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Returning 35 results for 'day instance are bellowing'.
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day instances are bellowing
Monsters
Monster Manual
away from itself.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Elementalism, Mage HandElemental Absorption (1/Day
). Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. Response: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.
Monsters
Spelljammer: Adventures in Space
a creature uses an action to reattach the head, which reactivates it.
17–20: “Have a Magical Day!” The autognome explodes and is destroyed. Each creature within 20 feet of the
exploding autognome must make a DC 11 Dexterity saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Have a Magical Day!","rollDamageType":"slashing"} slashing damage on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
Backgrounds
Baldur’s Gate: Descent into Avernus
effectiveness.
Suggested Characteristics
A faceless character usually plays their persona — the hero or extraordinary person they are every day. That’s all a facade, though, or a
there.
3
I treasure a memento of the person or instance that set me upon my path.
4
I sleep just as much as I need to and on an unusual schedule.
5
I think far ahead, a detachedness
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
Backgrounds
Sword Coast Adventurer's Guide
determines the properties of your inheritance and how they figure into the item’s history and importance. For instance, the object might be a minor magic item, or one that begins with a modest
. (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
Backgrounds
Sword Coast Adventurer's Guide
as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my guild
Backgrounds
Sword Coast Adventurer's Guide
agent. (For instance, consider the words “faith” and “faction” to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
Inspiration
Legacy
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Rules
Time. You can never have more than one instance of Heroic Inspiration. If something gives you Heroic Inspiration and you already have it, you can give it to a player character in your group who lacks
a reward for making the game more fun for everyone playing.Other rules might allow your character to gain Heroic Inspiration independent of the DM's decision. For example, Human characters start each day with Heroic Inspiration.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
could wind up pinned or crushed if the giant rolls over suddenly. Giants Are Loud. The footsteps of giants in the distance are often initially mistaken for thunder, even on a clear day. The sounds of
a giant beating a weapon against its shield and bellowing a challenge to foes are strident enough to knock dishes from shelves and rattle doors in their frames. Giants Are Strong. A charging warhorse
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
around the neck of a castle guard. Another one can’t go through a day in the city without lifting a purse or two, just to keep in practice. What’s the one form of temptation that your rogue character
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
time ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
takes damage or the rider dismounts.
The castle is easily spotted, day or night, out to a range of five miles. The wyverns are faster than the castle in flight, and they can catch up to it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
damage or the rider dismounts.
The castle is easily spotted, day or night, out to a range of five miles. The wyverns are faster than the castle in flight, and they can catch up to it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. One who has a bear totem spirit, for instance, could still carry an eagle’s feather as a personal totem. Consider creating one or more personal totems for your character — objects that hold a
singlehandedly as a child 4 A small leather pouch holding three stones that represent your ancestors 5 A few small bones from the first beast you killed, tied together with colored wool 6 An egg-sized stone in the shape of your spirit animal that appeared one day in your belt pouch
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
menu as well as stewed cabbage and heavy black bread (4 cp for a plate full), but no one visits for the fine dining. It’s just enough to keep a visitor going another day, and no more than that. If the
characters sit and order ale, well and good. “I will send the pot boy out to you in a moment with the finest available in my humble tavern.” He goes toward the kitchen, bellowing for a cask. The owner
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
menu as well as stewed cabbage and heavy black bread (4 cp for a plate full), but no one visits for the fine dining. It’s just enough to keep a visitor going another day, and no more than that. If the
characters sit and order ale, well and good. “I will send the pot boy out to you in a moment with the finest available in my humble tavern.” He goes toward the kitchen, bellowing for a cask.
The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
giant As area 16. 22/23 2 cloud giant children The children remain in area 22 at night, or area 23 during the day. 24 1 cloud giant The giant remains here. 26 6 aarakocra simulacra, 1 water elemental
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on the water, come to a stop, or careen out of control. Size Most ships are Large, Huge, or Gargantuan. A ship’s size category is determined by its length or width, whichever is longer. For instance
capacity. Travel Pace A ship’s travel pace determines how far the vessel can move per hour and per day. A ship’s movement-related components (described later in the stat block) determine how far the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to reroll any die immediately after rolling it, and you must use the new roll.
Only One at a Time. You can never have more than one instance of Heroic Inspiration. If something gives you Heroic
to gain Heroic Inspiration independent of the DM’s decision. For example, Human characters start each day with Heroic Inspiration.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
never have more than one instance of Heroic Inspiration. If something gives you Heroic Inspiration and you already have it, you can give it to a player character in your group who lacks it.
