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Returning 28 results for 'days invaders are both'.
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days invaded are both
Monsters
Candlekeep Mysteries
her form and all her hit points after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Reform"} days, reappearing in the location where she died or in the nearest unoccupied space
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
Monsters
Quests from the Infinite Staircase
-forms in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Slimy Demise"} days, regrowing from the horn. The horn is immune to all damage and can be destroyed only by submerging it in a
cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime downriver that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yarana Born nearly one thousand years ago in Atagua, Yarana (neutral good, human scout) was the most talented of the elite Cababa warriors of ancient times. Days before becoming her people’s chief
and Nene and restored them to be protectors of the spirit’s mountain. Over ages, Yarana has protected Chimagua and learned the ways of the Feywild. But everything changed in recent days when beings
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
-lived devils and occult sages theorize Zargon and its kind were invaders from another plane—or another reality entirely. When Asmodeus ascended the infernal hierarchy, he and his legions wiped out most
Kobold
Legacy
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Species
Volo's Guide to Monsters
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
empire: Falkovnia. Then, under a moonless sky, the dead rose against the land’s invaders. The surrounding villages fell to the zombies with hardly a sound, and undead claws scraped Lekar’s walls before
the first alarms were raised. The First Siege of Lekar raged for four days. Drakov’s strategies, both brilliant and desperate, eventually turned back the zombie horde, but at the cost of most of her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
“Nature Lovers”) and regrows in 2d4 days if Zumzn removes it willingly. The whole fruit is required to make the concoction that will return Xabazhut to his slumber. G25: Everflowing Springs Dyson Logos
Indifferent and has cast Invisibility to observe them unseen and gauge their intent. Duban oversees the irrigation of the gardens and defends them from invaders. He opposes the characters unless he thinks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
full-fledged demonic incursion takes time to develop. A demon prince might rampage across a world for a few days or weeks before returning home, but that event doesn’t qualify as an incursion. After
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
said to be a splinter from the World Tree. Off the field, she loves a strong drink and a good laugh with her comrades. Invaders from far and wide seek to conquer Glorium. Surtur and Thrym—the mighty
trade with settlements on Ysgard, it also makes them vulnerable to that plane’s invaders. The second gate is a legend deep within the gate-town’s snow-capped mountains: a secret entrance to Yggdrasil, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
residence atop Telemy Hill. The goblin and the hill became fast friends. Three days ago, while searching the swamp for truffles, Jingle Jangle was ambushed and roughed up by brigands. She suffered no
share the following information: Jingle Jangle is friendly. She collects keys and talks about them endlessly. She wears a coat of keys that jingle and jangle when she walks—hence her name. Three days
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
party agrees to hear Demelin out, she explains herself. Read or paraphrase the following: “I am Demelin, high wizard of Onyari. You’re not the first visitors my fallen city has had in recent days
doesn’t know who these troops are or what plans they have. She shares what she’s seen of the invaders’ movements. Patrols of soldiers and monsters roam the city, focusing much of their activity on the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
also the home of the Deepking and the center of government. Dunglorrin Torune bristles with forge chimneys from which smoke billows and ledges from which catapults can hurl stones at waterborne invaders
days imprisoned and then are sold back to the drow. Xalith and her squad meet up with Ilvara and then return to Velkynvelve, if the characters can’t manage to escape from their captors. If the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Miat. Your leader has briefed us on the situation in Vogler, his bold defense, and his eagerness to strike back against these invaders.” As Miat says this, he nods to a man near him—Lord Bakaris, who
council the villagers are taking up arms to retake their home. The characters know this isn’t the case, though. Mayor Raven is focused on ensuring the villagers have food, security, and support in the days
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creature’s mind-set — designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
its minions will set up camp nearby and scout the area (usually by flying high overhead at night using darkvision) for one or two days. Once the layout and guard movements are known, the beholder
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
