Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'days inner are brings'.
Other Suggestions:
days inner are being
days inner are bring
dark inner are beings
draws inner are beings
day inner are beings
Monsters
Forgotten Realms: Adventures in Faerûn
until he is reduced to 0 Hit Points. If Sammaster is reduced to 0 Hit Points, his dracolich form dissolves to dust. After 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Soul Gem"} days
dragonkind.
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner
Monsters
Forgotten Realms: Adventures in Faerûn
to dust. After 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Soul Gem"} days, he appears in the space of his soul gem, using the Sammaster (Dracolich Form) stat block. The gem is a
.
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner circle of the Cult of
Monsters
Icewind Dale: Rime of the Frostmaiden
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Icy Doom. When the cultist dies, its corpse freezes for 9 days, during which time it can’t be
-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid, protecting its wearer against the cold while guiding them safely back to civilization. Once its
Monsters
Icewind Dale: Rime of the Frostmaiden
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Icy Doom. When the cultist dies, its corpse freezes for 9 days
agreed to follow Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
is immune to all damage, and after 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Days"} days, it hatches a new phoenix.
Fire Form. The phoenix can move through a space as narrow as 1
one Beak attack.
Swoop (Costs 2 Actions). The phoenix moves up to its speed and makes one Fiery Talons attack.Releasing a phoenix from the Inner Planes creates an explosion of fire that spreads across
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
Monsters
Bigby Presents: Glory of the Giants
mountain, the cradle awakens as a bipedal mass of stone and crystals. It brings the weight of the mountain down on the intruder’s head and unleashes an earsplitting roar that can collapse mine
minerals, and existing moss dies within 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
named Aameul and Hathradiah. Their gaze brings bewilderment and confusion to any who confront them.
Similarly, the spiraling Y sign of Demogorgon’s cult drives those who contemplate it for too
;poisonous snakes and other venomous Beasts.
If Demogorgon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Demogorgon
Monsters
Bigby Presents: Glory of the Giants
crystals. It brings the weight of the mountain down on the intruder’s head and unleashes an earsplitting roar that can collapse mine tunnels.
If the cradle is destroyed, the scion of Skoraeus
":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a greater
Monsters
Fizban's Treasury of Dragons
tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have
Monsters
Fizban's Treasury of Dragons
unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real
they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and confusion to any who confront it.
Similarly, the spiraling Y sign of
, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Demogorgon
If a creature goes mad in Demogorgon’s lair or within line of sight of the
Monsters
Fizban's Treasury of Dragons
not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good
protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire
Backgrounds
Sword Coast Adventurer's Guide
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Monsters
Eberron: Rising from the Last War
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Belashyrra
If a creature goes mad in Belashyrra’s lair or while it can see the daelkyr, it gains
Monsters
Fizban's Treasury of Dragons
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
sunbathing beaches where they can best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their
.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or object dropped down one of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spirit. Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion’s hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a
Bastion event, you can roll twice and choose either result. Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
twelve moons of Eberron (see the Eberron Months table), and the prominent moon carries the name of the month in which its orbit brings it closest to the planet. The seven days of the week, in order
Calendar In the common calendar of Khorvaire, days are 24 hours long, divided into day and night. Seven days make up a week, four weeks a month, and twelve months a year. The months correspond to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the guards escort them through the maze (area 3) and the gauntlet (area 4) to Inner Blingdenstone. Having Jimjar, Topsy, or Turvy in the party helps smooth the characters’ entrance to
fleeing the drow, the guards decide that Chief Dorbo Diggermattock should hear their tale. The armed escort that brings the characters into the settlement leads them to an audience with the chief in area 14.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
also a prime location for pickpockets and spies. Most days, wealthy petitioners are turned away and must seek other means to solve their problems. Inner Butterfly Court The north side of the city is
taken up by the palaces of the royal court, which make up their own district—the Inner Butterfly Court. Only the emperor’s family and their attendants are permitted in this area, and most residents rarely
Monsters
Fizban's Treasury of Dragons
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
elven palace. Within its carefully tended walls, diplomatic envoys discuss with leaders ways to expand elven influence in Lorwyn. Since not all elves wish to return to their imperial days, these
themselves superior. Organizing the inner workings of the palace is the friendly elf Seneschal Rosyln (Medium, Neutral Good Mage). The seneschal comes into regular conflict with the elf High Perfect Morcant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to worry about; when you run your own mercenary company, for example, you need to stock your own armory rather than drawing on an existing organization’s stockpile. The organization brings in income
Guide) to reflect your organization’s ongoing activities. More than one character can take part in this activity at a time. When rolling to determine the business’s performance, add the total days spent
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. If the characters earn the trust of the sculptors, the sculptors estimate completing the statue will take three days. They ask the characters to help buy them this time. Treasure The partial manual of
either brings the statue one day of work closer or further from completion (a 50 percent chance for either).
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Assemble the Fleet! Each faction that joins the coalition brings a certain number of ships to it, as summarized in the Coalition Fleet table. If the characters convince at least four factions to join
helms and crews. The mercane ships have crews pulled from different factions. The mercanes themselves stay out of the fight. It takes ten days for the coalition fleet to assemble, during which time the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the construct’s inner supports and mechanisms can be glimpsed.
Emberosa. This female
mephits taunt the new arrivals mercilessly. A battle here brings reinforcements rapidly from areas 16 and 18. The construct is made of recast bits of scrap iron plundered from Trobriand’s Graveyard
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
average of twenty myconids — the Circle of Hunters, the Circle of Explorers, the Circle of Sowers, the Circle of Builders, the Circle of Growers, plus the recently formed Inner Circle and Circle of
of the Inner Circle and the Circle of Masters. However, Basidia’s views are either dismissed or ignored by Phylo and its allies, who zealously claim that exciting changes are coming for the grove. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
State of the Ship After several days at sea, Soul of Winter comes in sight of the looming, shattered hulk of the derelict Emperor of the Waves. Wolgar Windrune brings Soul of Winter within 500 feet
can point these facts out. The captain also makes it clear that he suspects the ship is likely to sink during the ten days it would take to tow it back to port. Not all of the ship’s visible damage






