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Returning 35 results for 'deafened image are bad'.
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defend imagine are bad
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poisoned in this way, the target is blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. Zariel casts one of
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project image
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead
advantage on saving throws against being blinded, deafened, stunned, and knocked unconscious.Multiattack. Demogorgon makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +17;{"diceNotation":"1d20+17
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.
Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.Multiattack. Demogorgon makes two Tentacle attacks. He can replace one attack
):
At will: detect magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project imageDemogorgon can take 2 legendary actions, choosing from the options below. Only one
Project Image
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Physical interaction with the
image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence
Zariel
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"necrotic"} necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its
the following effects; she can’t use the same effect two rounds in a row:
Zariel casts major image four times at its lowest level, targeting different areas with the spell. Zariel prefers to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there. Silent Image Level 1 Illusion (Bard, Sorcerer, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create the image of an object, a creature, or some other visible phenomenon that is no larger
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings. Physical interaction with the image
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings. Physical interaction with the image
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
practice to mark a container of poison with her holy symbol, three droplets in a triangle, and during epidemics folk paint the same image on the homes of the infected. Though she is often the recipient of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
this curse ends, the Vistana takes 5d6 psychic damage. The target is blinded, deafened, or both. When this curse ends, the Vistana takes 5d6 psychic damage.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
, fire, lightning, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
grasp
1st level (4 slots): magic missile, shield, thunderwave
2nd level (3 slots): mirror image, web
3rd level (3 slots): dispel magic, fear, haste, stinking cloud
If Burket is killed or if
Snarla finds herself in a bad situation, she changes into werewolf form and attacks with desperate savagery, giving her advantage on all her attack rolls. If she is captured alive and made to talk, she
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
of panicked static, and the image of the Outlands shudders and roars. It undergoes a terrifying transformation, blooming into a multilimbed, mechanized terror with a single, baleful eye that turns in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious
Senses darkvision 60 ft., passive Perception 22
Languages all the languages it knew in life
Challenge 15 (13,000 XP
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Demogorgon’s spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:
At will: detect magic, major image
3/day each
: dispel magic, fear, telekinesis
1/day each: feeblemind, project image
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dracohydra I once spent months trying to teach a dracohydra to perform a sixteen-bar, five-part harmony. The singing didn’t take, but the image of all its heads wearing the little hats and mustaches
has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the dracohydra takes 30 or more damage in a single turn, one of its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:
At will: detect magic, major image
3/day each: dispel magic, fear
, telekinesis
1/day each: feeblemind, project image
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Demogorgon has advantage on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magical effects.
Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.
Actions
Multiattack. Demogorgon makes two Tentacle attacks
.
Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: detect magic, major image
3/day
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Throws Con +9, Wis +0, Cha +0
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, prone
Senses blindsight 120 ft
)
CON
10(+0)
INT
1(−5)
WIS
5(−3)
CHA
1(−5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
poisoned in this way, the target is blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. Zariel casts one
), detect evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
)
INT
18 (+4)
WIS
18 (+4)
CHA
11 (+0)
Skills Perception +8
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned
space. The target must succeed on a DC 16 Dexterity saving throw or be imprisoned in a demiplane. While the creature is imprisoned, a distorted image of it can be seen on the fractine’s two-dimensional
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchises. The versatility of an airship allows for the rapid shipping of goods, mercenaries, and loot. Such a vessel also allows a quick escape from sticky developments and deals gone bad. Battle
17 (+3)
CON
20 (+5)
INT
0
WIS
0
CHA
0
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. Lifedrinker Prerequisite: 12th level
. You can’t do so again until you finish a long rest. Misty Visions You can cast silent image at will, without expending a spell slot or material components. One with Shadows Prerequisite: 5th level
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row: Zariel casts major image four times at its lowest level, targeting different areas with
deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Teleport. Zariel magically teleports, along with any equipment she is wearing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Will: Detect Magic, Elementalism
1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)
Erinyes Medium Fiend (Devil), Lawful Evil
AC 18 Initiative
Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Gear Battleaxe, Morningstar
Senses Darkvision 60 ft.; Passive Perception 14
Languages Giant
CR 4 (XP 1,100; PB +2)
Actions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
swift and loud. Creatures within 20 feet of it are deafened by the roar unless a soundproof barrier or a silence spell blocks the noise. Any creature that starts its turn in the river and isn’t anchored
first arrive, the throne faces the room’s curved back wall, which has rows of pale white crystals embedded in it. These crystals project the flickering, spectral image of the Yawning Portal’s taproom, as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Giants The giants presented here are more powerful than others of their kind, either because their gods have shown them favor or because fate has dealt them a bad hand and forced them to seek out
, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter
2nd level (3 slots): invisibility, suggestion
3rd level (2 slots): major image
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
offer 10 gp or more to each of them, they walk away and leave their boss to his fate. Rasqel, who is indebted to bad people, fights to the death. If the situation looks grim for the adventurers
. In one hand, he fiddles with a copper medallion etched with the image of a thin, tangled pair of antlers. He might be a beardless dwarf, or a short and pale half-orc, or a human with a gland condition
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses truesight 120 ft., passive perception
(see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Magical Effects The catastrophe of the Mourning altered more than the landscape and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses Darkvision 120 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The death dog makes two
Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Doppelganger Medium Monstrosity, Neutral
AC 14 Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 30 ft.
Ability
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. She has advantage on saving throws against poison and resistance against poison damage. She speaks Common and Dwarvish. Dagdra wears a tabard that is so worn that the bottom half of the image it
efforts to undercut Acquisitions Incorporated’s reputation and success. Dagdra has made a lot of bad choices in her life, from leaving her church to joining Dran Enterprises and getting stuck with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
loses in bad investments. The ledger doesn’t reveal that Corylus Thann and Jelenn Urmbrusk are Masked Lords, or that Manshoon’s blackmail of them also forces them to use their influence to cover up or
, geas, gentle repose, glyph of warding, hold monster, major image, mass suggestion, phantom steed, protection from evil and good, scrying, symbol, telekinesis, teleport, teleportation circle, Tenser’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw band that waylaid Sildar. The goblin gave Sildar a bad feeling, but the Cragmaws didn’t seem to know the creature. The goblin whispered “you’re not what Ruxithid wants” to Sildar before leaving the
crates provide half cover to any creature fighting or hiding behind them. Most are marked with the image of a blue lion—the symbol of the Lionshield Coster, a merchant company with a warehouse and trading
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to






