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Returning 35 results for 'days involves are blowing'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Days"} days.Lightning, ThunderCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in its area. Protected flames, such as those of
Monsters
Van Richten’s Guide to Ravenloft
placed in a vessel under the effects of the hallow spell, the destroyed necrichor re-forms in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hits
involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn potential minions by turning their own blood against them.
Necrichors prove exceptionally
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
. Tortles tend to be most uncomfortable underground, where neither the sun nor the moon is visible to them.
Blessed are the days when both the sun and moon are visible in the sky at the same time
. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Adventurers at Heart
Tortles have a saying: “We wear
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Particularly in the districts of North Market and Stoneyard, shifter children play hrazhak in the streets; this flamboyant sport involves making dramatic leaps and scaling walls. The Shrine of Fathen
the Martyr is an infamous spot in North Market. It is dedicated to a crusading priest of the Silver Flame who uncovered a group of wererats in the early days of Sharn. Fathen was torn apart by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Gift (Blessing) This Blessing grants you the power to summon spirit warriors, as if you are blowing a silver Horn of Valhalla. Once you use this Blessing, you can’t use it again until 7 days have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
peppers, seeds, and cacao. Most Tletepecs have a sweet tooth, especially if it involves cacao. Regional candy combines the sweet and spicy flavors of local fruits, and Tletepecs enjoy watching foreigners
vary from village to village, ranging from tests of knowledge to trials of physical prowess. In earlier days, villages that fought over resources were quickly wiped out, while those whose people
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, thunder, and high wind regional effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8 days.
succeed on a DC 18 Strength saving throw or be pushed 15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of a campaign involves the adventurers traveling from place to place, exploring the environment, and learning about the fantasy world. This exploration can take place in any environment, including a
part of the game. For instance, you might gloss over an unimportant journey by telling the players that they spend three uneventful days on the road before moving along to the next point of interest
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
alters the region around the dragon’s lair. When the dragon dies, those effects typically end immediately or fade away over the course of several days. But a traumatic death sometimes extends negative
effects throughout the region. These can include instantaneous effects as well as lingering magic that persists for 1d10 days, as in the following examples: Fouled Water. Water within 6 miles of the lair
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
effects of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Jormun’s secret involves relief that his son has changed his ways. Though he has not confessed this to anyone, he hopes that Tannus can leave his days of battle behind and find love and peace with
violent ways. Tannus carries no weapons with him for the wedding. Tannus’s secret involves wanting to prove himself to Gwendolyn. He must abstain from violence all day long, no matter what happens
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The necrichor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
have the card allow its recipient to contact you through your sending stone as if they had cast a sending spell. A business card loses this power seven days after it has been given out, and no more
cannot use it again until dawn seven days later. Improved Rumor Mill At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
won’t be at risk here, so no stats are required for him. Mirt’s Rude Awakening Even on the best of days, Mirt requires a remarkable amount of time to rise from his bed. Though energized by the imminent
converge on Mirt’s room. Mirt is furious! Who dares to try to have him killed? His day is ruined! He swears that heads will roll once he’s found out who’s behind this outrage. As Mirt is blowing off steam
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Welcome Gifts table. A creature that receives one of these gifts can’t gain another one for 24 hours. Dandelion Seeds. A character can make a wish while blowing their dandelion’s seeds into the
evening’s extravaganza! I am Mister Light. Prepare to be delighted!”
The extravaganza involves several of the carnival’s star performers and attractions, with Mister Light serving as ringmaster
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 2: Determine Origin Determining your character’s origin involves choosing a background, a species, and two languages. A character’s background represents the place and occupation that were most
formative for the character. The combination of background, species, and languages provides fertile soil for your imagination as you ponder your character’s earliest days. Choose a Background Choose
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
opportunities to meet, interact with, and rise in the esteem of Ramya, Arijani, and Reeva. As they do, highlight the monstrous nature of the three villains and that dealing with them involves hard choices
in a stalemate, their victories and losses forgotten within days or weeks. Characters who interact with the factions might change this balance. But if either faction firmly controls Kalakeri, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 2: Determine Origin Determining your character’s origin involves choosing a background, a species, and two languages. A character’s background represents the place and occupation that were most
formative for the character. The combination of background, species, and languages provides fertile soil for your imagination as you ponder your character’s earliest days. Choose a Background Choose
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If the giant dies, the lightning, thunder, and high wind regional effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8 days.