resented authority in my younger days and saw a life of crime as the best way to fight against tyranny and oppression. 2 Necessity forced me to take up the life, since it was the only way I could survive
mercenary company, selling my sword to the highest bidder. 6 Invaders attacked my homeland. It was my duty to take up arms in defense of my people. Urchin d6 I became an urchin because … 1 Wanderlust
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
successful DC 12 Strength or Dexterity saving throws to avoid losing their grip and falling if they aren’t otherwise secured. Development. If the orcs destroy the bridge but repel the invaders in doing
so, Great Ulfe’s followers rebuild it within three days. Any orcs killed here are replaced by orcs from area 11. 4 and 4a. Archers’ Stations The dwarves carved out chambers on either side of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Neverwinter in the days when trade between the two cities flourished. It fell into disuse when that trade stopped after the eruption of Mount Hotenow (see the “Neverwinter” section). Now that
would-be invaders. If Adbar’s defenses should ever prove inadequate, the dwarves have created a secret evacuation tunnel that stretches for hundreds of miles, connecting to passages that lie under
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
invaders could scale the outer wall and enter the compound undetected if they were lucky enough to avoid the notice of the guards. G3. Earth Mother’s Bounty The first thing visitors to Goldenfields see as
smoke issue from its many chimneys on rainy days and cold nights. Life-size statues of rearing horses flank the double doors that lead to the common room. Above these doors hangs a wooden sign that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hope of fighting off the invaders, the druid Tallos, died in his cot. All the bodies were dragged away by the drowned ones, after which the sea hags found in area 3 did some looting here. Rats attracted
bin of potatoes is scooted up against the rear face of the kitchen’s brick hearth.
This larder once held enough provisions to feed two dozen people for three days. Ruined Map. Any search of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one can identify, and Torimesh steadfastly refuses to say anything about its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
the jutting outcropping still known as Dumper’s Rock. The main appeal of Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rests against the smashed displays. The north wall has collapsed, opening into a larger room beyond.
This room was the site of a fierce fight between the mind flayer invaders and the clay golem in
. Adventurous Gnome. An elderly svirfneblin named Rivibiddel has spent many days in the crypt. Because of his advanced age, his walking speed is 15 feet, and he can’t take reactions. Rivibiddel ran out of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic to enter or leave the shop without the consent of its proprietor, Morley, whose quarters take up the second floor. Morley is an Adult Copper Dragon (Chaotic Good) who spends his days shape
Eight, Jallarzi Sallavarian and Otto—know Morley’s true form. Morley is one of the city’s secret weapons, ready to repel invaders or break a siege should the need arise. The dragon has a soft spot for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cynidicean’s robes contain a full waterskin and two days of rations. B49: Living Room Faded wall hangings, cracked sculptures, and frayed divans decorate this ornate living room. Two rusty iron statues
. Workers dig beneath the ziggurat, unearthing a tentacled, one-eyed monster with a jagged horn. The Cynidiceans bow to the creature in worship. As the city falls to invaders, its citizens flee underground
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
many days, however, as Hashutu’s work is even more important to him than his self-pampering. Treasure. The shelf contains five especially rare bottles of perfume worth 500 gp each and a subtle mind
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
out their last days in these once-comfortable lounges, which now have new inhabitants. There are two lounges on this level, one to the southeast and another to the northwest. S8a: Southeast Lounge
digital asteroids, space invaders, and other threats that appear on the screen. A character who plays this game has advantage on any future checks made to determine how to use laser pistols and laser
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
character can examine the area and make a DC 15 Wisdom (Survival) check. On a success, the character notices days-old, partially concealed boot prints in the snow. These prints are several feet in length and
invaders. The dragon doesn’t join the fray until she herself takes damage or Aerstigga is defeated, though it’s possible for the characters to turn Challidax against her giant ally (see “Challidax’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area.
Dozens of sahuagin here are gathered in small groups or floating in the seaweed beds.
Although the sahuagin are not anticipating invaders, if the characters enter the room without taking
is, in fact, lost behind the throne in area 42, where the baroness dropped it days ago. A single sahuagin wave shaper (see appendix C) waits by the entryway. It was summoned to dispose of the servant






