Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'dead instinct are benches'.
Other Suggestions:
draw instinct are branches
dread instincts are benches
draw instinct are benches
deadly instinct are branches
deal instinct are branches
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
Backgrounds
Planescape: Adventures in the Multiverse
only when everything is acting in harmony, whether it wants to or not.
Heralds of Dust. Everyone is already dead; the entirety of the multiverse is an afterlife. Undeath holds the key to the next
the multiverse, one must act on instinct alone.
Feature: Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fields of the Dead The expanse known as the Fields of the Dead has been the battleground for myriad wars and skirmishes over the centuries. It is said that the hills that dot the countryside here all
hold the dead, and there is some measure of truth to that — many of the hillocks are indeed barrows, raised to house the fallen dead of one faction or nation on either side of a war. I have seen more
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Stairs to the north and south descend twenty feet to an obsidian lectern, behind which a slab of black slate hangs from chains. Between the stairs are descending rows of red marble benches. The hanging
apprentice of Jakarion, the dead wizard in area X17. After the flameskulls there incinerated his master, the wounded Vilnius retreated here. He eats vermin to survive. The amber golem has been
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
requires a successful DC 15 Strength (Athletics) check to force open. Piled behind the doors are broken chairs, shattered benches, and empty chests. Inside the building, characters find the following: Arch
the room. An iron chandelier with melted wax candles is suspended from a rafter above it by a rope tied off to a hook near the northern door.
Dead Halfling. Tucked behind an iron stove in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
befell those who came near Cradlelace Lake, as if the buried dead sought to add to their number. Among those lost was a young man named Culley, who vanished into the water in front of his friend
seed of its being. It also remembered the last living person Culley ever saw, his dear friend Kianna. Driven by instinct, shattered memories, and the discordant urges of dozens of tiny Undead, the soul shaker grew in power, then sought out its old friend.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Graveyard Temple (NILS HAMM) Any place where the remains of the dead are interred is considered a place of worship for Erebos. A graveyard can consist of mass graves, individual burial plots, family
tombs containing interment niches or urns, or a combination of all such sites honoring the dead. These places often include a shrine to the god of death, which is home to the graveyard’s priests
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
Island of Death in an Ocean of Tears. Explorers arrive on an island littered with bones. It takes them years to realize they’re all dead. Endelyn Moongrave (see appendix B for her stat block) is not
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
circle is located inside a raised crypt in Waterdeep’s walled cemetery, the City of the Dead. The crypt has two levels, and the name Myrna is inscribed above its entrance (which is sealed with an arcane
not only the teleportation circle inscribed in the middle of the patio but also the broken benches, weed-infested flowerbeds, and shattered statuary that surround the circle. While the hallucinatory
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
27. Forge of the Tomb Dwarves Old wooden benches and shelves along the walls of this chamber are covered with gears, chains, trap components, and cages filled with rats. Lit iron braziers hang by
Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). 8a. Dining Room This room is strewn with wreckage. A giants’ rock punched through the roof and landed here, destroying a dining table and a pair of long benches. The remains of a bed and a wardrobe
this room can hear someone rummaging through the kitchen (area 8b). Lying on the floor in the middle of the room is a dead goblin with a crossbow bolt sticking out of its chest. The goblin fell prey
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
multiverse will be perfect only when everything is acting in harmony, whether it wants to or not. Heralds of Dust. Everyone is already dead; the entirety of the multiverse is an afterlife. Undeath holds
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chapter. The tables are covered with flyers from the Dead Languages Society, the Dragonchess Club, the Dragonsguard Historical Society, Future Entrepreneurs of Strixhaven, the Intramural Gymnastics Club
). B15. Student Council Hall Filled with wooden tables and benches, this room has a flag displaying the Strixhaven star symbol hanging on its back wall. Here, a student council publicly debates
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
, relying on their darkvision to keep watch. 13b. Cargo Hold Ladder. A ladder bolted to a wall climbs to the upper deck (area 13a). Hanging upside down on the ladder is a dead orog in plate armor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
filled with old chairs, tables, benches, hunting trophies, rolled-up rugs, a standing mirror, and similar unwanted decor. Leaning against the east wall are six flat, rectangular objects wrapped in
painting depicts three deer grazing on a hilltop, backlit by the dawn. Another shows a gray mastiff with a dead duck in its mouth. A third depicts an armored human knight on a hippogriff, both shown in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Pools and to the Blood Pools. 62. Ooze Temple This chamber has stone benches, columns, and a raised altar, all suggesting it might have once been a temple or forum. Skeletons are arrayed across the
benches.
Creatures. Two deathlock wights (see appendix B) with buckets and stone boots move among dozens of skeletons. They pour steaming ooze over the bones. Two sentient ochre jellies and two sentient
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin.
An invisible
patterns on the tiles of polished blue marble that cover the floor. Three shallow, sunken pools contain scintillating perfume-scented water. White marble benches bearing stacks of dry towels are situated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
temple below. The man’s eyes suddenly widen, and he grasps at the air. He turns away from some imagined horror. “The teeth… teeth in the temple,” he wails, before collapsing dead on the stone floor
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
limit to how many times it can be used is how many eyeballs the party has remaining. Y12. Wellspring of Answers A deep well plunges through the city floor into darkness. Five crystal benches encircle it
climbing speed of 30 feet. The monster shudders awake if a light source penetrates more than 80 feet into the well, or if a creature sitting on one of the benches awakens it (see below). Meditation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
any creature that isn’t a drow.
