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Returning 35 results for 'deadly interest are been'.
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Monsters
Planescape: Adventures in the Multiverse
are inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice
through any who obscure the truth.
Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of planar importance.PoisonThunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
once every hundred years, when they choose targets for a deadly hunting spree.
3
Two ancient deep dragon;ancient deep dragons fight over territory. Unwilling to move against each other directly
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
person of interest in numerous crimes befitting a mobster but managed to evade the law — until recently. Krenko was brought into custody by Gideon Jura, a freelancer working with the Boros Legion at
the time. Krenko was found guilty of murdering Dargig, one of the Shattergang Brothers, and of assault with a deadly weapon against Gideon Jura. The weapon on his person at the time of arrest was a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
person of interest in numerous crimes befitting a mobster but managed to evade the law — until recently. Krenko was brought into custody by Gideon Jura, a freelancer working with the Boros Legion at
the time. Krenko was found guilty of murdering Dargig, one of the Shattergang Brothers, and of assault with a deadly weapon against Gideon Jura. The weapon on his person at the time of arrest was a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deliver death to your enemies with your touch. Roll on or choose an option from the Deadly Touch table to determine how this Dark Gift presents itself. Additionally, you gain the traits that follow
. Deadly Touch d6 Manifestation
1 Your body is alchemically or biologically altered, infusing you with deadly chemicals.
2 The magic of a slighted druid or fey makes small plants wither
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deliver death to your enemies with your touch. Roll on or choose an option from the Deadly Touch table to determine how this Dark Gift presents itself. Additionally, you gain the traits that follow
. Deadly Touch d6 Manifestation
1 Your body is alchemically or biologically altered, infusing you with deadly chemicals.
2 The magic of a slighted druid or fey makes small plants wither
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their friends, these dragons favor using their slowing breath and physical attacks to subdue antagonists. Only in cases of extreme peril or emotion do they use their deadly acid breath. Copper
dragons typically live in caverns amid picturesque hills and rock formations—particularly those that are prominent landmarks. These dragons collect gifts, though they have little interest in treasure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dragons ignore the plots of smaller creatures and other dragons, concerning themselves only with their own survival. White dragons create lairs to defend themselves from other deadly arctic creatures
their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victory—the details of which inflate as these dragons age.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dragons ignore the plots of smaller creatures and other dragons, concerning themselves only with their own survival. White dragons create lairs to defend themselves from other deadly arctic creatures
their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victory—the details of which inflate as these dragons age.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their friends, these dragons favor using their slowing breath and physical attacks to subdue antagonists. Only in cases of extreme peril or emotion do they use their deadly acid breath. Copper
dragons typically live in caverns amid picturesque hills and rock formations—particularly those that are prominent landmarks. These dragons collect gifts, though they have little interest in treasure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beholder does. Piercing the shell with even the weakest attack causes the creature to burst apart, releasing a cloud of deadly spores. A creature that inhales the spores becomes host to them, and is often
of its deceased parent. When the gas spore explodes, its deadly spores cast those memories adrift. Any creature that inhales the spores and survives inherits one or more of the beholder’s fragmented
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beholder does. Piercing the shell with even the weakest attack causes the creature to burst apart, releasing a cloud of deadly spores. A creature that inhales the spores becomes host to them, and is often
of its deceased parent. When the gas spore explodes, its deadly spores cast those memories adrift. Any creature that inhales the spores and survives inherits one or more of the beholder’s fragmented
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-saving help to those on the brink of death. All the while, Pharika watches with interest to see how mortals contend with both good fortune and misfortune, gleaning new knowledge through every cry of
Villain
1 A druid seeds deadly herbs into a village’s fields, coaxing the plants to resemble farmers’ crops.
2 The life of a tyrant (knight) is central to one of Pharika’s experiments in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Maruk Ghaash’kala. Among the orc tribes of the Demon Wastes, the Maruk tribe inhabits the deadly Labyrinth that lies between the wastes and the Eldeen Reaches. In its sacred dedication to containing
dangers of the jungle. Valenar. The elves of Valenar have no interest in peace, but they participated in the talks that led to the Treaty of Thronehold to gauge the measure of their enemies and gain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rebuild the orrery. Still, the orrery’s creator — a wizard named Lottie — wishes to meet anyone savvy enough to have come this far, provided they share her interest in ensuring that the orrery’s power
and the casino resort known as Lottie’s Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bakaris is spreading rumors that the characters could’ve saved Kalaman’s leaders. Some locals are looking for someone to blame for the terrifying slaughter. If characters mention Lord Soth’s interest in
the City of Lost Names in the Northern Wastes, the marshal knows nothing about the location and notes that the Northern Wastes is nothing but a deadly wasteland. If Soth is heading there, she believes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rebuild the orrery. Still, the orrery’s creator — a wizard named Lottie — wishes to meet anyone savvy enough to have come this far, provided they share her interest in ensuring that the orrery’s power
and the casino resort known as Lottie’s Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Maruk Ghaash’kala. Among the orc tribes of the Demon Wastes, the Maruk tribe inhabits the deadly Labyrinth that lies between the wastes and the Eldeen Reaches. In its sacred dedication to containing
dangers of the jungle. Valenar. The elves of Valenar have no interest in peace, but they participated in the talks that led to the Treaty of Thronehold to gauge the measure of their enemies and gain
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bakaris is spreading rumors that the characters could’ve saved Kalaman’s leaders. Some locals are looking for someone to blame for the terrifying slaughter. If characters mention Lord Soth’s interest in
the City of Lost Names in the Northern Wastes, the marshal knows nothing about the location and notes that the Northern Wastes is nothing but a deadly wasteland. If Soth is heading there, she believes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-saving help to those on the brink of death. All the while, Pharika watches with interest to see how mortals contend with both good fortune and misfortune, gleaning new knowledge through every cry of
