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Returning 35 results for 'dead instinct are bare'.
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Monsters
The Book of Many Things
. But during the next full moon, they transformed into the first werevultures: hideous, birdlike creatures who hungered for the flesh of the dead. In the years since, the curse has spread far and wide
from their backs, and the hair falls from their heads, leaving their beaked faces bare and wrinkled. Werevultures feed on carrion, as ordinary vulture;vultures do, and they have a covetous nature
Magic Items
The Wild Beyond the Witchlight
with images of bare-branched trees, falling leaves, and broomsticks. In its second form, the cauldron is made of iron and embossed on the outside with images of bats, toads, cats, lizards, and snakes
can’t be used again until the next dawn.
Tying a dead frog or toad to the end of an ordinary branch and dipping it in the water-filled cauldron transforms the branch into a wand of polymorph
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot
Monsters
Fizban's Treasury of Dragons
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
Backgrounds
Planescape: Adventures in the Multiverse
only when everything is acting in harmony, whether it wants to or not.
Heralds of Dust. Everyone is already dead; the entirety of the multiverse is an afterlife. Undeath holds the key to the next
the multiverse, one must act on instinct alone.
Feature: Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
should be eradicated or enslaved. 4a. Invisible Spies Silt. The floor of this 20-foot-high cave is covered in a 2-inch-thick layer of fine silt in which can be seen giant-sized bare footprints and smaller
to Valtagar. Characters who succeed on a DC 15 Wisdom (Survival) check can identify the bare footprints as belonging to two separate bipedal creatures, both very large and deformed. These tracks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fields of the Dead The expanse known as the Fields of the Dead has been the battleground for myriad wars and skirmishes over the centuries. It is said that the hills that dot the countryside here all
hold the dead, and there is some measure of truth to that — many of the hillocks are indeed barrows, raised to house the fallen dead of one faction or nation on either side of a war. I have seen more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
befell those who came near Cradlelace Lake, as if the buried dead sought to add to their number. Among those lost was a young man named Culley, who vanished into the water in front of his friend
seed of its being. It also remembered the last living person Culley ever saw, his dear friend Kianna. Driven by instinct, shattered memories, and the discordant urges of dozens of tiny Undead, the soul shaker grew in power, then sought out its old friend.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bare-chested male sea elf. Its hands have been replaced with troglodyte claws, and additional limbs have been added in the form of a bugbear’s severed arms. A pair of rusty shortsword blades thrust
have collected more carcasses than the archpriest needs. The rotting collection includes a dead darkmantle wrapped in a net, a bugbear’s severed head and torso, a dead hook horror, and a headless
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
dangles two feet off the floor. Tattered rugs are splayed out before it. Other furnishings include bare shelves and painted clay urns, all covered in dust and cobwebs.
The largest rug is a rug of
smothering. It attacks the first creature that disturbs it. The urns contain the skulls and bones of six dead Umberlee worshipers. The cage was salvaged from the ***** Queen (see “High Horn”), where it was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic surrounding the obelisk, and the goblinoids believe (incorrectly) that Xanathar can see through the obelisk’s eye to keep watch on them. The first character to touch the obelisk with a bare hand
dead goblins (one headless) and a dead grick, riddled with goblin arrows.
Secret Door. A secret door in the north wall opens into a tunnel leading north and east. The watch post defenders are unaware
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hopene’er Asylum Hopene’er Asylum lies on Lamplicker’s Way in the High Quarter. The building is an old prison with bare walls and barred windows. A faded sign bearing the words “Welcome Home” hangs
before responding to them. Eventually, Brey agrees to allow the characters to enter and asks them to wait in a bare foyer while he fetches Trantor. Speaking with Trantor When Trantor first meets the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
62. Stone Juggernaut This area is a dead end — in more ways than one. 62A. “Awaken Napaka!” This hall is choked with dust and cobwebs. Up ahead, flickering lights dimly illuminate a larger hall
hallway comes to a dead end 15 feet beyond the purple drape. A six-foot-tall statue of a leering four-armed gargoyle stands against the back wall. One of its arms has broken off and lies on the floor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
until they are destroyed or the one who violated their area is dead. Surviving weapons and shields return to their former positions after the offender is hacked to pieces. Worse still, if the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). E5e. Office An old desk and chair stand against the south wall, a wooden holy symbol mounted above them—a sunburst. A ten-foot-long iron rod attached to the north wall stands bare, suggesting a
memory of her past. Kolyan adopted her and loved her dearly. Every night at midnight, the spirits of dead adventurers rise up out of the church graveyard, forming a silent procession as they walk the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cauldron is made of solid gold and embossed on the outside with images of bare-branched trees, falling leaves, and broomsticks. In its second form, the cauldron is made of iron and embossed on the
Iggwilv’s Cauldron, the poem titled “The Witch Queen’s Cauldron” is an incantation that hints at the time-freezing property of the artifact:
Eight cats perch atop eight dead attending
Eight lizards
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
multiverse will be perfect only when everything is acting in harmony, whether it wants to or not. Heralds of Dust. Everyone is already dead; the entirety of the multiverse is an afterlife. Undeath holds
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cultists to keep. Fiona Wachter and Majesto Another secret of Fiona’s is that she sleeps with the corpse of her dead husband, Nikolai, who died of sickness nearly three years ago and whom Fiona cherished
, mending, thaumaturgy
1st level (4 slots): command, purify food and drink, sanctuary
2nd level (3 slots): augury, gentle repose, hold person
3rd level (2 slots): animate dead, create food and water
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
, relying on their darkvision to keep watch. 13b. Cargo Hold Ladder. A ladder bolted to a wall climbs to the upper deck (area 13a). Hanging upside down on the ladder is a dead orog in plate armor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Duvezin’s House” later in the adventure for more information about this location. V4. Tree A bare tree stands on the lawn in front of the mayor’s mansion. On the west side of the tree is a hollow knot, about
5 feet above the ground, filled with dead leaves and empty nut shells. Treasure. Within the hollow rests a delicate necklace: a thumb-sized platinum oval pendant threaded on a thin chain (20 gp
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
flayer dies, other mind flayers try to salvage the dead illithid’s brain and bring it to the colony’s brine pool for the elder brain to consume. For this purpose, mind flayers craft funerary brain jars
wherein memories, thoughts, and aptitudes are dredged up from one’s mind not one at a time as needed, but are all laid bare and brought to the fore at once. The perfect memories exhibited by aboleths have
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character accepts, they immediately become aware of how to use the altar to speak with the dead, and they don’t need a holy symbol to do so. Chemosh’s Altar. A detect magic spell reveals an aura of
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
down through cracks in the sagging ceiling. Halaster converted this tomb for the elven dead into a series of test chambers that now lie abandoned. 26a. Do Not Feed the Owlbears! Owlbears. Two owlbears
.
