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Returning 35 results for 'days ignore are being'.
Magic Items
Dungeon Masterâs Guide
until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block
) for up to 12 hours and can be ridden as a mount. Once it has been used, it canât be used again until 2 days have passed.
Giant Fly
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19
Monsters
The Book of Many Things
Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villainâs organization deal poison damage while within 3 miles of the lair, they ignore the targetâs resistance
to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
The Book of Many Things
on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villainâs organization deal poison damage while within 3 miles of the lair, they ignore the targetâs
resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
The Book of Many Things
damage while within 3 miles of the lair, they ignore the targetâs resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType
":"roll", "rollAction":"Days"} days.PsychicChange Shape. The corrupter magically transforms into any creature that is Small or Medium, while retaining its game statistics (other than its size). This transformation ends if the corrupter is reduced to 0 hit points or uses a bonus action to end it.
Monsters
The Book of Many Things
members of the villainâs organization deal poison damage while within 3 miles of the lair, they ignore the targetâs resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Necrotic, Radiant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if heâs in the room, although he likes to use this
1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Baphomet
Baphomet grants his cultists special abilities. All his devotees gain the Labyrinthine Recall trait
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
reversed within that room. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the
be affected by this regional effect again for 24 hours.
If Baphomet dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Baphomet
If a
Monsters
Waterdeep: Dungeon of the Mad Mage
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountainâs magical
/Day). If Halaster fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the
to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette is carved in the likeness of a
Backgrounds
Guildmastersâ Guide to Ravnica
;ll make something happen.
3
Nothing is ever simple, and if it seems simple, Iâll find a way to make it complicated.
4
I tend to ignore sleep for days when Iâm conducting
d6
Flaw
1
If thereâs a plan, Iâll probably forget it. If I donât forget it, Iâll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
Species
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
away.
Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
description. Bronze Griffon (Rare) This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it canât be used again until 5 days have passed
used, it canât be used again until 2 days have passed.
Golden Lions (Rare) These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into her home. Read or paraphrase the following aloud to begin the adventure: The heat is impossible to ignore. Across the land, crops have withered, streams have turned to dust, and the locals swelter
, Iâll throw in a magic item from my own adventuring days. What do you say?â
The magic item Grahlista offers is a pair of Boots of the Winterlands. If the characters negotiate for a better reward
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
itself. Once it has been used, it canât be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a
used, it canât be used again until 5 days have passed. Giant Fly
Large beast, unaligned
Armor Class 19 (3d10 + 3)
Hit Points 19
Speed 30 ft., fly 60 ft.
STR
14 (+2)
DEX
13
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it canât be used again until 5 days have passed. Giant Fly
Large
ridden as a mount. Once it has been used, it canât be used again until 2 days have passed. Golden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
townâs few bariaur defenders, smashing fishing boats and cottages in its rampage.
The bariaurs of Grakenok have put up a heroic defense of their home. Theyâve been suffering whirlwyrm attacks for days
), that hero has already dealt 10 damage to the monster. If the characters beat Sytri or Tol to Grakenok, the rival heroes enter battle as soon as they arrive. Sytri and Tol focus on the monster and ignore the characters unless the party attacks them first.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
fights only to defend itself. Once it has been used, it canât be used again until 5 days have passed. The figurine has a 10 percent chance each time you use it to ignore your orders, including a command to
can become a Griffon for up to 6 hours. Once it has been used, it canât be used again until 5 days have passed.
Ebony Fly (Rare) This ebony statuette, carved in the likeness of a horsefly, can become
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
they, for some remarkable reason, ignore you?
