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                        Returning 27 results for 'deafened image are being'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     poisoned in this way, the target is blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. Zariel casts one of
                                                
                                            
                                                
                                                     evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
                                                
                                            
                                        
                                                    Demogorgon
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project image
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead
                                                
                                            
                                                
                                                     advantage on saving throws against being blinded, deafened, stunned, and knocked unconscious.Multiattack. Demogorgon makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +17;{"diceNotation":"1d20+17
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     effects.
Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.Multiattack. Demogorgon makes two Tentacle attacks. He can replace one attack
                                                
                                            
                                                
                                                    ):
At will: detect magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project imageDemogorgon can take 2 legendary actions, choosing from the options below. Only one
                                                
                                            
                                        
                                                    Project Image
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Physical interaction with the
                                                
                                            
                                                
                                                     image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence
                                                
                                            
                                        
                                                    Zariel
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    ","rollDamageType":"necrotic"} necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its
                                                
                                            
                                                
                                                     the following effects; she can’t use the same effect two rounds in a row:
Zariel casts major image four times at its lowest level, targeting different areas with the spell. Zariel prefers to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.  Silent Image Level 1 Illusion (Bard, Sorcerer, Wizard)
  Casting Time: Action
                                                
                                            
                                                
                                                    
 Range: 60 feet
 Components: V, S, M (a bit of fleece)
 Duration: Concentration, up to 10 minutes
 
 You create the image of an object, a creature, or some other visible phenomenon that is no larger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings. Physical interaction with the image
                                                
                                            
                                                
                                                    Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings. Physical interaction with the image
                                                
                                            
                                                
                                                    Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious
 Senses darkvision 60 ft., passive Perception 22
 Languages all the languages it knew in life
 Challenge 15 (13,000 XP
                                                
                                            
                                                
                                                    , poison spray, ray of frost, shocking grasp
 1st level (4 slots): magic missile, expeditious retreat, thunderwave
 2nd level (3 slots): mirror image, scorching ray
 3rd level (3 slots): fear, haste
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Demogorgon’s spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:
 At will: detect magic, major image
 3/day each
                                                
                                            
                                                
                                                    : dispel magic, fear, telekinesis
 1/day each: feeblemind, project image
 Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead.
 Magic Resistance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dracohydra I once spent months trying to teach a dracohydra to perform a sixteen-bar, five-part harmony. The singing didn’t take, but the image of all its heads wearing the little hats and mustaches
                                                
                                            
                                                
                                                     has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
 Whenever the dracohydra takes 30 or more damage in a single turn, one of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:
 At will: detect magic, major image
 3/day each: dispel magic, fear
                                                
                                            
                                                
                                                    , telekinesis
 1/day each: feeblemind, project image
 Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead.
 Magic Resistance. Demogorgon has advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     magical effects.
 Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.
 Actions
 Multiattack. Demogorgon makes two Tentacle attacks
                                                
                                            
                                                
                                                    .
 Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
 At will: detect magic, major image
 3/day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Throws Con +9, Wis +0, Cha +0
 Damage Immunities poison, psychic
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, prone
 Senses blindsight 120 ft
                                                
                                            
                                                
                                                    )
 
  CON
 10(+0)
 
  INT
 1(−5)
 
  WIS
 5(−3)
 
  CHA
 1(−5)
Damage Immunities poison, psychic
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     poisoned in this way, the target is blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Spellcasting. Zariel casts one
                                                
                                            
                                                
                                                    ), detect evil and good, fireball, invisibility (self only), major image, wall of fire
 3/day each: blade barrier, dispel evil and good, finger of death
 Teleport. Zariel teleports, along with any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    ) 
 
  INT
  18 (+4) 
 
  WIS
  18 (+4) 
 
  CHA
  11 (+0)
Skills Perception +8
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned
                                                
                                            
                                                
                                                     space. The target must succeed on a DC 16 Dexterity saving throw or be imprisoned in a demiplane. While the creature is imprisoned, a distorted image of it can be seen on the fractine’s two-dimensional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. Lifedrinker Prerequisite: 12th level
                                                
                                            
                                                
                                                    . You can’t do so again until you finish a long rest. Misty Visions You can cast silent image at will, without expending a spell slot or material components. One with Shadows Prerequisite: 5th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row: Zariel casts major image four times at its lowest level, targeting different areas with
                                                
                                            
                                                
                                                     deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Teleport. Zariel magically teleports, along with any equipment she is wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Will: Detect Magic, Elementalism
 1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)
 Erinyes Medium Fiend (Devil), Lawful Evil
 AC 18 Initiative
                                                
                                            
                                                
                                                     Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
 Gear Battleaxe, Morningstar
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages Giant
 CR 4 (XP 1,100; PB +2)
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     swift and loud. Creatures within 20 feet of it are deafened by the roar unless a soundproof barrier or a silence spell blocks the noise. Any creature that starts its turn in the river and isn’t anchored
                                                
                                            
                                                
                                                     first arrive, the throne faces the room’s curved back wall, which has rows of pale white crystals embedded in it. These crystals project the flickering, spectral image of the Yawning Portal’s taproom, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , and slashing from nonmagical attacks
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
 Senses truesight 120 ft., passive perception
                                                
                                            
                                                
                                                     (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
 1st level (4 slots): magic missile, shield, sleep
 2nd level (3 slots): blur, detect thoughts, mirror image
 3rd level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , prestidigitation, vicious mockery
 1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter
 2nd level (3 slots): invisibility, suggestion
 3rd level (2 slots): major image
                                                
                                            
                                                
                                                     has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
 Regeneration. The giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
 Senses Darkvision 120 ft.; Passive Perception 15
 Languages None
 CR 1 (XP 200; PB +2)
 Actions
 Multiattack. The death dog makes two
                                                
                                            
                                                
                                                     Walk
 1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
 Doppelganger Medium Monstrosity, Neutral
 AC 14 Initiative +4 (14)
 HP 52 (8d8 + 16)
 Speed 30 ft.
     Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
                                                
                                            
                                                
                                                     before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     failure, the creature is deafened for 1 minute. 73–78 One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast lesser restoration or greater restoration
                                                
                                            
                                                
                                                     benefit of the mirror image spell. The images created sometimes move or speak of their own volition. 41–46 For the next 24 hours, certain wounds caused in the region attract spectral slivers of glass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     windows set in their walls. Each window bears the image of a knight in armor.
 Near the middle of the room, a short, gray-bearded man in black robes reclines on a gilded wooden throne with clawed feet
                                                
                                            
                                                
                                                    , psychic
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can
                                                
                                            
                                                
                                                     tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it. Whenever a creature
                                                
                                            
                                        





