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                        Returning 35 results for 'deadly insight are beats'.
                    
                
                        
                            
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                                        deadly insight are beauty
                                    
                                
                                    
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                                        deadly insights are beast
                                    
                                
                                    
                                        daily insight are bears
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9);{"diceNotation":"2d6+9","rollType":"damage","rollAction":"Wing Attack
                                                
                                            
                                                
                                                     with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragonâs first line of defense.
A blue dragon will collapse the caverns that make up its lair if
                                                
                                            
                                        
                                                    Ancient Blue Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9);{"diceNotation":"2d6+9
                                                
                                            
                                                
                                                     lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragonâs first line of defense.
A blue dragon will collapse the caverns
                                                
                                            
                                        
                                                    Adult Blue Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7);{"diceNotation":"2d6+7
                                                
                                            
                                                
                                                    , and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragonâs first line of defense.
A blue dragon will collapse the caverns
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
                                                
                                            
                                                
                                                     deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them.
Even aasimar wholly dedicated to good sometimes feel torn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Trade Talk Thessalarâs fixation on monster design provides an opportunity for bonding with any character with insight into that topicâor who can fake it well enough, either using suitable roleplaying
                                                
                                            
                                                
                                                     and player ingenuity, or a successful DC 16 Charisma (Persuasion) check. Suggesting a new design for a magical creature (ideally one combining the aspects of two or more existing creatures in some particularly deadly way) can grant advantage on checks made to interact with the artificer.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Rogue The Mastermind matches well with any character of cunning, intelligence, and insight who might be involved in court intrigue. But it also serves as a good way to portray a cunning pirate
                                                
                                            
                                                
                                                     captain from the Blood Sea Isles. The Swashbuckler provides another option for characters who hail from that region. Serving as pirates or mariners plying the Blood Sea, a Swashbucklerâs emphasis on speed and light armor is ideal for an environment where heavy armor is little more than a deadly anchor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     heart still beats as one with the land, infinitely connected and as robust as the rain forest. But like anything that lives, her tie with the domain sheâs claimed must be maintained. Life eats life
                                                
                                            
                                                
                                                     chapter), the Mists of Valachan are home to displacer beasts and other deadly predators that attack all creatures they meet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Domains Are Cages. Those who run afoul of a Darklord might find that the Mists prevent them from leaving the villainâs domain. Like a haunted house that conveniently seals its doors or summons a deadly
                                                
                                            
                                                
                                                     but also to inspire hope. Relentless despair gradually beats characters down and takes the fun out of adventures. Punctuate your horror tales with moments of relief, comedy, and fortuitous coincidences. These moments of hope help characters push through the dark to the thrill of dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     perceptiveness and intuition. Insight reflects a characterâs skill at reading other peopleâs moods and intentions. The DM set the DC at 15, which Gareth beats. With a successful Wisdom (Insight) check
                                                
                                            
                                                
                                                     fatherâs.â Gareth, make a Wisdom (Insight) check.
 Phillip: Gareth got 18.
  Jared: You notice that Ismark is trying to conceal his terror. Heâs afraid to even touch the letterâs seal.
 Phillip: I ask him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     offerings for years to come. On the following pages, youâll find a number of images designed to serve as story beats in the larger Tyranny of Dragons campaign. These images were created to define impactful
                                                
                                            
                                                
                                                     exploration, like the garb of the Red Wizards, the iconography of the Cult of the Dragon, andâof courseâthe multiple deadly aspects of one of the campaignâs central magic items, the Mask of the Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     unexpected encounters requires a successful DC 12 Wisdom (Insight) check. Have each player note their characterâs Exam resultsâhow many Student Dice they gained and what skills they used during the testâon
                                                
                                            
                                                
                                                     fireballs and magical flames at its foes. 
Death slaadi are rumored to have a stench so bad it can be deadly. In reality, they can cast the cloudkill spell. 
Inexperienced scholars and adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     deadly magic from grim forces that consider her debt unpaid. Larissa Snowmaneâs Traits Ideal. âEveryone needs help from time to time. Iâll help those who have no one else.â Bond. âMy ship, my crew, and
                                                
