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Returning 35 results for 'day interest are baron'.
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Monsters
Guildmastersâ Guide to Ravnica
Innate Spellcasting. The mageâs innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:
3/day: detect thoughts, mage
armor
1/day each: clairvoyance, locate objectQuarterstaff. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit","rollAction":"Quarterstaff"} to hit, reach 5 ft., one target. Hit: 2
Monsters
Waterdeep: Dragon Heist
target. Hit:8 (2d6 + 1);{"diceNotation":"2d6+1","rollType":"damage","rollAction":"Maul","rollDamageType":"bludgeoning"} bludgeoning damage.
Treasure Sense (3/Day). Istrid magically pinpoints precious
out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such as
Monsters
Planescape: Adventures in the Multiverse
: dancing lights, druidcraft
1/day each: goodberry, pass without trace, tonguesHailing from Ysgard, bariaurs are centaur-like Celestials with the lower bodies of goats, humanoid torsos, and curved horns
eagerly suggesting gate-town attractions and other points of interest. Throughout their travels, these hardy wanderers absorb ambient planar energies, adapting to the vast and varied terrains of the Outer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeeds on this saving throw automatically if Bael wishes it or if he is incapacitated.
Legendary Resistance (3/Day). If Bael fails a saving throw, he can choose to succeed instead.
Magic Resistance
, invisibility, major image
3/day each: dispel magic, fly, suggestion, wall of fire
1/day: dominate monster
Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet
Monsters
Keys from the Golden Vault
. Sythian casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: mage hand, prestidigitation
1/day each: charm person, faerie fire, unseen servant
isnât incapacitated.Fiendish Rebuke (3/Day). Immediately after a creature within 5 feet of Sythian hits him with an attack roll, Sythian forces that creature to make a DC 14 Constitution saving
Monsters
Planescape: Adventures in the Multiverse
Immutable Form. The kolyarut is immune to any spell or effect that would alter its form.
Legendary Resistance (4/Day). If the kolyarut fails a saving throw, it can choose to succeed instead.
Magic
âs next turn.
Plane Shift (3/Day). The kolyarut casts plane shift, requiring no material components and using Intelligence as the spellcasting ability. The kolyarut can cast the spell normally
Monsters
Bigby Presents: Glory of the Giants
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Stone Rune. The giant has a stone rune inscribed on a mineral object in its possession. While
more than other giants do, perhaps because of these giantsâ interest in and aptitude for carving stone. Stone giants who combine this magic with prodigious artistic skill are called rockspeakers
Monsters
Fizban's Treasury of Dragons
least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement
Monsters
Strixhaven: A Curriculum of Chaos
Legendary Resistance (3/Day). If the titan fails a saving throw, it can choose to succeed instead.
Pact of Suffering. Using a 10-minute long ritual, the titan can forge a magical bond with a willing
more punishing suffering in exchange for their pacts or knowledge.
Barbed Gifts
When a supplicant piques a daemogoth titanâs interest, the titan can grant a blessing to the supplicant (see &ldquo
Monsters
Fizban's Treasury of Dragons
, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons
hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent imageEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to
Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
":"radiant"} radiant damage.
Healing Touch (3/Day). The Abbot touches another creature. The target magically regains 20 (4d8 + 2);{"diceNotation":"4d8+2","rollType":"roll","rollAction":"Healing Touch
Monsters
The Book of Many Things
Legendary Resistance (3/Day). If Hulgaz fails a saving throw, she can choose to succeed instead.
Magic Resistance. Hulgaz has advantage on saving throws against spells and other magical
. Hulgaz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: Charm Person
2/day each: Dispel Magic, Fog Cloud
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
Monsters
Fizban's Treasury of Dragons
arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragonsâ attentiveness to unusual
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
Monsters
Eberron: Rising from the Last War
Legendary Resistance (3/Day). If Illmarrow fails a saving throw, she can choose to succeed instead.
Magic Resistance. Illmarrow has advantage on saving throws against spells and other magical
Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen of the Dead.
The Mark of Death
Monsters
Fizban's Treasury of Dragons
Intelligence as the spellcasting ability:
1/day each: alarm, Tenser's floating diskThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend
out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defensesâif they do, they obviously cheated.
6
Any creature
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
topaz dragon their monarch, despite the dragonâs complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
Monsters
Mordenkainen's Fiendish Folio Volume 1
, fog cloud, light
3/day each: feather fall, misty stepMultiattack. The giant makes two greatsword attacks and casts fog cloud.
Greatsword. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
for a treasure or two.
