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                        Returning 35 results for 'dead inherently are broad'.
                    
                
                        
                            
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                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     each: comprehend languages, locate object
1/day each: mage armor, speak with dead, stone shapeLearn from the Past (2/Day). When another creature within 60 feet of the pledgemage misses a target with an
                                                
                                            
                                                
                                                     Lorehold apprentice;apprentices and then as pledgemagesâstudy the magic of the past, searching for arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.
Though
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.
Though many Lorehold students bury themselves in old tomes, others take a more cavalier approach to their
                                                
                                            
                                                
                                                     course of history. Scholars of this broad mystical study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfectâand predictableâpattern.
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Voice from the Past (1/Day). The professor can cast the contact other plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability.Multiattack. The professor makes two
                                                
                                            
                                                
                                                     College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfectâand predictableâpattern.
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Voice from the Past (1/Day). The professor can cast the contact other plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability.Multiattack. The professor makes two
                                                
                                            
                                                
                                                     magic.
Lorehold Scholars
The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad
                                                
                                            
                                        
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
âYer late, elf!â came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
                                                
                                            
                                                
                                                     and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     in the shape of a manta ray and stretched out on cords between two support poles. A dead, splayed-out manta ray is pinned to the center of the hide. Two dead octopuses are draped across the top, their
                                                
                                            
                                                
                                                     tentacles pinned and artfully arrayed, their heads tied together and painted with red and blue pigments. The idol reeks of decay, and the broad stone altar below the idol is stained dark with blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     lacquered leather, feathers, and copper wire jewelry, he faces the western entrance to this chamber. The centaur holds a bronze-hafted pike tipped with a broad, blue-gray, flame-shaped spearhead
                                                
                                            
                                                
                                                     of Chitza-Atlan, the guardian of the gateway to the underworld. This guardian has two functions: to prevent any but the dead from entering these ruins, and to keep those creatures in the ruins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     shimmer in the air could have been some manner of planar disturbance. Fire at the Mill When the characters reach the mill, they see the full scope of the disturbance: Through the broad, open doors of
                                                
                                            
                                                
                                                     Intelligence (Nature) check sees that the earth of its walls is dry and dead, like itâs from somewhere else entirely. Whistlers. A moment after a character looks in the hole, two large, gaunt, bipedal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Hag Lairs No matter what form it takes, a hagâs home is a manifestation of her basic nature. It is ugly, eerie, or unnerving in some way, often incorporating some aspect of decay, such as a dead tree
                                                
                                            
                                                
                                                     items, caged creatures, oddities, objects that hint of a magical purpose, preserved specimens, scraps of lore, and curiosities that have a supernatural origin but arenât inherently magical. For a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     are in the broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age. Skill Proficiencies
                                                
                                            
                                                
                                                    .) Lorehold Spells  Spell Level Spells   1st Comprehend Languages, Identify 2nd Borrowed Knowledge (in this book), Locate Object 3rd Speak with Dead, Spirit Guardians 4th Arcane Eye, Stone Shape 5th Flame
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the gnome isnât among the dead. The gnome and his pursuers were moving toward the tavern in Trollskull Alley (which Barnibus will soon come to realize is the charactersâ property). Neither the gnome
                                                
                                            
                                                
                                                     suspects by virtue of their proximity to the crime scene, it hardly seems plausible that they would unleash destructive magic so close to their place of business in broad daylight. Consequently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as âconfrontation with mortality,â you can craft a broad range of
                                                
                                            
                                                
                                                     adventures that arenât necessarily connected by a common villain. One adventure might feature the dead bursting from their graves and threatening to overwhelm a whole town. In the next adventure, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     traced to a broad chasm (area 13g). 13a. Main Cavern Characters see a bright blue-white light ahead as they approach this cavern. The caveâs features are as follows: Runestone. The cavern is lit by a 10
                                                
                                            
                                                
                                                     main cavern. If he sees the characters and has any reason to want them dead, Halaster casts spells with a suitably long range at them through the Runestone, including Bigbyâs hand, chain lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     offered for bringing her in alive for questioning. A killer is stalking the streets of the North Ward, murdering people in broad daylight. The victimsâ feet are chopped off, as if by a powerful blow
                                                
                                            
                                                
                                                     performance several days ago. Her adoring fans fear she is dead. Towering forms in black cloaks have been seen around the City of the Dead at night. A number of witnesses swear that those cloaks and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . The island is inherently magical, perhaps being an intrusion from a bizarre demiplane or the dream of a sleeping demigod. 
   9  Promised Land. The island is a gift from a god to a favored individual
                                                
                                            
                                                
                                                     residents know only one god and donât appreciate visits from heretics. 
   8  The Dead. A settlement of the Returned is located near an obscure passage to the Underworld. 
   9  Memories. Everyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     ice is broken up into manageable pieces. A natural stone formation, called the Stonebridge, spans a narrow part of the lake. Festival Grounds and Arena of Frun The Festival Grounds is a broad parkland
                                                
                                            
                                                
                                                     exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells  Spell Donation   Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hagâs body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
                                                
                                            
                                                
                                                     like that of a fish, covered in scales, with glassy dead eyes and hair like lank seaweed. Sea hags are emaciated, but one might be tall or short, frail or large-boned. A sea hag hates beauty in any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
                                                
                                            
                                                
                                                     touch 3rd blindness/deafness, gentle repose 5th animate dead, gaseous form 7th blight, confusion 9th cloudkill, contagion  Halo of Spores 2nd-level Circle of Spores feature You are surrounded by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     unnaturally cold. As you step onto the flagstones, a voice from nowhere whispers:
 âWho is dead but cannot die, the Lord of Bones, whose embrace is patient but sure?â
 A detect magic spell reveals that
                                                
