled by Qunbraxel. Hit: 55 (10d10
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). When Ruxithid fails a saving throw, he can choose to succeed instead.
Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened
                                                
                                            
                                                
                                                     mind flayers, who he believes are gods.PsychicBrain Tendrils (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Brain Tendrils"}. Ruxithid unleashes a flurry of crystalline
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    : detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Magic Resistance. The ceremorph has advantage on saving throws against spells and other magical effects.Tentacles. Melee
                                                
                                            
                                                
                                                     grapple ends.
Extract Brain. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Extract Brain"} to hit, reach 5 ft., one incapacitated humanoid grappled by the
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or have the stunned condition until the grapple ends.
Extract Brain. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
                                                
                                            
                                                
                                                    ", "rollType":"to hit", "rollAction":"Extract Brain"} to hit, reach 5 ft., one Humanoid grappled by the mind flayer. Hit: 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Extract
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the mind flayer fails a saving throw, it can choose to succeed instead.
Magic Resistance. The mind flayer has advantage on saving throws against spells and other
                                                
                                            
                                                
                                                     grappled condition (escape DC 17) and must succeed on a DC 17 Intelligence saving throw or have the incapacitated condition until the grapple ends.
Extract Brain. Melee Weapon Attack: +9;{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     on a single turn from a creature inside it, the neothelid must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space
                                                
                                            
                                                
                                                     (Psionics). The neothelid casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: levitate
1/day each: confusion
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     kills the target by extracting and devouring its brain.
Mind Bolt (3/Day). Ranged Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Mind Bolt"} to hit, range 120 ft., one
                                                
                                            
                                                
                                                     ends.
Extract Brain. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Extract Brain"} to hit, reach 5 ft., one incapacitated Humanoid grappled by the ceremorph. Hit
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Siege Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The
                                                
                                            
                                                
                                                     available to those who must contend with a mind flayer colony is the limit of its reach, which spreads only as far as the influence of the colony’s elder brain. But this small solace withers
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     worms jump onto nearby Humanoids and burrow into their flesh. A worm that penetrates a Humanoid body makes its way to the creature’s brain. Once inside the brain, the worm kills its host and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , comprehend languages, detect thoughts
1/day each: confusion, dominate monsterMind flayers create cranium rat;cranium rats by bombarding rat;rats with psionic energy. Cranium rats are somewhat smarter than
                                                
                                            
                                                
                                                     rats as spies. The rats invade communities and act as eyes and ears for the colony’s elder brain, transmitting their thoughts when they swarm and are within range of the elder brain’s
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the cluster fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cluster has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     the attacker, it then makes one Slam attack against that attacker.An encephalon cluster pays no heed to an elder brain or its mind flayer progenitors. This grotesque creature shambles through dark
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice).Magical Gift (1/Day). The chwinga targets a humanoid it can see within 5 feet of it. The target gains a
                                                
                                            
                                                
                                                     supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for information on supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     each of the target’s turns. If the mantrap dies, the creature inside it is no longer restrained by it. A mantrap can engulf only one creature at a time.Attractive Pollen (1/Day). When the
                                                
                                            
                                                
                                                    ","rollAction":"Engulf"} to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is trapped inside the mantrap’s leafy jaws. While trapped in this way, the target is blinded and restrained, has
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of forceNegate Spell (3/Day). The
                                                
                                            
                                                
                                                     pursue arcane magic are exiled as deviants, and for them no everlasting communion with an elder brain is possible. The road to lichdom offers an alternative way to escape the permanency of death, but
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Resistance (3/Day). If Dyrrn fails a saving throw, it can choose to succeed
                                                
                                            
                                                
                                                     teleport up to 30 feet to an unoccupied space it can see.Multiattack. Dyrrn makes one Tentacle Whip attack and uses its Corruption once. Dyrrn can replace its Tentacle Whip attack with Extract Brain if it
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     material components:
1/day each: charm person, fog cloud, greater invisibility, polymorph (self only)
Magic Resistance. Siren has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                    ’s next turn.Imprisoned inside a mist-filled chamber in the Tomb of Horrors, Siren serves as evidence of Acererak’s heartless sense of humor. This mysterious fey creature yearns to be released
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: entangle, speak with animals, speak with plants
1/day each: commune with nature (as an action), detect magic
                                                
                                            
                                                
                                                     primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later, that magic still thrums inside firbolgs.
Firbolgs are often drawn to
                                                
                                            
                                        