Villain
1 A druid seeds deadly herbs into a village’s fields, coaxing the plants to resemble farmers’ crops.
2 The life of a tyrant (knight) is central to one of Pharika’s experiments in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
several deadly run-ins with the Cult of the Dragon and recognize the cultists from their attire. If they spot one or more uniformed cultists on the deck of the airship or in the crow’s nest, they attack
a storm giant riding a roc. The two are looking for clues to King Hekaton’s whereabouts. The giant concludes that the ship contains nothing of interest and steers the roc away, staying at least a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
several deadly run-ins with the Cult of the Dragon and recognize the cultists from their attire. If they spot one or more uniformed cultists on the deck of the airship or in the crow’s nest, they attack
a storm giant riding a roc. The two are looking for clues to King Hekaton’s whereabouts. The giant concludes that the ship contains nothing of interest and steers the roc away, staying at least a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
recently freed from imprisonment, but he hasn’t left the citadel yet—Vaeve doesn’t know why. Miska’s forces are varied spyder-fiends as well as flying demons that drip deadly blood. Vampire’s
characters express interest in confronting Kas, Vaeve suggests first facing one or both generals. Defeating Camlash might compel Kas to emerge to seize a final victory over Lolth’s forces. Defeating Miska
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
incorporate deadly acts into their performances in hopes of catching his eye and earning his favor. Stages for Rakdos performances appear on streets and plazas throughout Ravnica every night, and
increasing violence. The Cult of Rakdos already serves a megalomaniacal demon of chaos, so its members have no interest in seeing any other ambitious figure achieve supreme rulership over Ravnica. They
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
obscure the truth. Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
does producing something that would pique the Black Earth cultists’ interest. If admitted, the characters are escorted to Qarbo so that he can decide what to do with them (see “Audience with Qarbo” in
decide if and when such foes join an ongoing battle. This might lead to deadly combat encounters for the characters, since new opponents can rush in to join a fight that is still in progress, or arrive while the characters try to rest after a tough battle.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pursue godhood as other liches have done (Vecna being a prime example), Acererak has no interest in being a god or being worshiped. He prefers to create evil gods and unleash them on mortals and
of his time building tombs. He fills each one with treasure to attract powerful adventurers. He then kills them off in terrible fashion, using deadly traps and monsters while baiting and ridiculing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here, drawn by the will of the Pudding King. They include dozens of black puddings, gray oozes, and ochre jellies, as well as the occasional gelatinous cube. If the characters intend to rush this deadly
Dungeon Master’s Guide) hangs above each door. The chambers the fill the sphere’s interior have been scoured by the ooze creatures, leaving nothing but bare corridors and empty chambers. Even the metalwork has been corroded and eaten away. There is nothing of interest or value within.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pursue godhood as other liches have done (Vecna being a prime example), Acererak has no interest in being a god or being worshiped. He prefers to create evil gods and unleash them on mortals and
of his time building tombs. He fills each one with treasure to attract powerful adventurers. He then kills them off in terrible fashion, using deadly traps and monsters while baiting and ridiculing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
all the above penalties are successfully applied, Tiamat is effectively reduced to a challenge rating 21 foe—but that’s still a deadly fight for four 15th-level characters. Without all five reductions
try again to free her. Ruthless Play and High Stakes. Except as noted, Tiamat should not be arbitrarily weakened in the interest of a fair fight. Presenting the Dragon Queen as anything less than a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
incorporate deadly acts into their performances in hopes of catching his eye and earning his favor. Stages for Rakdos performances appear on streets and plazas throughout Ravnica every night, and
increasing violence. The Cult of Rakdos already serves a megalomaniacal demon of chaos, so its members have no interest in seeing any other ambitious figure achieve supreme rulership over Ravnica. They
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here, drawn by the will of the Pudding King. They include dozens of black puddings, gray oozes, and ochre jellies, as well as the occasional gelatinous cube. If the characters intend to rush this deadly
Dungeon Master’s Guide) hangs above each door. The chambers the fill the sphere’s interior have been scoured by the ooze creatures, leaving nothing but bare corridors and empty chambers. Even the metalwork has been corroded and eaten away. There is nothing of interest or value within.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
does producing something that would pique the Black Earth cultists’ interest. If admitted, the characters are escorted to Qarbo so that he can decide what to do with them (see “Audience with Qarbo” in
decide if and when such foes join an ongoing battle. This might lead to deadly combat encounters for the characters, since new opponents can rush in to join a fight that is still in progress, or arrive while the characters try to rest after a tough battle.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
obscure the truth. Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of