Treasure. Characters who search the room for treasure find a 10-pound clay pot lying amid some rubble near the south wall. The pot is painted with images of a bare-footed elf druid leading a march
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
leave a dead mezzoloth behind. Two pairs of mezzoloths patrol the battlefield in irregular patterns. Characters traveling across the nodule or searching the rubble have a chance of encountering a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Cavern Ledges within this cavern overlook a pool of black liquid twenty feet below. At the center of the cave, an island supports an ancient, bare tree. Rope bridges connect this island to the ledge at the
have the Stonecunning trait have advantage on this check. This door is obvious to any creature in the passage beyond. C5: Ghost Orchid Tree The roots of a great, bare-limbed tree wind through the flat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
forced open by a character who makes a successful DC 18 Strength (Athletics) check. Once the characters are inside, read the following: You see a bare, spartan room. Ahead, a short corridor off the
. 2. Guard Post This bare, spartan room has a stone bench along the south wall that continues around the angle to the west wall. A chain-and-pulley mechanism is mounted on the north wall, next to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
any creature that isn’t a drow.
Drow. Four male drow elite warriors hide in the dead-end tunnels to the south. Any character who has a passive Wisdom (Perception) score of 20 or higher spots these
creates 200 feet of web cable, the spider can’t produce any more cable until the next dawn. The iron spider exists solely to produce web cables. It has no attacks and no instinct for self
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, featuring smooth stone steps and brick walls. Two sputtering torches in wall sconces illuminate the staircase, but the dungeon below is dark.
Map 1.3: Dungeon of the Dead Three View Player Version
the bottom of the staircase is empty, unlit, and flooded with foul-smelling water to a depth of 2 feet (see “Dungeon Features” below for more information). Dungeon Features. The Dungeon of the Dead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
impersonate another Watch captain the characters have met before. Then, in the guise of Hyustus Staget (see “The Watch Arrives”), the doppelganger kills the guards in area H8 with its bare hands and
its true form when it dies.) Speak with dead spells can be cast on the cell block guards slain by the doppelganger to obtain testimony that clears the characters of the guards’ murder. Next Encounter
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, made with disadvantage if the character doesn’t speak Draconic. I3: Watchtower The bare wooden beams of the camp’s central watchtower support a makeshift platform with just enough room for four soldiers
Akhviri’s Attention. Characters must succeed on a DC 21 group Dexterity (Stealth) check to avoid Akhviri’s notice. If something is visibly amiss at the camp (such as dead soldiers or signs of battle), the DC
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
room has become the den of an ankheg, drawn to the tomb complex to feast on giant rodents and Cynidiceans who come to pay their respects. A character who examines the dead rat and succeeds on a DC 13
approaches the mound or remains in this room for longer than 1 minute, the ankheg erupts from the floor and attacks, eager for its next meal. Treasure. The mound obscures a narrow dead-end tunnel in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
overlooking a vast, water-filled cavern. The elf is dressed in the finest attire and is dipping his bare feet in the murky water. “Care to join me?” he asks with a wry smile.
The figure dipping his feet in
Gauntlgrym (see chapter 8), award each character 150 XP. 1d. South Entrance and Shore This secret door to Mantol-Derith lies halfway down a dead-end tunnel stemming from a rocky shoreline that hugs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gather in the Shattered Temple, a place once dedicated to Aoskar, a now-dead god of portals. Rather than serve in Sigil’s government, the Athar’s self-appointed spy network closely surveils the city’s
razorvine that is Sigil. Faction Attire. Members of the Doomguard garb themselves in the bones of long-dead creatures and deliberately allow their weapons and gear to rust. Sinkers display their scars
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
basin is near the slab. Wall carvings show dwarves reverently tending to the dead.
Specially trained attendants prepared deceased Talhund in these connected rooms: East Room. Attendants here washed the
, crumbling skull on the floor. Both doors bear Dwarvish writing.
The stone door to the north has the words “the honored dead” carved into it in Dwarvish. The askew door to the east bears the words






