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                        Returning 35 results for 'dead inherent are borders'.
                    
                
                        
                            
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                                        dead inherently are borders
                                    
                                
                                    
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                                        dead interest are brokers
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of the dead. Such isnât the case for mortals, though, and they eagerly set upon those who tread too close to the Underworldâs borders.
Feared by the living and the dead, cerberi patrol
                                                
                                            
                                                
                                                     both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who trespass upon the borders of life and death. Most cerberi have a
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Essence Transfer (1/Day). The professor can cast the animate dead spell, using Wisdom as the spellcasting ability.Multiattack. The professor makes two Mortality Spear attacks. It can replace one of
                                                
                                            
                                                
                                                    ; subjects. The professors use the gathered essence to feed their magic, snuffing the life and decaying the bodies of the living, entreating and commanding the dead and Undead, and twisting curses around
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who trespass upon the borders of
                                                
                                            
                                                
                                                     the dead. Three-headed cerberi commonly serve demons, but if left to their own devices, they often herd wily souls into labyrinthine Underworld wildernesses, then hunt them for sport.
Feared by the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Lair Features
The
                                                
                                            
                                                
                                                     their inherent magic and natural tunneling abilities to great effect. Eventually, a sapphire dragonâs lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Lair Features
The sapphire dragon lair shown in map 5.12 is a series
                                                
                                            
                                                
                                                    
Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using their inherent magic and natural tunneling abilities to
                                                
                                            
                                        
                                                    Sage
                                                    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     master in your fields of study.
 
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead
                                                
                                            
                                                
                                                     infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to
                                                
                                            
                                                
                                                     not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     executions serve the greater good and impose necessary order, but make it clear that zombies arenât the realmâs only monsters. Only Bad Decisions. There is one simple truth in Falkovnia: the dead are
                                                
                                            
                                                
                                                     behaves as if itâs their last day aliveâbecause it probably is.  Closing the Borders. Unlike most Darklords, Vladeska Drakov canât open her domainâs borders, so Falkovniaâs borders are usually closed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     effect of Dr. Mordenheimâs experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn.  Brain Swap. Dr
                                                
                                            
                                                
                                                    . Mordenheim can place a creatureâs brain or head into another body, moving it from a donor to a recipient. The process requires the donor to have a brain and either be incapacitated or to have been dead for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . From the House on Gryphon Hill, Godefroy forces throngs of the dead to serve his will and to seek out a path to their true, final deaths. Lord of the Dead. After 24 hours, the spirit of anyone who
                                                
                                            
                                                
                                                     dies in Mordent reappears as a ghost, a specter, or another incorporeal Undead near where they died. These spectral dead can be magically returned to life as normal, but those who arenât restored to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     that the dead-gray mists began in the capital city of Metrol and spread out from there. What is known for certain is that within the space of one day the nation of Cyre had been engulfed in a wall of
                                                
                                            
                                                
                                                     territory, those living on the borders who were able to flee from the advancing mists, those few who were able to escape the interior through magical means. On Olarune 20, 994 YK, the nation of Cyre ceased to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Mournland A wall of dead-grey mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The land is blasted and strangely transformed. In
                                                
                                            
                                                
                                                     some places the ground has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape â soldiers whose dead bodies refuse to decompose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     HarâAkir, among the living or the dead, denies his will, but the Darklordâs wishes are few. He cares only for order and to find his lost ka. Children of Ankhtepot. The Darklord is served by many of the
                                                
                                            
                                                
                                                     the day Ankhtepot blames her for not finding what he desires, though she has no idea sheâs searching for the Darklordâs ka. Closing the Borders. When Ankhtepot wishes to close the borders of HarâAkir
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
                                                
                                            
                                                
                                                     lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds donât engage in funeral ceremonies; a dead koboldâs body is burned or disposed of in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     say that dead-gray mists rose in the capital city of Metrol and spread from there. Within the space of one day, the nation of Cyre had been engulfed in a wall of mist, and anything caught within the
                                                
                                            
                                                
                                                     mists was horrifically transformed. Over a million Cyrans were killed on the day of Mourning. Those who survived were soldiers fighting in enemy territory, those living on the borders who were able to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to the Underworldâs borders. Though Athreos ferries the dead across the Tartyx, heâs not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
                                                
                                            
                                                
                                                     keep watch over the dead often allow the living to enter. Leaving the Underworld isnât so simple, and once beyond the Tartyx River the living find themselves in the same predicament as the dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     borders of Akros, confronting any threats that might bring harm to their homeland. Such is an endless war that demands Akrosâs constant attention. While a few permanent encampments existâlike raucous Camp
                                                
                                            
                                                
                                                     Vesios erupted. Numerous undead wander these lands, many not realizing that theyâre dead as they wander half-buried ruins. These lands are also the home of the Felhide minotaurs and the bleached dragon oracle known as Timedrinker.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     patrol Goldenfieldsâ borders. If the characters take the bait, Goldenfields becomes the starting point for this adventure (see chapter 2). Although you forgo most of Tyranny of Dragons in favor of this
                                                
                                            
                                                