Gaining
for making the game more fun for everyone playing.
Other rules might allow your character to gain Heroic Inspiration independent of the DM’s decision. For example, Human characters start each day with Heroic Inspiration.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
allow them to cast specific spells without a spell slot. This casting is usually limited in another way, such as being able to cast the spell a limited number of times per day. Magic Items. Spell
Slot When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell takes on the higher level for that casting. For instance, if a Wizard casts Magic Missile using a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
allow them to cast specific spells without a spell slot. This casting is usually limited in another way, such as being able to cast the spell a limited number of times per day. Magic Items. Spell
Slot When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell takes on the higher level for that casting. For instance, if a Wizard casts Magic Missile using a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
battling a lunar dragon wyrmling, for instance, it would come to the wyrmling’s defense. Autognome
Small Construct, Any Alignment
Armor Class 16 (natural armor)
Hit Points 39 (6d6 + 18)
Speed 20
deafened until a creature uses an action to reattach the head, which reactivates it.
17–20: “Have a Magical Day!” The autognome explodes and is destroyed. Each creature within 20 feet of the exploding
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
light flashes upward and a bellowing voice fills the chamber. The voice belongs to Xipe, and he asks (in Giant) who has come and for what purpose. Nothing else happens, for Xipe can’t be bothered to
cast cone of cold, but he can cast sleet storm and fear once per day each. When he casts fear, he unleashes a great bellow that shakes the room. Treasure. Xipe’s treasure includes a wooden cylinder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(or once per day if a stage is shorter than a day). The DC is determined by the abundance of food and water in the region, as shown in the Foraging DC column of the Travel Terrain table. If multiple
much food (in pounds) the character finds per day of the journey stage, then repeat the roll for water (in gallons). Do Players Need to Track Rations?
You might decide that tracking Rations is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
hero or extraordinary person they are every day. That’s all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds
strive to have no personality — it’s easier to forget what’s hardly there. 3 I treasure a memento of the person or instance that set me upon my path. 4 I sleep just as much as I need to and on an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Characteristics A faceless character usually plays their persona — the hero or extraordinary person they are every day. That’s all a facade, though, or a part of them expressed to an extreme. To define a
instance that set me upon my path.
4 I sleep just as much as I need to and on an unusual schedule.
5 I think far ahead, a detachedness often mistaken for daydreaming.
6 I cultivate a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spellcasting ability (spell save DC 15):
At Will: Detect Thoughts, Minor Illusion
Reactions
Counterspell (2/Day). The cultist casts Counterspell in response to that spell’s trigger, using the same
the spellcasting ability (spell save DC 15):
At Will: Elementalism, Mage Hand
Reactions
Elemental Absorption (1/Day). Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
experiences are intensely personal, and it is common wisdom to keep them that way. After all, “advice” from one’s god that appears during morning prayer and gives one a good turn to the day is worthwhile only
, it’s impossible to prevent individuals from innocuously or secretly worshiping whichever deities they choose.) For instance, although worship of Talona — like that of many evil gods — is forbidden in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Common folk consider ki-rins to be rare and remote heralds of good fortune. Seeing a ki-rin fly overhead is a blessing, and events that happen on such a day are especially auspicious. If a ki-rin
of courage, loyalty, selflessness, and truth, as well as the advancement of just societies. For instance, in Faerûn, ki-rins rally mostly to Torm, although ki-rins also serve his allies Tyr and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
lands, common folk view ki-rins as heralds of good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during
, selflessness, and truth, as well as to the advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
not hesitate to use promises or bribes to defuse the situation. For instance, most treasures in a hag’s lair are useless without her knowledge of how to identify and handle them, so she might offer to
deliver a mysterious letter at a crossroads at noon on a certain day could be the key to ruining the mortal’s life. The hag’s reasons might not become apparent for years or even decades, or won’t be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the east wall leads to the laundry (area A7). Stygian Baths. The southernmost room contains four steaming pools of water. Patrons can pay 2 gp for two hours in the pools or 5 gp for an all-day pass. A7
unarmed and unarmored. Their names and descriptions are as follows:
Anaïs Bellefleur (chaotic good tiefling) smokes foul-smelling cigars, has a bellowing laugh, and enjoys ale a bit too much.
Jetta
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth. Nature. Your familiarity
choice who wear shoes you worked on can travel up to 10 hours a day without making saving throws to avoid exhaustion. Craft Hidden Compartment. With 8 hours of work, you can add a hidden compartment






