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Returning 35 results for 'days insults are barrier'.
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Spells
Player’s Handbook
decide what sort of security the spell provides, choosing any of the following properties:
Sound can’t pass through the barrier at the edge of the warded area.
The barrier of the warded
area appears dark and foggy, preventing vision (including Darkvision) through it.
Sensors created by Divination spells can’t appear inside the protected area or pass through the barrier at its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
cleared away.
If Zariel dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Zariel
Zariel grants special abilities to
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
relevant to the medusa’s divine purpose.
If the medusa dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.PoisonPetrifying Gaze
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
Monsters
Fizban's Treasury of Dragons
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
Monsters
Fizban's Treasury of Dragons
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains, but new ones form at a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
, “Random Encounters,” for more information. If you don’t want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
security the spell provides, choosing any of the following properties: Sound can’t pass through the barrier at the edge of the warded area. The barrier of the warded area appears dark and foggy
, preventing vision (including Darkvision) through it. Sensors created by Divination spells can’t appear inside the protected area or pass through the barrier at its perimeter. Creatures in the area can’t be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell provides, choosing any of the following properties: Sound can’t pass through the barrier at the edge of the warded area. The barrier of the warded area appears dark and foggy, preventing
vision (including Darkvision) through it. Sensors created by Divination spells can’t appear inside the protected area or pass through the barrier at its perimeter. Creatures in the area can’t be targeted
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
arrive, read or paraphrase the following text: For the past two days, you have been ascending the steep crags of the Barrier Peaks. Finally, through a dense stand of trees in a hidden dell, you spot a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cavern Encounters The caverns and tunnels of the Barrier Peaks are a treacherous maze that has claimed more than one adventurer. This challenging route might involve cavern encounters that can help
route leads through the lair of a froghemoth or some other exotic monstrosity escaped from another planar craft that crashed into the Barrier Peaks long ago. 4 A galeb duhr serves as a kind of door
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to move on, strangers. Give us your stuff, and be on your way.”
Continue the insults and baiting as long as you like. The Redbrands attack in a round or two if the characters don’t. Neither side is
knows the whole gang has been defeated, but the characters can easily persuade or intimidate him into locking up any prisoners they capture for at least a few days. If the characters kill the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in Meletis crumbled. Ephara kept her temple standing throughout the mighty quake, making it a place for Meletians to take refuge in the following days during the aftershocks. After the cataclysm, she
on the city’s wall came to life. The walls of the city grew impossibly high and strong, and the kraken could do no more than dash its head against the impassable barrier. The monster soon returned to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
is hardly less disciplined than the members of the Reverent Army stationed there, and the whole population observes Iroas’s holy days together. Natumbria. The residents of Natumbria are famous for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
surrounding the village are dominated by hundreds of ranches and farms of every sort and size, from tiny horse farms to great fields of cattle. During those days that livestock are brought in for trading
them, though this process is likely to take days longer than most travelers can spare. There is entertainment to be had at the Gambling Golem, where cheaters in the card or dice games are tossed out
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
mistakes or counting down the days until they can exact vengeance on those who wronged them. Cracked, dried-up soil pervades the town and its rusted structures, rising as clouds of dust with every
step. The maelephants (see Morte’s Planar Parade) of the Wall Watch patrol Curst’s perimeter: a high, corroded barrier lined with saw-toothed barbs and search towers. The elephantine warders turn their
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
vegetation forms the city’s outer wall, with the treetops magically woven together to create a barrier against intruders. Expertly trained archers stand guard on platforms nestled among the upper
curiosities. On the seven days surrounding the full moon, outsiders are even allowed into the market, though they are still prohibited from roaming the rest of the polis. Visitors who try to explore beyond the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to
skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and moves its tribe to another area, ceding the contested territory to its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