a point anywhere in its lair. Each creature in that line must succeed on a DC 18 Strength saving throw or be pushed 15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rest to rot. A handful of warriors of the Order of the Gauntlet escaped the undead onslaught against Camp Righteous by retreating up the River Soshenstar toward the Aldani Basin. Three days later, they
involves battle lines, waving banners, trumpets, and supply trains, but this war of ambush and creeping through the jungle only mystifies and frustrates him. He spends most of his time in his command
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
incessantly complain to, you’ll finally snap out of your obsession.
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
council the villagers are taking up arms to retake their home. The characters know this isn’t the case, though. Mayor Raven is focused on ensuring the villagers have food, security, and support in the days
nothing of draconians, the Dragon Queen, or the Dragon Army. Her experience is considerable, but it involves battling raiders from Estwilde and ogres from the Taman Busuk. Everyone here has heard rumors
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scripts and determine if they are legitimate, since a calligrapher’s training involves long hours of studying writing and attempting to replicate its style and design. Components. Calligrapher’s
the rest. Because it was fashioned quickly from whatever wood was available, the shelter collapses 1d3 days after being assembled. Carpenter’s Tools Activity DC Build a simple wooden structure 10
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a squad of Boros soldiers into battle. When you’re assigned a mission that involves an adventure — leaving behind your guild holdings and putting yourself in danger — and you complete that mission
for a total number of days equal to your current renown score multiplied by 10, your renown score increases by 1. At your DM’s discretion, you might also have a renown score in a guild you don’t belong
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
watching clouds drift past their mountaintop homes instead of living atop those clouds as in days of yore. Family First Most types of giants live communally in large groups of clan mates, but the central
jewelry, made from gems and ore that they mine and then refine. A unique form of art that some fire giants produce involves manipulating magma as it cools, forming it into fantastical, one-of-a-kind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
deliver them to the priests of Umberlee at the Queenspire, her temple on the beach by the east entrance to the Great Harbor, at the conclusion of the festival. The last two days of Fleetswake are the
to find it unlit, so buy a candle of good quality and put your gourd beyond reach of the wind. Intentionally blowing out someone else’s candle or smashing someone else’s pumpkin is taboo, and risks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
offerings that he ignores the appearance of passersby and the usual pass phrase. When he notices the characters, he asks, “Do you bring an offering?” Making an offering involves throwing precious metals or
influence of the Plane of Earth, the Black Geode no longer experiences tremors and weird magical effects, reverting to its natural state over a few days.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To
miles of the lair. If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days. Blue Dragon Vain and territorial, blue dragons soar through the skies over deserts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the tracks fade in 1d10 days, but the other effects fade immediately. Bronze Dragon Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly
various parts of the lair. If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days. Copper Dragon Copper dragons are incorrigible
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
examples of missions that the guild might send its members on. These missions can also serve as side quests that a character is asked to fulfill while engaged in a larger task that involves the whole party
Intrigue in Ravnica most often involves interaction between two guilds, so you can use the Guild Intrigue table to find the nugget of a plot. The villain tables in the guild entries can help you determine
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the page. If a book is removed from this library, all writing in it fades after 30 days, leaving the book blank. Among the titles found here are the following, which the characters can learn
. Destroyed Study Splinters of wood, along with some loose papers and two halves of a shattered blowing horn, are suspended in the air. Whatever caused this unfortunate scene also punched a hole in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cottage within eight days. Bavlorna provides three pieces of information before spitting into her hand and requiring the characters to shake it, thus sealing the bargain: Loomlurch is a giant
disturbs the distillery must succeed on a DC 12 Dexterity saving throw or knock something loose or out of alignment. On a failed save, roll a d8. On a 1, the still explodes, blowing out the glass window
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the passage. This task involves a group ability check in which the characters can use different ability checks and skills to represent different tasks. Moving debris requires a DC 10 Strength
plating, it begins to regrow, even as the orrery housing magically straightens itself out. Within a few days, the orrery housing is a pristine, golden six-sided device with a circular hole in each face






