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                        Returning 35 results for 'days interests are bloody'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , to his heir. The rightful inheritors passed the axe on for many generations.
Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power
                                                
                                            
                                                
                                                     unexpected. You canât use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ", "rollType":"roll", "rollAction":"Self-Preservation"}.Since the Mournlandâs earliest days, Glaive has wielded her namesake weapon in service to the Lord of Bladesâ bloody conquest of the
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     roll.Overlords
In the first days of the world, the children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and
                                                
                                            
                                                
                                                     impulses that drives many mortals to battle. Fear, greed, hatred â these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Days"} days, the gemstone dissipates and the shard re-forms, regaining all its hit points and appearing in the place the gemstone once occupied or in the nearest unoccupied space.
Unusual Nature
                                                
                                            
                                                
                                                    . In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
                                                
                                            
                                                
                                                     returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains, but new ones form at a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
                                                
                                            
                                                
                                                     giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many
                                                
                                            
                                                
                                                     mishap or arriving somewhere unexpected. You canât use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventures to give characters the time they need to pursue such interests. Whereas days or weeks might pass between low-level adventures, the amount of downtime between higher-level adventures might be measured in months or years.
                                                
                                            
                                                
                                                    Downtime Activities The campaign benefits when characters have time between adventures to engage in other activities. Allowing days, weeks, or months to pass between adventures stretches the campaign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Gaining Renown At your discretion, a character or party can increase their renown in the following ways: Completing Missions. Advancing a groupâs interests increases a characterâs Renown Score within
                                                
                                            
                                                
                                                     minor tasks for the group and socializing with its members. After doing so for a number of days equal to 10 times the characterâs current Renown Score, the characterâs Renown Score increases by 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Birth of the Poleis The end of the Age of Trax corresponds roughly with the rise of the fourth and latest generation of gods, whose interests lie in the application of more abstract principles to the
                                                
                                            
                                                
                                                     together, established its legal code, and defended it for decades. After the fall of Agnomakhos and the other archons of Trax, humans and minotaurs waged a bloody war in the highlands. The poleis of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     property. In chapter 2, the characters explore their new home in Trollskull Alley and attract the attention of factions interested in recruiting them for special missions. Chapter 3 begins days or
                                                
                                            
                                                
                                                     weeks later, allowing characters time to adjust to city life and pursue their own interests. An explosion tears through Trollskull Alley, prompting an investigation that hurls the characters into conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Legends of San CitlĂĄn According to the tale of San CitlĂĄnâs founding, an explorer named Citlali became lost in the valley of the Calaveras River. After wandering for days, Citlali saw an elegantly
                                                
                                            
                                                
                                                     and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San CitlĂĄn held their first elections, finally looking forward to a time of peace. The wars have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Adventure Background  The Cognoscenti Esoterica collects obscure objects of curious origin and historical significance. The groupâs interests focus on items owned by powerful and popular individuals
                                                
                                            
                                                
                                                     the painting. Word has spread that the Agile Hand plans to fence the portrait in the next three days. During the robbery, Cognoscenti guards captured a lookout working with the thieves. This captive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , but hasnât connected the vague horrors of his sleep with the very real horror occurring in the shadowy, mist-drenched alleys of his home. Seven days ago, Jarme was captured by a nighttime patrol
                                                
                                            
                                                
                                                     with a bloody knife in his hands. The confused fisher professed his innocence, but his dreams became suddenly clear. In his mind, he saw ravenous, tentacled creatures devouring the Styes and the city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     detrimental effect should be a surprise to the blessingâs user when it is revealed some time after the infernal blessing is gained. Blessing of Bloody Might Supernatural Gift (Blessing) Your Strength
                                                
                                            
                                                
                                                     to have been robbed of exactly 5,000 gp worth of gems the same day as the character found the windfall. Every night for the next 7 days, the character is attacked by 1d4 neutral evil veterans. When the attacks end, so does this blessing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     the earliest days of Baldurâs Gate. Their money funds industries and lines political pockets, but their names allow them to wield influence throughout the city. Some patriars are economically-minded
                                                
                                            
                                                
                                                     individuals who rise early and spend their days in meetings and negotiations. They fund expeditions into dangerous locales and hire explorers to map uncharted territories. Other patriars manipulate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the earliest days of Baldurâs Gate. Their money funds industries and lines political pockets, but their names allow them to wield influence throughout the city. Some patriars are economically-minded
                                                
                                            
                                                
                                                     individuals who rise early and spend their days in meetings and negotiations. They fund expeditions into dangerous locales and hire explorers to map uncharted territories. Other patriars manipulate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     forged a bloody empire. But while sacking the burning city of her last remaining foe, Drakov and her troops were engulfed by strange smoke. When it cleared, everything they knew was gone. Transported to
                                                
                                            
                                                
                                                     the first alarms were raised. The First Siege of Lekar raged for four days. Drakovâs strategies, both brilliant and desperate, eventually turned back the zombie horde, but at the cost of most of her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Mist Talismans: Arms marked with the Blood Falcon, bloody spear head, correspondence from Lekar, sample of zombie flesh The days of the living are numbered in Falkovnia. The people would flee if they
                                                
                                            
                                                