), detect evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any
the area to be heavily obscured. The smoke can’t be cleared away. If Zariel dies, these effects fade over the course of 1d10 days. Cultists of Zariel Zariel grants special abilities to her most loyal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feet, of the lair is filled with smoke, which causes the area to be heavily obscured. The smoke can’t be cleared away. If Zariel dies, these effects fade over the course of 1d10 days. Do not pity the
self (can become Medium when changing her appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of unstoppable destruction. Tales of the servant’s origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
instantly and leave behind no remains. This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso—drop from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ornament in her hair. Personality Trait. “I have made subtle insults into an art form.” Ideal. “Any brute can frighten someone. To truly make someone fearful is a high art.” Bond. “I will do anything to
coven’s lair in the tower beyond the bathhouse, disguised as statues of other kinds. Roleplaying the Hags The hags use Sylvarie’s tower as their personal lair, but they spend their days in the bathhouse
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the book he was holding in the library when he was trapped in the painting two days ago. He’s outwardly friendly, and he politely asks the characters who they are and what they’re doing here. Because
magic, faerie fire, hold monster
1/day each: mind blank, teleport
Supreme Mockery. Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
them. Because the distance between locations is not fixed and dilations in time are commonplace, a journey that took one hour yesterday might take three days tomorrow. Feywild natives are accustomed
laced with bawdy insults and lewd gestures. Only on rare occasions do things get physical, and even then, the Fey do little more than bite, scratch, and hurl mud at each other. Every now and then, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
socket causes the orb to go dark. Interior Doors. Each interior door is a fleshy barrier that opens when a creature that has telepathy approaches within 5 feet of it, then quickly closes after the creature
within the last 24 hours, and that the freshest human corpses are at least three days old. Supplies. In addition to the corpses, the cargo hold has enough food and water stored in crates and casks to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
days. By his side is Roark (orange-skinned grung elite warrior; see the “Grungs of Dungrunglung” sidebar). Treasure. King Groak wears a circlet of blasting, which he’s not afraid to use against anyone
who insults or defies him. Lining the bottom of his pool are 33 gp and a fist-sized chunk of green quartz (50 gp). 5. Grung Hovels Dotted about the shores of the lake are several squat huts made from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guides are described in this section. Some will work for free if characters agree to certain conditions. Otherwise, guides charge 5 gp per day, and payment for 30 days up front is standard, even if
covers up the scaly patches of skin that betray her true nature. Salida is skilled at crafting colorful insults and concocting believable lies to cover her true background. Her wit makes her an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Nine Hells currently based in Candlekeep. When Thavius Kreeg arrived in Baldur’s Gate a few days ago, it didn’t take Falaster long to hear rumors that the Vanthampurs were sheltering him. Falaster
Candlekeep (see “Knights of the Shield”). V30. Barrier of Iron Bars This sewer tunnel slopes down gradually toward the south, channeling water and sewage into the city’s sewer system. The tunnel is blocked by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
so, Great Ulfe’s followers rebuild it within three days. Any orcs killed here are replaced by orcs from area 11. 4 and 4a. Archers’ Stations The dwarves carved out chambers on either side of the
normally lairs in the open area east of the doors. These orcs are currently out of the dungeon unless the party spent several days observing the hillside (see “Wait and Watch” above) before entering
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smaller ones, shoving them around and hurling insults. The goblin bosses remain here even if an alarm sounds elsewhere. Trinket. Various broken toys lie scattered about. A thorough search yields an intact
quarters for hours or even days on end with no food, no water, and only the banner to keep them company. Salt Nose spilled a plate of food on Azrok’s lap and fears that he will spend what little
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
many days, however, as Hashutu’s work is even more important to him than his self-pampering. Treasure. The shelf contains five especially rare bottles of perfume worth 500 gp each and a subtle mind
they’re filled with demands for tribute, oblique insults, and threats about domination from an incipient mind flayer empire. The friendship in the letters is obviously false. The stone tub is a sleeping
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of long-dead diners. This level of the ship contains three dining rooms. S4a: Southeast Dining Room. A long-shattered skylight in the ceiling of this room is open to the Barrier Peaks. The room
out their last days in these once-comfortable lounges, which now have new inhabitants. There are two lounges on this level, one to the southeast and another to the northwest. S8a: Southeast Lounge






