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                        Returning 35 results for 'dead immune are back'.
                    
                
                        
                            
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                                        death immune are back
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Hold Back The Dead  Aurore Folny  Ironspine Keep is all that stands before a monstrous horde sent by the villainous lich Szass Tam. The heroes must defend a section of the fortress walls from
                                                
                                            
                                                
                                                     encroaching monsters and internal spies, or the region will fall to Szass Tamâs tide of death. âHold Back the Deadâ is part of a yearlong celebration of Dungeons & Dragons and its 50th anniversary. The
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead
                                                
                                            
                                                
                                                    With a touch, you revive a dead creature that has been dead for no more than a century, didnât die of old age, and wasnât Undead when it died.
The creature returns to life with all its
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     integral for its survivalâits head, for instanceâthe spell automatically fails.
Coming back from the dead is an ordeal. The target takes a â4 penalty to D20 Test;D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
                                                
                                            
                                                
                                                    With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasnât Undead when it died.
The creature returns to life with 1 Hit Point. This spell also
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     next turn. Success: The target is immune to this ghastâs Stench for 24 hours.Multiattack. The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.
Claw. Melee
                                                
                                            
                                                
                                                     components and using Intelligence as the spellcasting ability:
At Will: Speak with Dead, ThaumaturgyNecrotic, Poison
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is immune to the Knock spell and similar magic.
Magic prevents the
                                                
                                            
                                                
                                                     Resistance to all other damage. Shrinking the tower back down to statuette form doesnât repair damage to the tower. Only a Wish spell can repair the tower (this use of the spell counts as replicating a spell of level 8 or lower). Each casting of Wish causes the tower to regain all its Hit Points.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     attuned to the book, you can cast the following spells (save DC 18) from it:
Animate Dead
Circle of Death
Dominate Monster
Finger of Death
Once you use the book to cast a spell, you canât
                                                
                                            
                                                
                                                     person, you can take a Magic action to recite words from its pages in a foul, dead language. Each time you do so, you take 1d12 Psychic damage, and each creature within 15 feet of you takes 3d6 Psychic
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Aphemia's Discordant Song for the next 24 hours. Aphemia must take a
                                                
                                            
                                                
                                                     travelers and settlements.
Cruel, corpse-eating creatures, harpies endlessly seek their next meal, careless of whether it comes from the living or the dead. With equal zeal, these vicious scavengers set
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to as a âblood toll.â
Cruel, corpse-eating creatures, harpies endlessly seek their next meal, careless of whether it comes from the living or the dead. With equal zeal, these vicious scavengers set
                                                
                                            
                                                
                                                     upon travelers or claw open fresh graves, stripping bodies of riches and flesh. Then they carry back any treasures or appealing bones they find to reeking nests situated in cramped caves or rotten trees.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Stuffing. Clapperclaw stuffs straw or other dead plant matter
                                                
                                            
                                                
                                                     harengon brigands, who stole its head, which the scarecrow describes as a most glorious stag skull. It desperately wants its head back, and itâs a bit self-conscious about its replacement head: a
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     many allies as possible. Should one or more of his comrades fall in battle, Arkhan uses revivify and raise dead spells to bring them back to life as soon as possible.
If Arkhan finds himself overwhelmed
                                                
                                            
                                                
                                                     teleport (3 charges).
Innate Spellcasting. Arkhan's spellcasting ability is Charisma (spell save DC 17). He can cast the following spells, requiring no material components:
3/day each: animate dead
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     apparitions and their ilk, exorcists channel the forces of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or
                                                
                                            
                                                
                                                    , speak with dead
1/day each: banishment, dispel evil and goodDauntless in the face of death, exorcists in the Heralds of Dust cleanse hapless creatures and resting places haunted by ghost;ghosts, specter
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    âs swiftly pulled back if caught beyond its walls without a host.
Personality Trait. âI might be dead, but thereâs no reason I canât live it up a little.â
Ideal. &ldquo
                                                
                                            
                                                
                                                     space within 5 feet of the body. The target is immune to Caradocâs Possession for 24 hours after succeeding on the saving throw or after the possession ends.Seneschal of Lord Soth and a former
                                                
                                            
                                        
                                                     Magic Items
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     properties:
Undead within 30 feet of the figurine canât be turned.
Dead creatures within 30 feet of the figurine canât be brought back to life.
A creature that holds the figurine while
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 10 hit points, and it is immune to fire, poison, and psychic damage.Thought to be a lesser
                                                
                                            
                                                
                                                     of the dead. Such isnât the case for mortals, though, and they eagerly set upon those who tread too close to the Underworldâs borders.
Feared by the living and the dead, cerberi patrol
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is immune to fire, poison, and psychic damage.Three-headed cerberi dwell
                                                
                                            
                                                
                                                     the dead. Three-headed cerberi commonly serve demons, but if left to their own devices, they often herd wily souls into labyrinthine Underworld wildernesses, then hunt them for sport.
Feared by the
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     sorrowful dead, haints are spirits that change their shape in tragic imitation of what they once were. A haint can shift from its spectral form to appear as the corporeal Humanoid it was in life, passing as
                                                