What do you care for in Lekar? You know Lekarâs days are numbered; any day now the zombies will sweep over the cityâs last defenders. Do you want to
Mist Talismans: Arms marked with the Blood Falcon, bloody spear head, correspondence from Lekar, sample of zombie flesh The days of the living are numbered in Falkovnia. The people would flee if they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if
on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Baphomet table. A creature that succeeds on this saving throw canât be affected by this regional effect again for 24 hours. If Baphomet dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if heâs in
DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Baphomet table. A creature that succeeds on this saving throw canât be affected by this regional effect again for 24 hours. If Baphomet dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ignore other creatures that maintain a respectful distance. If a character wearing metal armor or carrying a metal shield walks within 5 feet of a rust monster, thereâs a 30 percent chance that the
succeeds on a DC 10 Wisdom (Medicine) check ascertains that the hobgoblins were killed two days ago. A search of the hobgoblin corpses reveals that one has a charcoal sketch of Zox Clammersham on a crumpled-up sheet of parchment.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
proficiencies take precedence over combat bonuses. Feel free to change or ignore rules to fit the playersâ roleplaying needs, using the advice presented in part 3 of this book. A WORLD TO EXPLORE
Much
part of the game. For instance, you might gloss over an unimportant journey by telling the players that they spend three uneventful days on the road before moving along to the next point of interest
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Heliod The brilliance of Heliodâs sun is impossible to ignore. Thus, virtually everyone on Theros pays at least grudging respect to the sun god in forms of worship that range from simple
gestures to days-long celebrations. Some families, particularly in the polis of Meletis, follow a practice of bowing in the direction of dawnâs first lightâor winking, in a gesture of respect for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
KaLashtar prophecy you canât ignore!
Many of the people of Khorvaire have never met a kalashtar. Some say these people are in contact with celestial spirits; here at the Voice of Breland, we say theyâre
show kindness to neighbor and stranger alike, and not to let âfear cause strife in the hard days to come.â Apparently Havakhad hasnât heard the news that weâre winning the war. But if the world does
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they have the following additional trait: Icy Doom. When the cultist dies, its corpse freezes for 9 days, during which time it canât be thawed, harmed by fire, animated, or raised from the dead
, but Avarice makes it clear she is willing to ignore the rules if nobody lives to find out. When Vellynne leaves the meeting, Avarice sends her familiar out to spy on her rival and see if her demands
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
was meant to know with one interested character (see the âSecrets of Eternityâ section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
charm). Once you cast this spell, you canât cast it again until the next dawn. This charm vanishes after 13 days, when your appearance returns to normal.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters Characters traveling to and from Neverlight Grove encounter evidence of Zuggtmoyâs growing influence in the region. Whenever the party is within four days of Neverlight Grove, use
spring 20 1d4 zurkhwoods* Drow and Quaggoth Spore Servants. These spore servants tend the fungi patch on behalf of the myconids and ignore the party unless attacked or interfered with, in which case
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
process repeats once more, until the third earth elemental appears and is destroyed. The elementals ignore the galeb duhr, which continue to stand motionless throughout the fight. When the characters reduce
Pudding Court. The debris can be cleared with a few days of work. However, if the characters want to use this passage as an entry point to attack the Pudding King, they can use a volatile concoction
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
display in the University of Wynarn Museum of Antiquitiesâbaffled watch officers seven years ago, but in a matter of five days, Fallester managed to pin the crime on a changeling thief called Spaut
Guild inquisitives who pry too deeply into Daask business often feel pressure to back away coming from higher in House Tharashk. Those who ignore that pressure tend to end up the targets of Daask
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountainâs magical restrictions (see âAlterations to Magicâ).
Arcane
succeed instead.
Rejuvenation. If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body parts restored. His new body appears in a random safe location
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Brightguard until the festival ends a few days from now, protecting the people from dramatic displays that turn dangerous. Artavazda goes on to explain the following points: Though the angels who serve
signaling to them not to escalate. If the characters ignore that signal, any threats or combat this close to the Brightguardâs headquarters attracts four devas, who defuse the situation through
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
location of the Court of Orestes is lost to history, but ancient tales hint that it lies along the Khystonos River. This narrow river is about three daysâ travel away from any of the poleis. Normally such
of Theros, the gods, the Underworld, and the Returned. If any characters balk at the idea of seeking out the Court of Orestes, Khea explains that the gods donât look kindly upon those who ignore their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for delivery in a few days (with a deposit, of course). However, she doesnât buy, procure, or sell morally questionable goods. Phandalin Minersâ Exchange This trading post once acted as the central hub
âPeople of Phandalinâ for more information on Sister Garaele. Sleeping Giant This single-story tavernâs better days have seen better days. Its weathered sign probably depicts a prone giant, but whatever






