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Returning 35 results for 'dead infuse are been'.
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Spells
Player’s Handbook
You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of
. Magical Darkness created by spells of a level lower than this spell can’t extinguish the light.
Peaceful Rest. Dead bodies interred in the area can’t be turned into Undead.
Extradimensional
Monsters
Mythic Odysseys of Theros
Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
deep into the earth, and near portals to the Underworld.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
Hallow
Legacy
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Spells
Basic Rules (2014)
You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a
. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.
Everlasting Rest. Dead bodies interred in the area can't be turned
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master’s strength into a young or
, provided the cambion isn’t incapacitated.
In addition, this cambion can use its Innate Spellcasting ability to cast animate dead three times per day.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master’s strength into a young or
, provided the cambion isn’t incapacitated.
In addition, this cambion can use its Innate Spellcasting ability to cast animate dead three times per day.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area
can’t extinguish the light. Peaceful Rest. Dead bodies interred in the area can’t be turned into Undead. Extradimensional Interference. Creatures of any types you choose can’t enter or exit the area
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area
can’t extinguish the light. Peaceful Rest. Dead bodies interred in the area can’t be turned into Undead. Extradimensional Interference. Creatures of any types you choose can’t enter or exit the area
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area
can’t extinguish the light. Peaceful Rest. Dead bodies interred in the area can’t be turned into Undead. Extradimensional Interference. Creatures of any types you choose can’t enter or exit the area
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area
can’t extinguish the light. Peaceful Rest. Dead bodies interred in the area can’t be turned into Undead. Extradimensional Interference. Creatures of any types you choose can’t enter or exit the area
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
death ward, guardian of faith
9th
mass cure wounds, raise dead
Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at
infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The
the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing. Everlasting Rest. Dead bodies interred in the area can’t be turned into undead
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The
the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing. Everlasting Rest. Dead bodies interred in the area can’t be turned into undead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The
the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing. Everlasting Rest. Dead bodies interred in the area can’t be turned into undead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dead, vampiric touch 7th blight, death ward 9th antilife shell, cloudkill Bonus Proficiency When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons. Reaper At
ignores resistance to necrotic damage. Divine Strike At 8th level, the cleric gains the ability to infuse his or her weapon strikes with necrotic energy. Once on each of the cleric’s turns when he or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, guardian of faith 9th mass cure wounds, raise dead Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at 1st level
of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level. Divine Strike At 8th level, you gain the ability to infuse your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, guardian of faith 9th mass cure wounds, raise dead Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at 1st level
of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level. Divine Strike At 8th level, you gain the ability to infuse your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
death ward, guardian of faith
9th
mass cure wounds, raise dead
Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at
infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The
the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing. Everlasting Rest. Dead bodies interred in the area can’t be turned into undead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dead, vampiric touch 7th blight, death ward 9th antilife shell, cloudkill Bonus Proficiency When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons. Reaper At
ignores resistance to necrotic damage. Divine Strike At 8th level, the cleric gains the ability to infuse his or her weapon strikes with necrotic energy. Once on each of the cleric’s turns when he or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
finish a long rest. As an action, you can magically erase a name on the page by touching it. Investment of the Chain Master Prerequisite: Pact of the Chain feature When you cast find familiar, you infuse
and push it up to 10 feet away from the talisman’s wearer. Undying Servitude Prerequisite: 5th-level warlock You can cast animate dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
finish a long rest. As an action, you can magically erase a name on the page by touching it. Investment of the Chain Master Prerequisite: Pact of the Chain feature When you cast find familiar, you infuse
and push it up to 10 feet away from the talisman’s wearer. Undying Servitude Prerequisite: 5th-level warlock You can cast animate dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
15th level. Words of Terror At 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror. If you speak to a humanoid alone for at least 1 minute, you can
shadow as an action. When you do so, it vanishes, magically transforming into a disguise that appears on you. You now look like the dead person, but healthy and alive. This disguise lasts for 1 hour
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
15th level. Words of Terror At 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror. If you speak to a humanoid alone for at least 1 minute, you can
shadow as an action. When you do so, it vanishes, magically transforming into a disguise that appears on you. You now look like the dead person, but healthy and alive. This disguise lasts for 1 hour
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
from bodies destroyed in attempts to infuse oozes with humanoid intelligence. The piles are 3 feet high. It costs 15 feet of movement to move 5 feet across a pile. A creature that enters or starts its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
from bodies destroyed in attempts to infuse oozes with humanoid intelligence. The piles are 3 feet high. It costs 15 feet of movement to move 5 feet across a pile. A creature that enters or starts its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nymphs Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nymphs Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with bloodshot eyes. Auntie Greenbones knows how to infuse demon ichor into the paints needed to create the cursed paintings that drive the coven’s evil bargains. This recipe is inscribed on the
she hates dwarves, and would love to see him dead. Six scarecrows were created by the hags to replace the acolytes of Sune who ran the bathhouse with Sylvarie, and whom the hags murdered when they
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with bloodshot eyes. Auntie Greenbones knows how to infuse demon ichor into the paints needed to create the cursed paintings that drive the coven’s evil bargains. This recipe is inscribed on the
she hates dwarves, and would love to see him dead. Six scarecrows were created by the hags to replace the acolytes of Sune who ran the bathhouse with Sylvarie, and whom the hags murdered when they
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
athleticism and grace. Those who can’t infuse artistry into every aspect of their lives fall to the lowest rungs of the ordning and are often pushed literally to the perimeter of stone giant society
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
athleticism and grace. Those who can’t infuse artistry into every aspect of their lives fall to the lowest rungs of the ordning and are often pushed literally to the perimeter of stone giant society
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of