                                            
                                                
                                                    . If a creatureâs saving throw is successful or the effect ends for it, the creature is immune to the haintâs Shared Sorrow for the next 24 hours.
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3 slots
                                                
                                            
                                                
                                                    ): divination, freedom of movement, guardian of faith
5th level (2 slots): greater restoration, raise dead
6th level (1 slot): find the path, harm, true seeing
7th level (1 slot): fire storm
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours.Granted by mighty Fey to individuals who please them, yeth hounds serve their masters like
                                                
                                            
                                                
                                                     hunting dogs. They race in pursuit of their prey, running it down until itâs too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Master of Undeath. Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control
                                                
                                            
                                                
                                                     will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     for dead.â
Flaw. âMy pride wonât let me back down from a challenge or forgive any insult.âPoisonNimble Escape. Jade Tigress takes the Disengage or Hide action.
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    
Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
                                                
                                            
                                                
                                                     collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     obsessed with treasure. Their greed compels them to gather any gold or gems they can. After taking this treasure back to their lairs, they gaze for hours on end at their glittering trinkets and golden
                                                
                                            
                                                
                                                     scarred or dead, a few survive as wretched horrors. Their minds become twisted by magical malevolence, with only a shadow of their former selves remaining. In the most extreme cases, the resulting
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     walking back from the next world to this one. Each creature of his choice within 30 feet of him that can hear him must succeed on a DC 12 Wisdom saving throw or be stunned until the end of its next
                                                
                                            
                                                
                                                     you get taken prisoner by a group of sociopathic adventurers who end up letting you die after you save their sorry lives. One minute, youâre a dead goblin named Splug. And then youâre alive
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in
                                                
                                            
                                                
                                                     parents succumbed to their grief, leaving him an orphan. He became a sociopath. Other children ruthlessly mocked him because of his dead family and his missing arm, but he was a large boy and had no
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                     end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this Ebondeath's Horrifying
                                                
                                            
                                                
                                                     forced out by an effect like the dispel evil and good spell. When the possession ends, Ebondeath reappears in an unoccupied space within 5 feet of the body. The target is immune to Ebondeath
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change
                                                
                                            
                                                
                                                     level (4 slots): expeditious retreat, false life, magic missile, shield
2nd level (3 slots): blindness/deafness, hold person, misty step
3rd level (3 slots): animate dead, counterspell, fireball
4th
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     maximum drops to 0, Syndra dies and canât be brought back from the dead until the death curse has ended (and if her soul hasnât been devoured). Destroying the Soulmonger is the only way to halt
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     is immune to this plague spreaderâs Viral Aura for 24 hours.Multiattack. The plague spreader makes two Slam attacks.
Slam. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
                                                
                                            
                                                
                                                     Manual) 1 minute later. The zombie acts immediately after the plague spreader in the initiative count.Among the undead, a lone zombie ranks far from the most menacing. The horror of the shambling dead lies
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ":"roll","rollAction":"Feed on Death"} temporary hit points, provided the kraul isn't incapacitated.
Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least
                                                
                                            
                                                
                                                    : animate dead, blight, vampiric touch
Pack Tactics. The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ","rollAction":"Annihilating Aura","rollDamageType":"necrotic"} necrotic damage. Undead are immune to this aura.
Life Eater. A creature dies if reduced to 0 hit points by the nightwalker and canât
                                                
                                            
                                                
                                                     the end of the nightwalkerâs next turn. While frightened in this way, the creature is also paralyzed. If a targetâs saving throw is successful, the target is immune to the nightwalker
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    , the ghost disappears and instantly reappears in the shipâs cargo hold.
While away from the Last Breath, the ghost can use a bonus action to magically teleport back to the ship, either to the
                                                
                                            
                                                
                                                     condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     target awakens if it takes damage or if someone uses an action to shake or slap it awake. This magical sleep has no effect on a creature immune to being charmed.
Spellcasting (Yuan-ti Form Only
                                                
                                            
                                                
                                                     and argue for a slow, cautious approach in all matters.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isnât transformed. If it dies, it stays in its current form.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Boon of Immortality. Skabatha is immune to any effect that would age her, and she canât die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
                                                
                                            
                                                
                                                     key between her hunched shoulders that rotates quickly when sheâs in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop.
Alignment. Neutral evil
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     more important, he believes that the Amber Temple holds the secret to bringing the ancient dead back to life.
With the characters' help, Kasimir thinks he might be able to find out how to restore
                                                
                                            
                                                
                                                     is to become as powerful a vampire as Strahd.
Kasimir Velikov's Traits
Ideal. âI failed my people and my sister, and now I must atone or be damned.â
Bond. âI seek to return my long-dead sister, Patrina
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    . But during the next full moon, they transformed into the first werevultures: hideous, birdlike creatures who hungered for the flesh of the dead. In the years since, the curse has spread far and wide
                                                
                                            
                                                
                                                     werevulture polymorphs into a vulture-humanoid hybrid, into a vulture, or back into its humanoid form. Its game statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isnât transformed. It reverts to its humanoid form if it dies.
                                                
                                            
                                        