                                                     they, for some remarkable reason, ignore you?
  What do you care for in Lekar? You know Lekarâs days are numbered; any day now the zombies will sweep over the cityâs last defenders. Do you want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
                                                
                                            
                                                
                                                     day the character is away adds 3 days to the construction time.  Building a Stronghold   Stronghold Construction Cost Construction Time   Abbey 50,000 gp 400 days Guildhall, town or city 5,000 gp 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , to his heir. The rightful inheritors passed the axe on for many generations. Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its
                                                
                                            
                                                
                                                     your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You canât use this property again until 3 days have passed. Curse. The axe bears a curse that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
                                                
                                            
                                                
                                                    . Her grandfather grew infirm over the years and less able to look out for the familyâs interests, and the othersâeven her twin sister, Louiseâseemed oblivious to the threat. It fell to Jacqueline to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters until destroyed, but her subordinates are less motivated. If Glaive is defeated, Rack and Crunch flee. Glaive Since the Mournlandâs earliest days, Glaive has wielded her namesake weapon in service
                                                
                                            
                                                
                                                     to the Lord of Bladesâ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. âGlaiveâ is etched onto the back of her neck-plate. It is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     nine trickster gods. The new deities were divisive and often cruel. Too weak to grant miracles to every follower, they concocted elaborate trials to winnow the clergy. On holy days, the mettle of
                                                
                                            
                                                
                                                     past was lost, but its people endured. Such mercy did not last long. Fall of Omu Omuâs bloody trials drew the attention of Acererak, an archlich who wanders the cosmos in search of souls to harvest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of
                                                
                                            
                                                
                                                     destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You canât use this property again until 3 days have passed. Destroying the Axe. The only way to destroy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     than a few ramshackle buildings and foundations. The people and locations of Leilon can be altered or wholly created anew by you, the DM, based on the interests of the adventurers.
 For example, the
                                                
                                            
                                                
                                                     Shrine of Lathander is being built by Merrygold Brightshine, priest of the Morninglord. If any of the characters revere Lathander, they might use their resources (wealth, downtime days, connections
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     several days now, instead sending a representative (see âThe Circle of Mastersâ in area 5). Times in Neverlight Grove are strange and worrisome indeed. ROLEPLAYING THE MYCONIDS
 Myconids lead lives
                                                
                                            
                                                
                                                     with their own unique interests and distinct personalities. They gravitate toward simple, shared joys, living by the wisdom and insight their melding provides. Because of their naive and sharing ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     exile, and he believes his homeland is lost to him forever. But if he must spend the rest of his days in this bleak expanse, heâs determined to spend them as an exemplar of thoroughness and scholarship
                                                
                                            
                                                
                                                     his daysâand those of the other expedition membersâturning over rocks in the Northern Wastes. After being told to see the characters away, he shares that the elves recently spotted Dragon Army soldiers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     farther east would eventually lead you to Elturel, capital of the holy land of Elturgard â or at least that was the case until a few days ago. The flood of refugees from Elturel has gotten worse
                                                
                                            
                                                
                                                     Fist to protect their interests in Baldurâs Gate, and by extension, the city itself. The Flaming Fist has gained even more power since their charismatic leader, Ulder Ravengard, claimed the title of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     trinket is found. Z3. Shrine to Yeenoghu A crude stone altar with a mountain goatâs bloody head resting atop it dominates this eight-foot-high cave. The floor around the altar is littered with gnawed
                                                
                                            
                                                
                                                     disturbance has summoned it elsewhere. The bloody paintings on the wall show the demon lord Yeenoghu and his brood. The cave is littered with pieces of dirty cloth and moldy hides, all taken from prey. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     wealth for its hoard, its ambitions expanding in its advancing years. 2 Lich. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign
                                                
                                            
                                                
                                                     ascertain if the ancient beingâs network can successfully locate a desired item. The DC for this check is 10 in a city, 15 in a town, and 20 in a village. If the check fails, 1d8 days must pass before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     surrounding the village are dominated by hundreds of ranches and farms of every sort and size, from tiny horse farms to great fields of cattle. During those days that livestock are brought in for trading
                                                
                                            
                                                
                                                     them, though this process is likely to take days longer than most travelers can spare. There is entertainment to be had at the Gambling Golem, where cheaters in the card or dice games are tossed out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     distinct cultures; they have always been blended. Although enclaves made up of a single kind of creature do exist, most communities contain a mix of creatures. In bygone days, many of these groups of
                                                
                                            
                                                
                                                     the Wind Howlers, whose leader, Callain of the Bloody Word, despises the hags. Kethelrax the Cunning. The kobold lord Kethelrax has laid claim to Shaarat Kol in the south of Droaam and leads host of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    : The gate opens for 1 minute if a creature marked with a bloody X stands within 5 feet of it. Characters must be 15th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first
                                                
                                            
                                                
                                                     mushroom flour, a spider silk satchel containing 8 days of rations (dry moss and mushrooms), a silver holy symbol of Lolth (25 gp), and a glove of missile snaring (the matching glove can be found in area 8a). All these items are strewn atop 200 gp and 1,700 sp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
                                                
                                            
                                                
                                                     barely aware of the koboldsâ existence. Red Wizards of Thay A group of Red Wizards entered the city a couple of days prior to the charactersâ arrival. They camped in the ruined compound at area 2, but
                                                
                                            
                                        






