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Returning 35 results for 'dead improve are burden'.
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Magic Items
Mythic Odysseys of Theros
Erebos wields Mastix, a whip capable of extending like an impossibly long shadow. In the hands of the god of the dead, the whip snares the reluctant dead and drags them into his realm. When Erebos
grants his weapon to a mortal follower, it’s typically to reclaim a powerful soul or to humiliate Heliod.
Whip of the Dead. Erebos’s whip seethes with the enervating energy of the
Gloom Weaver
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.
Fey Ancestry. The gloom weaver has advantage on saving throws
hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: arcane eye, mage armor, speak with dead
1/day
Monsters
The Wild Beyond the Witchlight
dead.”
Combat Notes
Elkhorn’s challenge rating is based on him using Feint to improve his rather weak sword attack. Having been trained in his youth to fight ogres and trolls, he&rsquo
Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
. Sometimes it beckons you in the dead of night.
3
An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry. The shadar-kai has advantage on saving throws against
material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
a powerful villain or a wrongly slain innocent Swearing a vow to refrain from or undertake some action on pain of great suffering Burden A curse’s burden is the effect that causes hardship and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
, scrying, flame strike, legend lore, and raise dead can have a significant impact on their adventures. They start acquiring more permanent magic items (uncommon and rare ones) as well, which will serve them
Orc
Legacy
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Species
Volo's Guide to Monsters
wereboars and ettins, both creatures that can markedly improve a tribe’s murderous efficiency. For a promise of sufficient food and loot, a troll might accompany a tribe temporarily.
A group of
until my enemies are dead, no matter the cost.
4
I understand the value of civilization and the order that society brings.
5
I don’t trust anyone.
6
I believe in living to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
I assume the worst in people. 3 I feel no compassion for the dead. They’re the lucky ones. 4 I have an addiction. 5 I am a purveyor of doom and gloom who lives in a world without hope. 6 I talk to spirits that no one else can see.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 9 (5,000 XP)
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on
eye, mage armor, speak with dead
1/day each: arcane gate, bane, compulsion, confusion, true seeing
Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
true menace to evildoers.” Flaw. “Retire? My goodness, no. I’ll retire when I’m dead.” Combat Notes Elkhorn’s challenge rating is based on him using Feint to improve his rather weak sword attack
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
themselves to that point, the characters might be able to improve their reputation with the tribe by using their diplomatic skills. The best possible outcome is for the characters to befriend the
on the High Road. The dwarves of Thornhold at the southern end of the Mere of Dead Men might be concerned allies or remain distant and cautious, more wary of the machinations of the Margaster family
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
farms. Shriekers serve as sentries in Golgari tunnels, and violet fungus sprouts from the corpses of intruders. Amorphous masses of dead and decaying matter can develop into shambling mounds in the
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
landmark. Sprawled nearby is a huge, partly dissolved monster with its guts ripped out. The dead monster lies on its armored back with its four clawed feet in the air. From deeper in the hills come the
sounds of loud belching and guttural laughter.
The copper mine contains nothing of interest. A character can take the Study action and make a DC 12 Intelligence (Nature) check to identify the dead
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Introduction It’s fitting that a gaming fundraiser is named Extra Life. In our games, there’s always a raise dead spell, a secret power-up that delivers a 1UP mushroom, or something else to keep the
among my colleagues tell me that an informed multiverse is a safer multiverse. After all, why should we unhappy few endure the burden of protecting the multiverse from itself?
I am also told that this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
characters until his son, Doru, is dead and buried. Darklord (King of Spades) Ah, the worst of all truths: You must face the evil of this land alone!
There is no NPC who can inspire the characters. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
people can’t perceive.
5 A horrible monster in Nyx watches me constantly, and I see it every time I venture outdoors.
6 Any time I grow close to someone, I see them aged, dying, or dead
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
crude paintings of grinning goblins with pointy hats. Scrawled above the art are the words, “hoppee birthday!”
The goblins painted the celebratory drawings. D2: Dead-End Tunnel This tunnel leads to
a dead end with some old barrels. An exasperated dwarf is tied up beside them. “A little help here?” she asks as she squirms.
Zoltan Boros The captive is Vinx, a dwarf spelunker. Vinx came to this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
War. How to Keep Villains Alive WRITE of PASSAGE
Back from the dead?
It was too good to be true.