                                                     convince him to aid their cause. The characters might also want to confront him after meeting the ghost of his dead son, Eigeron, in chapter 4, âThe Chosen Path.â The shattering of the ordning has the following effects on Blagothkus:
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     of the wilder lands within and just outside their borders, and survive only through constant vigilance and the steady recruitment of new defenders. A great variety of independent nations and notable
                                                
                                            
                                                
                                                     of Darkhold; the fortified abbey of Helmâs Hold; sites of great battles such as Boareskyr Bridge and the Fields of the Dead; realms of some security, such as Elturgard and Hartsvale; and the yuan-ti
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     borders, boundaries, and that which is âneither.â Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
                                                
                                            
                                                
                                                     Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Cerberi Feared by the living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who
                                                
                                            
                                                
                                                     trespass upon the borders of life and death. Most cerberi have a boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     undersea caves filled with treasures and trophies, taken from their victims and sunken ships. They tie the rotting corpses of dead enemies and drowned sailors to strands of kelp to mark the borders of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     holding their lines against the combined forces of Breland and Thrane. And then it all came to an end. Some say that the dead-gray mist began in Metrol, initially flowing out of the royal palaces of
                                                
                                            
                                                
                                                     the disaster in time to flee. Others survived because they were already beyond the borders of Cyre; the mist stopped mere feet away from the camps of Cyran soldiers holding sections of the Brelish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    D14. Toadstool Patch Your heart suddenly feels cold, filling you with a sense of loneliness that borders on despair. A haunting, melancholy tune played on a flute reaches out to you from somewhere
                                                
                                            
                                                
                                                     heart. When Octavian regains his true heart, the goatâs heart appears at his feet as a dead, desiccated lump of tissue. A detect magic spell reveals an aura of abjuration magic around the goatâs heart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Athreosâs Champions Athreos expects his champions to maintain the balance between the living and the dead, just as he does. Beyond this, his servants take it upon themselves to maintain funerary
                                                
                                            
                                                
                                                     the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     a master in your fields of study. Skill Proficiencies: Arcana, History Languages: Two of your choice Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a
                                                
                                            
                                                
                                                     not cloud our logical thinking. (Lawful) 4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) 5 Power. Knowledge is the path to power and domination. (Evil) 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     a master in your fields of study. Skill Proficiencies: Arcana, History Languages: Two of your choice Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a
                                                
                                            
                                                
                                                    . (Lawful) 
   4  No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) 
   5  Power. Knowledge is the path to power and domination. (Evil) 
   6  Self
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Crew Territories The fact that cityâs numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
                                                
                                            
                                                
                                                     (bandits) 
   Table F: Lower City Threats    d10 Threat 
     1  1d4 swarms of rats 
   2  1d4 invisible imps 
   3  Dead Three abduction squad (see the âMore Dead Three Encountersâ sidebar) 
   4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
                                                
                                            
                                                
                                                     practical to the esoteric, such as the accumulation of material wealth or the resurrection of a dead god. Whatever their goals, these factions inevitably collide, creating conflict that can steer the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     a dead, hateful deity of any origin you choose. This vestige canât be harmed or controlled, and it is immune to all conditions. Any creature that touches the amber monolith forms a telepathic link
                                                
                                            
                                                
                                                     amulets bearing the Mark of the Raven (each worth 5 gp). Development. If Mara is destroyed, the cavern releases a mighty sigh. The house remains awakened, but the domainâs borders open. Mara re-forms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     stalked, killed, and devoured. They make no distinction between humanoids, beasts, and monsters. Similarly, lizardfolk donât like reaching too far beyond their borders, where they could easily become
                                                
                                            
                                                
                                                     cooked and eaten by the tribe, or are sacrificed to Semuanya, the lizardfolk god.
 
 Canny Crafters. Though they arenât skilled artisans, lizardfolk craft tools and ornamental jewelry out of the bones of their kills, and they use the hides and shells of dead monsters to create shields.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Emerald Enclave is looking for adventurers to help patrol Goldenfieldsâ borders. If the characters take the bait, Goldenfields becomes the starting point for this adventure (see chapter 2). Although you
                                                
                                            
                                                
                                                     them a chance to meet the evil cloud giant and convince him to aid their cause. The characters might also want to confront him after meeting the ghost of his dead son, Eigeron, in chapter 4, âThe Chosen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     shadow. He views the god of the dead as a pathetic liar and coward who wallows in self-pity in his exile. Heliod is also plagued by a nagging suspicion that the true ruler of the pantheon is Kruphix, a
                                                
                                            
                                                
                                                     mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other godsâ actions, which makes Heliod resent and fear the god of horizons.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Crew Territories The fact that cityâs numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
                                                
                                            
                                                
                                                     captain) and 2d6 operatives (bandits)   Table F: Lower City Threats  d10 Threat   1 1d4 swarms of rats 2 1d4 invisible imps 3 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     domainâs borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
                                                
                                            
                                                
                                                     possess the Mist Walker Dark Gift (see chapter 1), allowing them to make their way between domains. Vistani donât enter the Mists lightly, though, knowing that each such passage holds inherent danger
                                                
                                            
                                        






