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Returning 35 results for 'deadly invaders are back'.
Monsters
Strixhaven: A Curriculum of Chaos
. When these plants die, they decay and become the ideal habitat for fungi. The older a trudge is, the wilder and more varied are the plants and fungi that thrive in the tiny ecosystem on its back.
While
with deadly fungus spores can make short work of the unwary. Trudges are also notoriously difficult to slay; the energies of life and death within them allow them to survive harrowing injuries.Fire
Monsters
Acquisitions Incorporated
powers. But one thing all agree on is that ending up a meal for one of these monstrosities is a too-real threat for those who stumble into their deadly lairs.
Though the deep crow most immediately
doesn't struggle, the deep crow takes it back to its lair to be devoured at leisure. Creatures that do struggle might be repeatedly dropped from a height to soften them up a bit.
Family Ties. Deep crows
Monsters
Planescape: Adventures in the Multiverse
their questions have been satisfied, they report back to their creator, allowing the Kolyarut to impose accurate judgments.
Kolyaruts are four-armed beings of magic and machinery. Like maruts, they
are inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice
Monsters
Curse of Strahd
tracked them to their sanctuary and overwhelmed them with a vast force. Vladimir, whom Argynvost had made a field commander, couldn't hold back the evil tide and was killed, only after the heartbreak of
battled Strahd's armies to the bitter end.
Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of Strahd and his thirst for vengeance that those
Monsters
Van Richten’s Guide to Ravenloft
damage.
Change Shape. The emissary polymorphs into a Small or Medium creature of its choice or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is
emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.
A blue dragon will collapse the caverns that make up its lair if
Monsters
Eberron: Rising from the Last War
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Monsters
Eberron: Rising from the Last War
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Innate Spellcasting. Rak Tulkhesh's spellcasting ability is Charisma
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
skull it remains a deadly and vexing enemy.
Enduring Existence. Even after a lich is reduced to a demilich state, its phylactery survives. As long as its phylactery is intact, the demilich can’t
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Invaders are using the Shroud to disguise their assault.
4 The priests of Osybus (see chapter 5) are draining life from Darkon to empower the imprisoned vestige of a wicked deity.
Azalin’s
surrounding the domain turn deadly and encroach on the land—sometimes by infinitesimal degrees, other times in unstoppable floods. The fates of those claimed by these surges is a mystery. If a character
Goblin
Legacy
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Species
Volo's Guide to Monsters
two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers shows up.
Lashers. The closest thing a
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them back to life as the next egg laid in
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
automatically close and lock. The ceiling here is 10 feet high. The mind flayers use this back door to their fortress as a means of escape, in case the colony is overrun by githyanki or other invaders. 13a
13. Back Door The double doors to these rooms are airtight, soundproof, made of stone, and sealed with Qualith door locks (see “Qualith Door Locks”). Unless they are held open, the doors
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
entering those deadly halls. But by going back into the past, the characters have a chance to explore a version of the Tomb of Horrors that few have ever seen, and to engage one of the world’s deadliest dungeons on their own terms.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the soldiers are polite, they both have duties to perform and are watchful of the gate. Invaders’ Methods The invading Acheron forces serve a warlord named Thalir Heartbane, a goblin warlord favored
Shapechanger trait to pose as Sergeant Luggik. During assaults through the portal, the slaad uses telepathy to relate information to Zot and Sotu’s agents, who then slip back through the portal. This helps the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
telepathic contact with the demon lord Baphomet. After seeing Ravengard safely back to the High Hall and ridding him of his malady, the characters should be 7th level and ready to leave Elturel in search of
toward the High Hall cathedral with the help of Lulu the hollyphant, and possibly Reya Mantlemorn as well.
High Hall
For characters of level 5
The adventurers encounter fiendish invaders in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
boil up from below to repel the invaders out of Avernus, back to the juncture where the Styx enters the Hells. This drive by the devils attracts the attention of more demons from the Abyss, which pushes
the front line back into Avernus. The process repeats itself time and time again. To the good fortune of the rest of the multiverse, almost all the battles in the Blood War take place in the Abyss and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bestow visions upon the folk of Atagua. However, when Atagua fell to invaders from a distant land, visions from Chimagua ended. The sages known as the Green Doctors sought to reconnect the land to the
terrifying creatures connected to an inscrutable Far Realm entity known as the Drought Elder. Horrified by their mistake, the Green Doctors scrambled to push back the eldritch creatures with a hastily
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mists of Ravenloft A deadly fog surrounds the land of Barovia and engulfs any creature that tries to leave. Even flying creatures are subject to the fog’s effects, which are as follows: A creature
creature is in the fog. No matter how far a creature travels in the fog, or in which direction it goes, it gets turned around so that it eventually finds itself back in Barovia. The area within the fog is heavily obscured (see “Vision and Light” in chapter 8 of the Player’s Handbook).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
captive in death. Their sorrow causes them to fear the characters are allies of the invaders who murdered them. Before the haints can say much, or after 1 round of combat, a wraith that looks like a
haven’t already attacked, they back away from the wraith and reluctantly join it in attacking the characters. All three Undead attack until the wraith is destroyed.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
surface through a cavern at the back of Seagrow Caves that the myconids avoid, but the vent has become blocked, and the fumes have spilled into the myconids’ caves. Besides this insidious poison
, visitors to Seagrow Caves must face one additional threat: the stirges that nest in the caves. These blood-sucking monsters aren’t much of a threat individually and don’t bother the bloodless myconids, but they can be deadly in large numbers.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes ANDREA PIPARO The heroes Mercion, Molliver, Strongheart, and Ringlerun
protect a portal to another plane from diabolical invaders Character class provides a
foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...