                                            
                                                
                                                     Larissa Snowmane is a human druid with exceptional insight into navigating the waterways of the Mists. Her handsome, multilevel paddleboat River Dancer provides an exciting base of operations for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Dexterity Skill Proficiencies Choose 3: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training
                                                
                                            
                                                
                                                     wilderness. A Rangerâs talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     offerings for years to come. On the following pages, youâll find a number of images designed to serve as story beats in the larger Tyranny of Dragons campaign. These images were created to define impactful
                                                
                                            
                                                
                                                     exploration, like the garb of the Red Wizards, the iconography of the Cult of the Dragon, andâof courseâthe multiple deadly aspects of one of the campaignâs central magic items, the Mask of the Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     offerings for years to come. On the following pages, youâll find a number of images designed to serve as story beats in the larger Tyranny of Dragons campaign. These images were created to define impactful
                                                
                                            
                                                
                                                     exploration, like the garb of the Red Wizards, the iconography of the Cult of the Dragon, andâof courseâthe multiple deadly aspects of one of the campaignâs central magic items, the Mask of the Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A
                                                
                                            
                                                
                                                     deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the Core Ranger Traits table. Gain the Rangerâs level 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    
 12(+1)
 
  CON
 25(+7)
 
  INT
 20(+5)
 
  WIS
 17(+3)
 
  CHA
 19(+4)
Saving Throws Dex +8, Con +14, Wis +10, Cha +11
 Skills Deception +11, Insight +10, Perception +17,
Persuasion
                                                
                                            
                                                
                                                     (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Medusa As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives
                                                
                                            
                                                
                                                    )
 
  DEX
 15(+2)
 
  CON
 16(+3)
 
  INT
 12(+1)
 
  WIS
 13(+1)
 
  CHA
 15(+2)
Skills Deception +5, Insight +4, Perception +4, Stealth +5
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     any attack, relying on their superior strength and tactical insight to overcome anything that stands in their way. Few orc tribes actively seek out orogs to bolster their ranks. The orogsâ superiority
                                                
                                            
                                                
                                                     makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery. Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     actions at the start of its turn.
 Detect. The dragon makes a Wisdom (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
                                                
                                            
                                                
                                                     (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Ravnican medusa is harmless. This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the
                                                
                                            
                                                
                                                    )
 
  INT
 17(+3)
 
  WIS
 12(+1)
 
  CHA
 15(+2)
Skills Deception +5, Insight +4, Perception +4, Stealth +7
 Senses darkvision 60 ft., passive Perception 14
 Languages Common, Elvish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Lich Lairs Liches create secluded libraries of magical lore and arcane laboratories hidden within extraplanar bastions, fortresses with cursed reputations, or other such deadly sanctuaries. The
                                                
                                            
                                                
                                                      +0 
  Dex  16  +3  +10 
  Con  16  +3  +10 
      Ability Score Mod Save 
    Int  21  +5  +12 
  Wis  14  +2  +9 
  Cha  16  +3  +3 
   
 Skills Arcana +19, History +12, Insight +9, Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
  30 (+10) 
 
  DEX
  16 (+3) 
 
  CON
  29 (+9) 
 
  INT
  21 (+5) 
 
  WIS
  22 (+6) 
 
  CHA
  30 (+10)
Saving Throws Dex +11, Con +17, Int +13, Cha +18
 Skills Insight +14
                                                
                                            
                                                
                                                     another creatureâs turn. The greatwyrm regains spent legendary actions at the start of its turn.
 Attack. The greatwyrm makes one Claw or Tail attack.
 Wing Attack (Costs 2 Actions). The greatwyrm beats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Medusa As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives
                                                
                                            
                                                
                                                     Points 127 (17d8 + 51)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  15 (+2)
 
