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                        Returning 17 results for 'days insane are being'.
                    
                
                        
                            
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                                                    Juiblex
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     truly insane worship Juiblex and tend to its slimes and oozes. Those who offer themselves up to the demon lord are engulfed by it and become vaguely humanoid, sentient oozes. The bodies of these former
                                                
                                            
                                                
                                                     regional effect again for 24 hours.
If Juiblex dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Juiblex
If a creature goes mad in Juiblex
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     lie to you. In addition, you are simultaneously granted the benefit of the contact other plane spell (without taking psychic damage or going insane) as the summoned spirit consults with others and
                                                
                                            
                                                
                                                     question asked) or become addicted to the drug.
If you become addicted, you suffer two levels of exhaustion 1d4 days after you last smoked the drug and gain a further level of exhaustion for each week
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     strike them repeatedly and unavoidably in the head. At first, this may seem innocent, but left for days, or even just hours for some, this form of torture could break even the most steadfast soul or
                                                
                                            
                                                
                                                     drive them completely insane. A successful DC 25 Intelligence (Investigation) check turns up a rather sizeable black pearl (pearl of power) that seems to have found its way to the bottom of one of the depressions. Treasure & Rewards The characters may find the following treasure. A pearl of power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    10. Cultist Pens The insane derro cultists have been buying cave bears from Underdark hunters and smuggling them through Gracklstugh. For what purpose is anyone’s guess. A large gate made of iron
                                                
                                            
                                                
                                                     the scrutiny of a detect magic spell. Treasure Inside the tent are two flea-ridden bedrolls, a zurkhwood bucket containing edible fungi (the equivalent of two days of rations), and a wineskin full of Darklake Stout.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     boy, the girl turns to you and says, “There’s a monster in our house!” She then points to a tall brick row house that has seen better days. Its windows are dark. It has a gated portico on the ground
                                                
                                            
                                                
                                                     insane parents locked them in the attic and forgot about them. They were too young and innocent to understand that their parents were guilty of heinous crimes. Their parents told them stories about a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     has been using contact other plane spells to find a way to set things right. Failed castings of the spell have driven him insane on multiple occasions. He has recovered from the insanity, yet it has
                                                
                                            
                                                
                                                     route (see the “Unfriendly Skies” section for details).  Tower of Zephyros Travel Times   Destination Travel Time   Bryn Shander 624 hours (26 days) Goldenfields 72 hours (3 days) Triboar 275 hours (11½ days)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , driving out and slaying its original drow denizens. Muiral now spends his days hunting adventurers and other interlopers for fun. Long years alone — and Halaster’s influence — have rendered him utterly
                                                
                                            
                                                
                                                     insane. Muiral
 Large monstrosity, chaotic evil
 Armor Class 16 (natural armor)
 Hit Points 195 (23d10 + 69)
 Speed 50 ft.
   STR
 19(+4)
 
  DEX
 11(+0)
 
  CON
 16(+3)
 
  INT
 18(+4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     who patiently listens (or at least pretends to) until everything calms down. As a secretarian, you are respected for having the fortitude to listen to both customers and coworkers without going insane
                                                
                                            
                                                
                                                     have the card allow its recipient to contact you through your sending stone as if they had cast a sending spell. A business card loses this power seven days after it has been given out, and no more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     dwarven helmets and dusty goggles with tattered leather straps hang on pegs above them.
 The nothics are insane and attack most creatures they encounter. They are easily and quickly cowed by displays
                                                
                                            
                                                
                                                     silvered shortsword, a 30-foot-long coil of hempen rope, 2 days of rations, a flask of oil, a pouch containing 13 gp, and a potion of healing. The oil lantern in the middle of the room belongs to Rex as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of 8 miles per hour and can travel roughly 64 miles per day when flying against the wind. The flight to Svardborg takes five days, with strong, cold headwinds the entire way. Thanks to a stiff
                                                
                                            
                                                
                                                     that ships are hard to come by in Waterdeep these days; the City of Splendors is in the midst of building a new navy after its fleet was scuttled by Dagult Neverember. Saying it’s the best she can do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Cathedral of Helm, took in those who had been touched by the plague or rendered insane by the destruction of Mystra’s Weave. Sadly, as all too often occurs, corruption crept into the settlement, in the
                                                
                                            
                                                
                                                     several rows of stalls radiating out from its central feature, an old gallows that doesn’t see much use these days. The market is so named for the shrine to Sune that once stood along its edge. That shrine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     have regenerate, heal and greater restoration cast on it once per day for three consecutive days. The victim is restored to normal when the final round of spells is cast. Mind flayers vastly prefer
                                                
                                            
                                                
                                                     fool of fools. Illithid brains are poisonous, and drive humans insane with a flood of memories at every bite. Er, ask me not how I know this.
 — Elminster
 Duergar Mind flayers have hated duergar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     notwithstanding, Dolurrh is a gloomy plane filled with the lingering traces of the dead.  Dolurrh Manifest Zone Features   d4 Feature   1 Bodies buried here reanimate in 1d4 days, possessed by restless spirits
                                                
                                            
                                                
                                                     city reflecting the first days of a glorious empire. The sun never sets here. Positive energy flows into Eberron from Irian, and the denizens of Irian believe that the simple fact of their existence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     creature driven insane by the influence of the demon lords. Roll a d4 and consult the table to determine what appears. Then roll on the Indefinite Madness table in chapter 8 of the Dungeon Master’s Guide
                                                
                                            
                                                
                                                     escorted by a duergar kavalrachni astride a female steeder (see appendix C for both). The traders carry goods worth 5d4 × 10 gp plus ten days of provisions per member of their party; they are willing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     society. If not, the hill giant is instead starved to the point of madness so that Grolantor’s hunger can be given a mouth in the world. Starved and Insane. A mouth of Grolantor is so disgraced that it
                                                
                                            
                                                
                                                    . If the giant dies, the lightning, thunder, and high wind regional effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8 days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
                                                
                                            
                                                
                                                     room’s eastern alcove stand two double bunks and an iron stove.
 This chamber has been equipped with implements to torture defeated enemies, cult servants who fail their insane leaders, or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     middle of the hall. The floor is littered with bones and covered with a thin layer of sticky, translucent slime. Kuo-toa. These insane creatures are under the control of the mind flayer in area X24
                                                
                                            
                                                
                                                     devourers. The process is far from perfect. A full 90 percent of the brains left in the brine rot and die, while the remaining 10 percent transform after marinating for 1d4 + 1 days. Nihiloor and the
                                                
                                            
                                        