                                            
                                                
                                                     the voice is an illusion. Characters who succeed on a DC 20 Intelligence (Religion) check recognize the âLord of Bonesâ as one of the ancient titles given to Myrkul, god of the dead. If a character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the heart of Gauntlgrym, the Iron Tabernacle is the central hub of the cityâs passageways and railways. Broad corridors, winding stairs, iron rails, roadways carved into the earth â nearly all the
                                                
                                            
                                                
                                                    . Laid out according to patterns or traditions now lost to time, the tombs contain thousands of Gauntlgrymâs honored dead. Some crypts are simple biers; others are intricate sarcophagi. All include
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art. Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame
                                                
                                            
                                                
                                                     fire and the half-remembered arcana of dead spellcasters. They rise from the remains of dead magic-users who were reanimated by sinister necromancers or whose magical pursuits drive them beyond death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the following: Ahead, the water deepens into a broad pond broken by the rooflines of submerged buildings. An embankment rising just above the water is covered in a cluster of violet-leafed trees. The
                                                
                                            
                                                
                                                     killed by Duskwalkerâbut from this distance, characters can tell only that the soldiers are motionless, not that theyâre dead. P2: Wooded Berm The trees here stand shoulder to shoulder, forming a violet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
                                                
                                            
                                                
                                                     piles of dusty scrolls, Lorehold studentsâfirst as apprentices and then as pledgemagesâstudy the magic of the past, searching for arcane artifacts and speaking with long-dead adventurers to uncover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     sat the deep, broad well that was the only known entrance to the dungeon. Around this well he built a tavern and inn that caters to adventurers and those who seek their services, and he called it the
                                                
                                            
                                                
                                                     thought him dead. But one night, a voice called up from the well. Few at first believed it could be Durnan, but folk as long-lived as he vouched it so. The Yawning Portal had passed into the hands of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Gromph is alive or dead. She knows only that she canât hide his disappearance forever â even as she must ensure that no damage comes to her house as a result of his actions. Quenthel doesnât care that the
                                                
                                            
                                                
                                                     characters explain the broad strokes of their goal to get the grimoire out of the city, Quenthel allows and supports their mission â even as she secretly plans to manufacture evidence that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the dead wizard is undamaged. The dragon canât put Meltharondâs corpse back in its saddle without help. If there any kobolds are nearby, they can assist; otherwise, Arveiaturace promises to spare the
                                                
                                            
                                                
                                                     that the left side of her face sags much lower than the right. As the giant draws near, she skids to a stop, rests her greatclub on one broad shoulder, and says, âNeed any help?â
 Tinjong avoids the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     roots overlooks a broad hollow within the peylon treeâs trunk.
 Rosintar, a neutral evil treant who hates intruders, hides on this ledge above area P2. Two giant spiders lurk in the ledgeâs corner
                                                
                                            
                                                
                                                     certainty: âThe blue-cloaked gnat must be dead.â P4: Grotto Itâs a 50-foot drop from the hole in area P2 to the floor of this underground chamber. Even during the day, the fetid grotto is dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     me at Ahghaironâs Statue in the City of the Dead at highsun tomorrow. Youâll be paid generously for your time and trouble.
 â Istrid Horn
 If the characters attend the meeting, use the following
                                                
                                            
                                                
                                                     standing atop concentric steps and facing west toward the skyline of Waterdeep, his hands outstretched and a broad smile on his face. At the foot of the statue stands a female dwarf clad in plate armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Staring eye on upright left gauntlet Ilmater, god of endurance LG Life Hands bound at the wrist with red cord Kelemvor, god of the dead LN Death Upright skeletal arm holding balanced scales Lathander
                                                
                                            
                                                
                                                     associated with healing, protection, childbirth, nurturing, or fertility. As described in the Classes section, though, the Life domain is incredibly broad, and a cleric of any non-evil deity can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
                                                
                                            
                                                
                                                     thrust into power. Unable to find her father and fearing that he might be dead, Serissa can imagine her political influence evaporating quickly. Several giant lords previously under her fatherâs thumb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     summons such creatures. Miner Body. The body on the ground is that of a missing miner named Enwa, who was killed by an aurumvorax attack. If a character casts the speak with dead spell on the corpse
                                                
                                            
                                                
                                                     follow any other tunnel, they reach a dead end after 10 minutes and have a 50 percent chance of encountering two aurumvoraxes gnawing on a seam of gold ore. These aurumvoraxes fight to the death and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
                                                
                                            
                                                
                                                     clear a pile of stony rubble inside the derroâs lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     notorious monster is all the scarier when it emerges and rips apart something the characters assumed was their true antagonist. Have foes play dead, only to âreturn to lifeâ after characters think things are
                                                
                                            
                                                
                                                     members of different genders, ethnicities, and sexualities, as well as people with disabilities and of varied beliefs, as having broad roles, professions, interests, and outlooks. Endlessly work to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in Rigus. Seasoned tacticians with centuries of battlefield experience between them, they command the armies of nations. Among them is General Braahg (lawful neutral hobgoblin warlord), a broad
                                                
                                            
                                                
                                                     medals of bravery to valiant souls, whether living or dead, before an audience of their comrades at the memorial. Adventures in Rigus The Rigus Adventures table offers suggestions for encounters and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     you to use the roads, the following are facts you need to know. Traffic and Travel Waterdeep is a city of broad boulevards that thrum with traffic. All day and well into the night, a bewildering melee
                                                
                                            
                                                
                                                     southern gate, and in the heart of the Trades Ward where the city is at its narrowest â bounded by Castle Waterdeep, high on a spur of the mountain, and the walls of the City of the Dead. The conjoined
                                                
                                            
                                        