Bandit Kings. Forced to dwell in exile in the lands of the small folk, many fog giants develop an interest in those folk. Using a combination of threats and the promise of vast
Species
Eberron: Rising from the Last War
holding that blade, thatâs what we do.
âBaron Trelib dâMedani
The Mark of Detection is an inquisitiveâs dream. It sharpens powers of observation and intuition, allowing the
bearer to draw connections and interpret clues others might miss. By actively drawing on its powers, the bearer can detect poisons and study the energies of magic.
House Medani
Leader: Baron Trelib
Monsters
Misplaced Monsters: Volume One
a bonus action.
Rejuvenating Seedpods (2/Day). The dandylion releases a burst of seedpods from its tail, filling a 10-foot-radius sphere centered on itself. Each creature of the dandylionâs
the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: druidcraft, guidance, purify food and drink
2/day each: entangle
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
âI have never imagined such beauty existed,â Goldmoon said softly. The dayâs march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
Monsters
Infernal Machine Rebuild
innately cast the following spells, requiring no components:
At will: detect evil and good, detect thoughts
1/day each: etherealness, true seeingMultiattack. The eye of fear and flame makes two claw
to murder an innocent, with the argument that not doing so will result in some greater evil taking place. Ultimately, the success or failure of the task is of less interest to the eye of fear and
Backgrounds
Sword Coast Adventurer's Guide
life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Playerâs Handbook as the basis for your traits and motivations
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Medani Leader: Baron Trelib dâMedani Headquarters: Tower of Inquisition (Wroat, Breland) Represented by the basiliskâs eye, the Warning Guild of House Medani brokers the services of bodyguards
and the bodyguards of House Deneith, the Warning Guild specializes in subtle threats and complex mysteries. Baron Trelib manages the guildâs affairs from the Tower of Inquisition in Wroat, where the
Backgrounds
Sword Coast Adventurer's Guide
granted will be to you new wonders that youâve never laid eyes on before. By the same token, youâre a person of interest, for good or ill, to those around you almost anywhere you go.
speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
agents infiltrate enemy governments to discover weaknesses that their leaders can exploit. The yuan-ti look forward to the day when their empire rises again and spreads across the world like venom through
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
pity. Born into the world lacking stout scales and sharp teeth, itâs a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps.
Still
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the townâs current burgomaster, Baron Vargas Vallakovich. The Vallakoviches have royal blood in their veins and have long believed themselves superior to the Zarovich line. Baron Vallakovich has
, meaningless affairs more likely to incur Strahdâs wrath than to provide any hope for the future. In the last festival, Baron Vallakovich had townsfolk parade through the streets with the severed heads of wolves
Backgrounds
Guildmastersâ Guide to Ravnica
become as rich as the oligarchs. (Evil)
3
Power. One day, I will be the one giving orders. (Evil)
4
Prestige. I want to be admired, respected, feared, or even hated for my position
.
Orzhov Contacts
d8
Contact
1
The spirit of an ancestor has taken an interest in me.
2
An older cousin has the ear of a powerful oligarch.
3
I know a knight who is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Entrance and Guard Post The sahuagin have tightened their defenses at the north entrance. Expecting an attack, they no longer use the causeway and keep this gate sealed at all times of day. As the gate
how long the party has spent in the fortress, Baron Kepmak and his honor guard join the fray. Begin the following encounter. The Baronâs Counterattack Incensed by his forcesâ slaughter, Baron Kepmak
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Using the Overland Map During this part of the adventure, the characters will frequently be marching overland from one point of interest to another. As can be seen on the regional map in the
-four miles per day over a period of ten hours. The characters must rest for eight hours per day, with the remaining six hours consisting of making and breaking camp, preparing meals, and a little bit of foraging or hunting as the opportunity permits.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Using the Overland Map In this chapter, the characters travel from one point of interest to another. As shown on the regional map in this bookâs introduction, some of these areas are forty to fifty
miles apart, requiring several days of marching overland to reach the next adventure site. Travel Time Assume the party travels twenty-four miles per day over a period of ten hours. The characters must
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
â20 2d6 giant eagles 21â25 A pseudodragon chasing gulls through the air 26â29 1d2 druids 30â32 2d4 + 1 giant toads 33â35 1 commoner singing a dirge (day only) or
1 banshee (night only) 36â40 A
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, arched opening above the mansionâs double entrance doors. People come and go from the mansion at all hours during the day. Guards bring criminals cited for âmalicious unhappiness.â Men and women arrive
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomasterâs Mansion (Area N3)View Player Version