  CON
  16 (+3)
 
  INT
  12 (+1)
 
  WIS
  13 (+1)
 
  CHA
  15 (+2)
Skills Deception +5, Insight +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secretsâevidence of weird truths, deadly Artifacts, and things that shouldnât exist. They inhabit hidden, magical sites and hold
                                                
                                            
                                                
                                                     its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
 Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The pairâs adventuresâincluding several deadly encounters with the Kargatâeventually led them to relocate to Port-a-Lucine in Dementlieu. A mystery involving a shape-shifting serial killer resulted in
                                                
                                            
                                                
                                                    .â Bond. âI have the perspective to see depravities others canât. I use my insight to reveal wickedness and make the world a better place.â Flaw. âMost people are dangerous, manipulative liars and not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     alchemistâs supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
                                                
                                            
                                                
                                                    . Components. Brewerâs supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing. History. Proficiency with brewerâs supplies gives you additional insight on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    )
Saving Throws Con +17, Int +18, Wis +11
 Skills Arcana +18, Insight +11, Perception +11
 Damage Resistances cold, psychic, thunder
 Damage Immunities fire, lightning
 Condition Immunities
                                                
                                            
                                                
                                                    .
 Wing Attack (Costs 2 Actions). Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4 + 9) bludgeoning damage and be knocked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
 Any character who succeeds on a DC 14 Wisdom (Insight
                                                
                                            
                                                
                                                     you all! Because what else am I good for? No one cares!â If none of the characters understands Deep Crow, a successful DC 15 Wisdom (Insight) check detects a note of self-recrimination in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     characters might sense that the monks are exchanging furtive glances with a successful DC 10 Wisdom (Insight) skill check. Recruits or Members? The Sacred Stone monks might be persuaded to let the
                                                
                                            
                                                
                                                     decide if and when such foes join an ongoing battle. This might lead to deadly combat encounters for the characters, since new opponents can rush in to join a fight that is still in progress, or arrive while the characters try to rest after a tough battle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
                                                
                                            
                                                
                                                    
 12 (+1)
 CON
 19 (+4)
 INT
 25 (+7)
 WIS
 22 (+6)
 CHA
 18 (+4)
 
 Saving Throws Int +13, Wis +12, Cha +10
 Skills History +13, Insight +12, Perception +12
 Damage Resistances thunder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Wisdom (Insight) check contested by the cloakersâ Charisma (Deception) check recognizes that the âspiritâ is a little too eager with its request. Additionally, a character who succeeds on a DC 18
                                                
                                            
                                                
                                                    . The waterfallâs water is deadly, as described in area A1. Tainted Mist. A character who succeeds on a DC 14 Wisdom (Perception) check notes that the mist surrounding the tepui grows thicker 100 feet up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     that attempt succeeds or fails, the star moth beats a hasty retreat. The star priest, Altura, remains aboard the Dark Star and uses a sending spell to relay what has happened to Helix, an astral elf on
                                                
                                            
                                                
                                                     adventure.) Questioning the Plasmoids The plasmoids are mercenaries and have no insight into the astral elvesâ motives or plans. Even so, they can provide the characters with the following pieces of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Azmekidom, Lunicifer has been researching planar disturbances for more than a century and can provide the characters with insight or research â if the party helps him with his dangerous errands
                                                
                                            
                                                
                                                    . These side trek missions might include stealing a magic item from a drow noble house, gathering unique fungus from a mind flayerâs garden, and other potentially deadly tasks. More information on Mantol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     encounters, starting with the first and proceeding in order. Wounded Pride The remnants of a deadly battle lie about this chamber: broken bits of furniture, scattered weapons, and two bodies shrouded in
                                                
                                            
                                                
                                                    . Development. Sarusanda has 30 hit points remaining and is obviously in pain. If the characters offer to heal her, she downplays her injuries. A character who succeeds on a DC 15 Wisdom (Insight) check
                                                
                                            
                                        