Drow. Four male drow elite warriors hide in the dead-end tunnels to the south. Any character who has a passive Wisdom (Perception) score of 20 or higher spots these
creates 200 feet of web cable, the spider can’t produce any more cable until the next dawn. The iron spider exists solely to produce web cables. It has no attacks and no instinct for self
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
blocks the door. Continued pressure and a successful DC 13 Strength (Athletics) check eventually opens the door sufficiently for a character or Borgas to squeeze inside. Dead Eel. The cell is only 20
passages in the east, south, and west walls. Each tier has a row of stone benches that surround the area, except for flights of steps that provide access to the benches. On the lowest tier, in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gather in the Shattered Temple, a place once dedicated to Aoskar, a now-dead god of portals. Rather than serve in Sigil’s government, the Athar’s self-appointed spy network closely surveils the city’s
razorvine that is Sigil. Faction Attire. Members of the Doomguard garb themselves in the bones of long-dead creatures and deliberately allow their weapons and gear to rust. Sinkers display their scars
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Furnishings. A solid stone table fills the west side of the room. The table, sized for dwarves, has shorter legs than most. Stone benches run the length of the table on either side, and a single stone
dead goblinoids. None of this gear is salvageable.)
Characters who follow the scent of decay discover a pile of severed goblin and hobgoblin heads tucked behind a wall of rocks near the south end of the room.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
, twenty-foot-deep pit. A sturdy hemp rope is tied around one of three stalagmites in the cavern and dangles into the pit.
This was the Rockseekers’ campsite. The dead dwarf is Tharden, Gundren’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
he fermented into a unique wine. The other residents knew to give a wide berth to the vines, which attack anyone (except the now-dead druid) that comes within their reach. Anyone who ascends the west
the east and west walls, which also have door-sized holes smashed through them at either end of the balcony.
The shattered remnants of a large trestle table and a pair of benches litter the center of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-dead builder) is the only approach to the temple’s entrance. The skum lurking in the ship’s prow (area T3) keep an eye on the bridge and respond to any intruders. T2. Galley Pier The main deck of the
and benches are arranged in a semicircle facing a smaller antechamber to the west. A large, fish-like shape hangs in the air at the far end of the alcove.
When the cultists gather to worship
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crystal (see appendix B). X4: Laboratory Shelves and benches contain a mess of jars, powders, beakers, and other laboratory equipment. A five-foot-wide rift of green-and-silver energy roils on the south
break it, but they’ve carved gouges into the iron spheres with their claws. Dead Tadpoles. Far Realm energy sustains the slaadi tadpoles in Spawn Hollow without the usual need for Humanoid hosts. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
altar stands at the western end of the room. Stone benches have been smashed and thrown askew, and the icons of the gods have been defaced.
Atop the altar, arms folded over his chest, lies the ancient
skeletons clutching greatclubs. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate-filled eyes as it stands.
Treasure. The orcs looted the shrine after the fall of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out that my avocados went bad. What a mess.”
–Digny Vots, Market Ward shopper
Market Ward Encounters d8 Encounter 1 A Transcendent Order instinct (see Morte’s Planar Parade) asks to spar with
flow of magic throughout the multiverse on an array of planar orreries, scanning them for arcane anomalies—hotspots, dead zones, and areas teeming with antimagic. The collective seeks to maintain a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Cuthbert stands at the west end of the room. Benches. Four rotting benches are attached to the floor. Altar. A detect magic spell or similar effect reveals an aura of divination magic radiating from the
created are destroyed, and their souls return to the afterlife. Vecna’s Dead. The cultists twisted the souls of five missionaries, turning them into one wraith and four specters that haunt the lower
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
meditating on curved stone benches spaced along the walls. Treasure. Each warrior wears an obsidian scarab engraved with the insignia of House Freth (25 gp). 19b. Stores The stone door to this curved
contain all the spells Drivvin Freth has prepared, plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
either direction. Use the boxed text to describe the cave’s other features: Benches and tables are set up as workspaces where miners clean any gemstones they find. Gravel and pebbles are strewn on the
poking a giant rat with their javelins to make sure it’s dead. The kobolds screech loudly as they notice you.
Two Icewind kobolds (see appendix C) named Grek and Smol rush to attack when the characters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
stepladder is cleaning out one of the cages.
Each birdcage weighs 20 pounds. The first time the characters visit the aviary, the monk is removing the remains of dead falcons from the cages and
Lock, Color Spray, Counterspell, Darkvision, Detect Magic, Feather Fall, Invisibility, Mage Armor, Magic Missile, Melf’s Acid Arrow, Phantasmal Force, Sending, Speak with Dead, Unseen Servant, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is the Spire of Iriolarthas (area Y19), which is sealed inside a magical force field. Dead Tomb Tapper. The statue at the end of the causeway is a 21-foot-tall tomb tapper (see appendix C) that was
over her metal teeth, and her form stutters and flickers as she speaks in a strange language.
The illusory visage speaks in Loross, the dead language of Netheril (see the “Loross: The Netherese
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Player’s Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
cairns lie the moldy bones of the tribe’s ancient dead. Map 3.12: Stone Stand View Player Version Ancient Relic Early followers of Uthgar buried a relic of giantkind under the central mound, believing