A year ago, the nefarious Alais ir’Rannan was presumed dead when she fell from an airship into
adventurers kill their nemesis, they might next encounter the villain raised from the dead or as an undead. It’s conceivable that dying could make a villain more powerful and more angry at the meddling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge
replace all other living things, perhaps the Balance would be made all the stronger.
I, of course, would merely find a new material form to maintain my watch. Such is the burden of the sentinel, to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(banishment, heal, raise dead, shapechange, and teleport) once she helps reunite Zariel with her sword. Lulu’s Background While studying a portal to the Nine Hells located in the Fields of the Dead west of
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Dock Ward. (The X marks the dock neighborhood of Mistshore, where Grinda lives.) If the Cassalanters are the villains, the name “Cassalanter” is written by the X on a map of the City of the Dead
erase all knowledge of itself from that character’s mind (see the item’s description in appendix A). Any player whose character is forced to forget about the stone carries the burden of roleplaying
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Even the Zhentarim are interested in trying to improve their relations with Mirabar by helping to solve the mystery. Whether the characters set out to search for the missing delegation or choose to
the four winds. Their stronghold is destroyed and their leaders are dead; Elemental Evil is defeated in this world for now.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
morgue, a sterile room where Heralds of Dust identify the dead. It is described in the “Hey, Chief!” section and contains no creatures other than the talking skull Morte (see the accompanying stat block
up—its exposed chest cavity on display—and the horrified mortician tells the characters they’re supposed to be dead. Both creatures attack. Treasure. The golem’s chest contains the key to the locked
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, abrupt dead-ends, tunnels that cross over or under one another, concealed passages, and other features that make the lair difficult for outsiders to navigate. Creatures larger than a kobold have to
’ territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gather in the Shattered Temple, a place once dedicated to Aoskar, a now-dead god of portals. Rather than serve in Sigil’s government, the Athar’s self-appointed spy network closely surveils the city’s
razorvine that is Sigil. Faction Attire. Members of the Doomguard garb themselves in the bones of long-dead creatures and deliberately allow their weapons and gear to rust. Sinkers display their scars
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaps to land on one side of the chasm or the other (its choice) and doesn’t fall. F2. Trophies. The floor of this 10-foot-high tunnel is strewn with the bones of Mokingo Growling Bear, whose dead body
explorer’s pack, and enough blood-spattered heavy clothing to make two cold weather outfits. Development. As the characters leave the yeti cave, the male adult yeti returns home with a dead mountain
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Several boulders are scattered about this dark, sunken cave. Slumped in a niche in the southwest corner is a dead gnome clutching a well-made pick.
This cave appears to hold nine boulders, but three
are belligerent Galeb Duhr relaxing while rolled up. If they notice the characters, they arise and begin combat. Dead Gnome. As a Search action, a character can examine the dead gnome and make a DC
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Common, Elvish
Challenge 9 (5,000 XP) Proficiency Bonus +4
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry
using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane, confusion, darkness
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that escaped from the Garynmor Menagerie
8 1d6 stirges
9 1d4 jackalweres that live in Little Calimshan
10 Dead Three abduction squad (see the “More Dead Three Encounters” sidebar
. Cliffside Cemetery The value of land and sheer population density in Baldur’s Gate means only the wealthiest patriars can afford to bury their dead within the city, interring them in catacombs beneath
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Wizard sent here to face execution, fell to the gargoyles but became stabilized after being left for dead. It takes healing magic or a successful DC 15 Wisdom (Medicine) check to bring him back to
pillars, their seemingly dead eyes open wide as if in a state of intense focus.
Silver Pillars. Exuding enchantment magic that dulls will and perception, the silver pillars cause any creature in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
from the Garynmor Menagerie 8 1d6 stirges 9 1d4 jackalweres that live in Little Calimshan 10 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of Myrkul) trying to capture one or more
dead within the city, interring them in catacombs beneath the city’s temples or in family crypts on their own grounds. For everyone else, there’s the ignoble Shrine of the Suffering or the scattering
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sense. For now, the tunnel leads only to a dead end. If the characters draw attention to themselves with light or noise, the pechs investigate. The pechs are initially indifferent toward the characters
, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in the slate chamber (area L3). Characters can improve the pechs’ attitude toward them by offering
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
the slate chamber (area L2). Characters can improve the pechs’ attitude toward them by offering the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly






