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                        Returning 35 results for 'deadly insight are breaks'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     it has a psychic link. The elder brain breaks the creatureâs concentration on a spell it has cast. The creature also takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Break
                                                
                                            
                                                
                                                     apart. The elder brain can form psychic links with up to ten creatures at a time.
Sense Thoughts. The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the targetâs emotional state and foremost thoughts (including worries, loves, and hates).
                                                
                                            
                                        
                                                    Elder Brain
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     creatures at a time.
Sense Thoughts. The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the targetâs reasoning, its emotional state, and thoughts
                                                
                                            
                                                
                                                     into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds, the mind believes the deception for 1 hour
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
                                                
                                            
                                                
                                                     deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them.
Even aasimar wholly dedicated to good sometimes feel torn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Trade Talk Thessalarâs fixation on monster design provides an opportunity for bonding with any character with insight into that topicâor who can fake it well enough, either using suitable roleplaying
                                                
                                            
                                                
                                                     and player ingenuity, or a successful DC 16 Charisma (Persuasion) check. Suggesting a new design for a magical creature (ideally one combining the aspects of two or more existing creatures in some particularly deadly way) can grant advantage on checks made to interact with the artificer.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     shiny dorsal ridge breaks the snowâs surface.
 Vorryn and Dredavex released a hostile bulette into the wild after the crash because they didnât want to feed it. They have no control over the creature
                                                
                                            
                                                
                                                     away from them, and it has three-quarters cover under the snow. When it gets within 30 feet of the party, the bulette springs out of the snow and uses its Deadly Leap. If the characters donât kill it, the bulette gradually migrates toward Ten-Towns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Rogue The Mastermind matches well with any character of cunning, intelligence, and insight who might be involved in court intrigue. But it also serves as a good way to portray a cunning pirate
                                                
                                            
                                                
                                                     captain from the Blood Sea Isles. The Swashbuckler provides another option for characters who hail from that region. Serving as pirates or mariners plying the Blood Sea, a Swashbucklerâs emphasis on speed and light armor is ideal for an environment where heavy armor is little more than a deadly anchor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     unexpected encounters requires a successful DC 12 Wisdom (Insight) check. Have each player note their characterâs Exam resultsâhow many Student Dice they gained and what skills they used during the testâon
                                                
                                            
                                                
                                                     fireballs and magical flames at its foes. 
Death slaadi are rumored to have a stench so bad it can be deadly. In reality, they can cast the cloudkill spell. 
Inexperienced scholars and adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     deadly magic from grim forces that consider her debt unpaid. Larissa Snowmaneâs Traits Ideal. âEveryone needs help from time to time. Iâll help those who have no one else.â Bond. âMy ship, my crew, and
                                                
                                            
                                                
                                                     Larissa Snowmane is a human druid with exceptional insight into navigating the waterways of the Mists. Her handsome, multilevel paddleboat River Dancer provides an exciting base of operations for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Dexterity Skill Proficiencies Choose 3: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training
                                                
                                            
                                                
                                                     wilderness. A Rangerâs talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A
                                                
                                            
                                                
                                                     deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the Core Ranger Traits table. Gain the Rangerâs level 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Medusa As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives
                                                
                                            
                                                
                                                    )
 
  DEX
 15(+2)
 
  CON
 16(+3)
 
  INT
 12(+1)
 
  WIS
 13(+1)
 
  CHA
 15(+2)
Skills Deception +5, Insight +4, Perception +4, Stealth +5
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     any attack, relying on their superior strength and tactical insight to overcome anything that stands in their way. Few orc tribes actively seek out orogs to bolster their ranks. The orogsâ superiority
                                                
                                            
                                                
                                                     makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery. Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     masonry and ruins, as still as any stone sculpture, and delights in the terror it creates when it breaks from its suspended pose, as well as the pain it inflicts on its victims. Animate Stone. Gargoyles
                                                
                                            
                                                
                                                     they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry.  Deadly Reputation. Gargoyles have a reputation for cruelty. Statues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked. Word Is Law. Inevitables care nothing
                                                
                                            
                                                
                                                    )
Saving Throws Int +12, Wis +10, Cha +12
 Skills Insight +10, Intimidation +12, Perception +10
 Damage Resistances thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     fatherâs.â Gareth, make a Wisdom (Insight) check.
 Phillip: Gareth got 18.
  Jared: You notice that Ismark is trying to conceal his terror. Heâs afraid to even touch the letterâs seal.
 Phillip: I ask him
                                                
                                            
                                                
                                                     whatâs frightening him.
 
   1 Ability Checks. Phillipâs character, Gareth, makes a Wisdom (Insight) check to determine whether he reads Ismarkâs unspoken cues. Wisdom is the ability that measures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Characters who have a passive Wisdom (Perception) score of 18 or higher see fleeting glimpses of the drow spies over a period of several days and can, with a successful DC 15 Wisdom (Insight) check
                                                
                                            
                                                
                                                     breaks off all contact with the characters for the time being. On the other hand, if the characters try to confront the drow spies, they avoid contact but leave behind a black eye patch as a calling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     character who succeeds on a DC 14 Wisdom (Insight) check gets the sense Hadley is looking for a specific reply. If the party doesnât respond with the other half of the phrase, Hadley offers to take
                                                
                                            
                                                
                                                     text as Hadley ferries the characters to the island: A relieved grin breaks across Hadleyâs face. âI had a feeling you were more than you appeared.â He lowers his voice and speaks hastily. âThey say
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Ravnican medusa is harmless. This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the
                                                
                                            
                                                
                                                    )
 
  INT
 17(+3)
 
  WIS
 12(+1)
 
  CHA
 15(+2)
Skills Deception +5, Insight +4, Perception +4, Stealth +7
 Senses darkvision 60 ft., passive Perception 14
 Languages Common, Elvish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Lich Lairs Liches create secluded libraries of magical lore and arcane laboratories hidden within extraplanar bastions, fortresses with cursed reputations, or other such deadly sanctuaries. The
                                                
                                            
                                                
                                                      +0 
  Dex  16  +3  +10 
  Con  16  +3  +10 
      Ability Score Mod Save 
    Int  21  +5  +12 
  Wis  14  +2  +9 
  Cha  16  +3  +3 
   
 Skills Arcana +19, History +12, Insight +9, Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Werebat Caves These dark, rough-hewn caves have rubble-strewn floors and 30-foot-high ceilings. In total, nineteen goblin werebats (see appendix A) dwell here. If combat breaks out anywhere in
                                                
                                            
                                                
                                                     with werebat lycanthropy in the Underdark and the tribeâs subsequent ordeals. Any character who studies the chalk drawings and succeeds on a DC 10 Wisdom (Insight) check can ascertain as much. Among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked. Inevitables care nothing for the spirit of an
                                                
                                            
                                                
                                                     Throws Int +12, Wis +10, Cha +12
 Skills Insight +10, Intimidation +12, Perception +10
 Damage Resistances thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Medusa As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives
                                                
                                            
                                                
                                                     Points 127 (17d8 + 51)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  15 (+2)
 
  CON
  16 (+3)
 
  INT
  12 (+1)
 
  WIS
  13 (+1)
 
  CHA
  15 (+2)
Skills Deception +5, Insight +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secretsâevidence of weird truths, deadly Artifacts, and things that shouldnât exist. They inhabit hidden, magical sites and hold
                                                
                                            
                                                
                                                     its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
 Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The pairâs adventuresâincluding several deadly encounters with the Kargatâeventually led them to relocate to Port-a-Lucine in Dementlieu. A mystery involving a shape-shifting serial killer resulted in
                                                
                                            
                                                
                                                    .â Bond. âI have the perspective to see depravities others canât. I use my insight to reveal wickedness and make the world a better place.â Flaw. âMost people are dangerous, manipulative liars and not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     alchemistâs supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
                                                
                                            
                                                
                                                    . Components. Brewerâs supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing. History. Proficiency with brewerâs supplies gives you additional insight on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
 Any character who succeeds on a DC 14 Wisdom (Insight
                                                
                                            
                                                
                                                     you all! Because what else am I good for? No one cares!â If none of the characters understands Deep Crow, a successful DC 15 Wisdom (Insight) check detects a note of self-recrimination in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     characters might sense that the monks are exchanging furtive glances with a successful DC 10 Wisdom (Insight) skill check. Recruits or Members? The Sacred Stone monks might be persuaded to let the
                                                
                                            
                                                
                                                     decide if and when such foes join an ongoing battle. This might lead to deadly combat encounters for the characters, since new opponents can rush in to join a fight that is still in progress, or arrive while the characters try to rest after a tough battle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
                                                
                                            
                                                
                                                    
 12 (+1)
 CON
 19 (+4)
 INT
 25 (+7)
 WIS
 22 (+6)
 CHA
 18 (+4)
 
 Saving Throws Int +13, Wis +12, Cha +10
 Skills History +13, Insight +12, Perception +12
 Damage Resistances thunder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Wisdom (Insight) check contested by the cloakersâ Charisma (Deception) check recognizes that the âspiritâ is a little too eager with its request. Additionally, a character who succeeds on a DC 18
                                                
                                            
                                                
                                                    . The waterfallâs water is deadly, as described in area A1. Tainted Mist. A character who succeeds on a DC 14 Wisdom (Perception) check notes that the mist surrounding the tepui grows thicker 100 feet up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ) 
  CON
  13 (+1) 
  INT
  15 (+2) 
  WIS
  12 (+1) 
  CHA
  11 (+0)
Saving Throws Con +3, Int +4
 Skills History +6, Insight +3, Investigation +6
 Senses passive Perception 11
                                                
                                            
                                                
                                                     +7, Insight +3, Investigation +7
 Senses passive Perception 11
 Languages Common plus any two languages
 Challenge 4 (1,100 XP) Proficiency Bonus +2
 Actions
 Multiattack. The pledgemage makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
  21 (+5) 
  CON
  18 (+4) 
  INT
  18 (+4) 
  WIS
  20 (+5) 
  CHA
  14 (+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
 Skills Arcana +9, Insight +10, Perception +10
                                                
                                            
                                                
                                                    . If the anarch moves more than 120 feet from the object, the anarchâs concentration breaks. Move Object. The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     defeat them on his own. If combat breaks out in T12 and Nezzarum is aware of it (either because Xia comes and implores the statue of Orcus for aid or because he notices the battle unfolding from his
                                                
                                            
                                                
                                                     bizarre nature of âOrcusâsâ commands can take the Search action and make a DC 15 Wisdom (Insight) check. On a success, the character realizes a deception is afoot. Friendly Dragon. If he becomes Friendly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Meltharond to ready his spells. If she suspects that intruders are still aboard the vessel but hiding in places she canât reach, she breaks through walls to get at them. The characters are no match
                                                
                                            
                                                
                                                     charactersâ lives if they lend a helping hand. Someone who makes a successful Wisdom (Insight) check contested by the dragonâs Charisma (Deception) check discerns that she has no intention of keeping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     just before Chalaska asked for the keys. If the character succeeds on a DC 10 Wisdom (Insight) check, he or she remembers the man looked worried and held a small note in his hand. Suspicion Spreads. As
                                                
                                            
                                                
                                                     the box falls, it breaks and releases four exotic spiders. He has dropped the note on his bed. Kendrin shoves or punches anyone who gets in his way. He draws a weapon only if one is used against him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     than 120 feet from the object, its concentration breaks. The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with advantage. The DC depends on the
                                                
                                            
                                                
                                                     +9, Insight +10, Perception +10
 Senses passive Perception 20
 Languages Gith
 Challenge 16 (15,000 XP)
 Innate Spellcasting (Psionics). The anarchâs innate spellcasting ability is Wisdom (spell
                                                
                                            
                                        






