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Returning 28 results for 'deadly inner are bow'.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogreâs club
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogreâs club
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
mounted to its mainmast and its ragged sails are stitched from worn leather. Barbaric half-orcs patrol its decks and standby, ready to employ its deadly siege weapons. A giantâs skeleton clutching a
halberd is lashed to its bow. Over a dozen zombies are impaled on stakes set into the rocks around the vessel.
Scouting the dreadnaught or getting onboard without being spotted is the partyâs first
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers
Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
completely, one learns much of the wider world. A monkâs focus on inner mastery leads many such individuals to become detached from society, more concerned with their personal experience than with happenings
Goblin
Legacy
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers arenât usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers. Stop the spread of a deadly drug or strange disease flowing from a well tied to Khyber. Khyber is an ever-present threat. Any deep passage could connect to a realm of fiends or spew out an army
the Inner Sun are infinitesimal. And if a portal to Khyber existed in the sewers of Fairhaven, odds are good that it would already have been discovered. The risk arises when youâre exploring passages
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Genies âWelcome to the Great Dismal Delve, gem of the Inner Planes. You are now slaves of the mighty and merciful Khatun Zafara alâYil jin Zarain, Queen of the Mantled Depths, Pontiff of the Diamond
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms â even whole continents or worlds â bow down before them. VARIANT: GENIE POWERS
Genies have a variety
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
lead them to a deadly location in the Mortuary, such as a crematorium. 3 A poshly dressed Duster wight asks the characters to help them write a eulogy thatâs due in 10 minutes. 4 A friendly death dog
bow; the mummies attack all who refuse. 7 A cadaver collectorâ emerges from a portal to Acheron, dragging a cart of corpses behind it. 8 A deathlock mastermindâ leads four deathlocksâ in an unholy
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Launcher A bolt launcher carries a gigantic crossbowâa weapon so large itâs essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly missile as
most often seen bearing bow- and spear-wielding goblins into battle, or perhaps kobolds or deep gnomes (all three appear in the Monster Manual), but they might also transport other Small folk. Ogre
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
threatened, the ceremorphs react with deadly intent; otherwise, they shun combat. Roleplaying the Gnome Squidlings The gnome squidlings have a blind hunger for brains that often overrides their common sense
the ship came down, it dug a furrow through the snowy valley before skidding to a stop. Its construction is partly organic, and the tentacles protruding from the shipâs bow are coated in mucus that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entryway to the inner sanctum delivers a fiery rebuke to intruders. Trigger. Anyone who steps on the mosaic causes fire to erupt from it. Those who openly wear holy symbols of Pyremius donât trigger this
, you fall down!
And you get hurt! Thatâs the best part.
Poison Needle Simple trap (level 1â4, deadly threat) A tiny, poisoned needle hidden in a lock is a good way to discourage thieves from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
return the lift to the level above. S53: Deadly Plants Exhibit (Violet) This junglelike exhibit is similar in arrangement to area S49 but originally housed flora instead of fauna. Six horrid plants (two
return the lift to the level above. S55: Deadly Reptiles Exhibit (Violet) This menagerie is overgrown with vegetation. Bare fence posts spark intermittently with electrical arcs, marking the outlines of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
flesh. A bheur carries a twisted gray wooden staff, which she can ride like a flying broom and augments her magical powers. Cold Hearts. Bheur hags are attracted to selfish actions justified by deadly
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP)
Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area K10. He then sends the reavers to escort the characters. K12. Moored Keelboat A large keelboat is moored to the inner side of the keepâs east wall, floating in the boat basin. A rope ladder leads
from the top of the wall to the deck of the boat, about six feet below. Hatchways lead into the boatâs cabin from the bow and the stern.
This is the Rivermaid. The shipâs water genasi captain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
great peninsula of Aglarond juts out into the Inner Sea, and that body of water and the forests of the Yuirwood define much of the nationâs character. A realm of humans living in harmony with their elf
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lurk in the depths of Khyber.
Avassh. The Twister of Roots devotes its attentions to plants. Avassh is said to be the source of shambling mounds and myconids, but any unnatural and deadly
the living artillery of the daelkyr forces, shattering hobgoblin armies with their deadly eye rays. When the Gatekeepers drove back and imprisoned the daelkyr, most of the beholders were driven into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
threat that avoids them or overcomes them emerges to wreak havoc across the land. The inner depths of the Dreadwood are a place where the planar bindings between Oerth and the Shadowfell are thin. Undead
infighting. Today, Abyssal portals still sometimes draw demons to the world, and the fungal spores spread by the cult have transformed the forest into a deadly realm. Fungal Spores. The air in the forest is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the Witch Queen left a deadly trap for anyone coveting her knowledge. False Demonomicon. The book on the altar looks like the Demonomicon of Iggwilv, the preeminent treatise on the Abyss and demons
eyes, which are worth 250 gp each. G19: Vestibules Six nearly identical areas lead from the tunnels into Iggwilvâs inner sanctum (area G21). When the characters approach one of the outer doors, read
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The slaughterstone eviscerator is a deadly wild card, which might serve as a frightening distraction or be woven into the charactersâ outrageous plans. It uses the stat block of a stone golem, but
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
west, a large statue depicts a human woman wielding a bow and arrow. To the east, two comfortable chairs accompany a small table. A double door leads outside to the north, and two doors on the south
when the gas is released must succeed on a DC 12 Constitution saving throw or take 11 (2d10) poison damage. Treasure. Each cabinet holds 1,000 gp. T15: Inner Vault This roomâs main door, situated in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers arenât usually armed with weapons more deadly than a sling or a knife
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
piles of debris. Several young trees have grown up in the midst of the ruins.
The overgrowth conceals a deadly threatâsix twig blights lurking among the ordinary foliage. Spotting them requires a
south is a ruined building that might have been a store or workshop. Webs stretch across the lane, from the building to the trees on the north side of the road.
Two giant spiders hide on the inner walls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of the Inner Planes. Within these citadels, the four doom lordsâhigh-ranking faction lieutenants with powers of entropy and destructionâobserve the multiverse and its beauteous decay. From these
citadels, members of the Doomguard launch expeditions to hunt or capture destructive monsters across the multiverse, testing their skills against terrifying creatures and deadly extremes. Buying Armor and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
adventurers navigate a deadly dungeon and place bets on whether the adventurers will survive or die. The characters can influence the game by submitting magic items, which appear in the dungeon for the
, burbling fountain.
This area serves as a guard post for Shemeshkaâs inner sanctum. If they havenât been dealt with already, two warden archons (see Morteâs Planar Parade) stand watch here and review
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see âReduced-Threat
Golem Foundries Deadly elemental fire fuels the creation of iron golems to serve the Red Wizards. The roar of flames is audible throughout this zone, and firelight provides illumination in many places. 95
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Rivibiddel believes the entire crypt is filled with deadly dangers. Emerald. The massive emerald Rivibiddel seeks is likely hidden in an inner sanctum, as befits Dumathoinâs lore. Secret doors are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the inner walls bear ropes, tackle, leather harnesses, wheels, and leatherworking tools. Shoved into a corner is a crate filled with horseshoes. Nearby, shelves hold smaller boxes filled with
cluttered desk find sketches and descriptions of deadly mechanical traps, including a rough sketch of the trap in this room (see âTrapâ below). Constantoriâs Portrait. The painting that hangs in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the âInner Circlesâ section at the end of this
wings for sails and mammoth tusks lashed to its bow emerges from the thick fog shrouding the coastline. The greatship (see the âSvardborg: General Featuresâ sidebar in chapter 7, âBerg of the Frost