Arcane Trickster to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offers an eternity of fulfillment from the most insignificant desires to the seven deadly sins. Every shred of evil is used in the Nine Hells, and each layer specializes in some way to accommodate and
serve Zariel, though other Lords of the Nine send forces here to help repel demonic invaders. Devils who are not part of Zariel’s legions serve as emissaries from the other layers or as spies for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gorgons Bull-like Guardians with Petrifying Breath Habitat: Forest, Grassland, Hill; Treasure: Any Kai Carpenter A gorgon petrifies victims with its deadly breath, then tramples them to pieces
Resembling mighty bulls armored in iron plates, gorgons are lifelike automatons that seek to destroy all who enter their territories. In addition to goring foes with their deadly horns and trampling them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
empire: Falkovnia. Then, under a moonless sky, the dead rose against the land’s invaders. The surrounding villages fell to the zombies with hardly a sound, and undead claws scraped Lekar’s walls before
the first alarms were raised. The First Siege of Lekar raged for four days. Drakov’s strategies, both brilliant and desperate, eventually turned back the zombie horde, but at the cost of most of her
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
quickly to invaders. In well-traveled areas, ramps replace stairs, making it easier to snake-bodied yuan-ti to move between levels. A yuan-ti settlement usually has a paved plaza, and major roads are also
cities and forming deadly covert societies that sell drugs and spell scrolls, blackmail merchants, and influence kings. But lacking any proof, I can’t believe such tales.
— Volo
Ye should.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fall back to take a long rest before dealing with the leaders of an attacked community allow the creatures time to make preparations. Alerted monsters reinforce cleared rooms with forces previously
stationed in other rooms. For example, three kobolds from one area 16 could be stationed in area 15 with orders to set an ambush for returning invaders. Or, four goblins from one area 36 could be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
’ intrusion, they cooperate to locate and destroy the invaders. The following members of the gang are currently in the house, skulking about in the cellar and the adjoining caverns: Sanbalet (see appendix C
reinforce Sanbalet in area 27 if a fight breaks out there. The remaining members of the gang, two scouts and a bandit, try to ambush intruders. They make Dexterity (Stealth) checks to close in on the party. If two of them are slain, the survivor tries to flee back to area 21.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
waters, hoping to snare unsuspecting prey by bursting from the water and grabbing their quarry or by skewering victims with deadly harpoons. These hunters then drag land dwellers back to dismal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
defend the land from invaders alongside Pangil ng Buwan and formed a deep friendship with the bakunawa. When Lungtian died, the gods brought their spirit back as a dryad-like ninuno. Personality Trait. “I
of the oldest of its kind. It fought against foreign invaders long ago and has never been hostile toward the land’s people. Pangil ng Buwan was a friend to Lungtian, but the bakunawa disappeared more
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd back to health but also delivered him safely home. As a reward for their generosity, Strahd declared that all Vistani had the right to come and go from his land as they please, and this privilege
deadly fog that surrounds Barovia. Although this is a lie, they attempt to sell their fake potion for as much money as they can get.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
churns icebergs and floes in a deadly tumult, like winter grinding its teeth in anticipation of its next freezing assault. Trapped in winter’s cold embrace, nomadic humans follow herds of reindeer
mine for iron. Meanwhile, folk descended from foolhardy and treasure-mad immigrants eke out meager lives in Ten-Towns, which can barely hold back the wind, let alone marauding orcs, giants, and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
more varied are the plants and fungi that thrive in the tiny ecosystem on its back. While sometimes ill-tempered and territorial, brackish trudges are usually content to mind their own business. When
trudges are roused to defend themselves or drive off rivals, their punishing tusks laced with deadly fungus spores can make short work of the unwary. Trudges are also notoriously difficult to slay; the






