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                        Returning 35 results for 'deafened instance are beast'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy1/Day Each
                                                
                                            
                                                
                                                    );{"diceNotation":"3d8", "rollType":"damage", "rollAction":"thunderclap", "rollDamageType":"Thunder"} Thunder damage, and the target has the Deafened condition until the end of its next turn.Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy1/Day Each
                                                
                                            
                                                
                                                    ", "rollType":"damage", "rollAction":"Thunderclap", "rollDamageType":"Thunder"} Thunder damage, and the target has the Deafened condition until the end of its next turn.Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     uses an action to reattach the arm.
15–16: “Who Turned Out the Lights?” The autognome’s head falls off and deactivates, causing the autognome to be blinded and deafened until
                                                
                                            
                                                
                                                     distinguish between species; if an autognome sees a group of adults battling a lunar dragon wyrmling, for instance, it would come to the wyrmling's defense.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Whenever the hydra takes 35 or more damage in a single turn, one of its heads dies. If all its heads die, the
                                                
                                            
                                                
                                                     lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
                                                
                                            
                                                
                                                     that point must make a DC 15 Constitution saving throw or take 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Thunderclap","rollDamageType":"thunder"} thunder damage and be deafened
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Heads. Polukranos has five heads. While it has more than one head, Polukranos has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious
                                                
                                            
                                                
                                                     the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     effects.
Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.Multiattack. Demogorgon makes two Tentacle attacks. He can replace one attack
                                                
                                            
                                                
                                                    ":"necrotic"} necrotic damage.
Cast a Spell (Costs 2 Actions). Demogorgon uses Spellcasting.Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of
                                                
                                            
                                        
                                                    Demogorgon
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     advantage on saving throws against being blinded, deafened, stunned, and knocked unconscious.Multiattack. Demogorgon makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +17;{"diceNotation":"1d20+17
                                                
                                            
                                                
                                                    "} necrotic damage.
Maddening Gaze. Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect.Prince of Demons, the Sibilant Beast, and Master of the
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
                                                
                                            
                                                
                                                     deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the
                                                
                                            
                                        
                                                    Beast Sense
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are blinded and deafened to your own surroundings.
                                                
                                            
                                                
                                                    You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to
                                                
                                            
                                        
                                                    Ancient Bronze Dragon
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back
                                                
                                            
                                                
                                                     damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
                                                
                                            
                                        
                                                    Adult Bronze Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
                                                
                                            
                                                
                                                     damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Beast Sense 2nd-level divination (ritual) Casting Time: 1 action Range: Touch Components: S Duration: Concentration, up to 1 hour You touch a willing beast. For the duration of the spell, you can use
                                                
                                            
                                                
                                                     gain the benefits of any special senses possessed by that creature, though you are blinded and deafened to your own surroundings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Bat Bat
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 − 1)
 Speed 5 ft., fly 30 ft.
   STR
  2 (−4)
 
  DEX
  15 (+2)
 
  CON
  8 (−1)
 
  INT
  2 (−4)
 
  WIS
  12 (+1
                                                
                                            
                                                
                                                    )
 
  CHA
  4 (−3)
Senses blindsight 60 ft., passive Perception 11
 Languages —
 Challenge 0 (10 XP)
 Echolocation. The bat can’t use its blindsight while deafened.
 Keen Hearing. The bat has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Giant Bat Giant Bat
 Large beast, unaligned
 Armor Class 13
 Hit Points 22 (4d10)
 Speed 10 ft., fly 60 ft.
   STR
  15 (+2)
 
  DEX
  16 (+3)
 
  CON
  11 (+0)
 
  INT
  2 (−4
                                                
                                            
                                                
                                                    )
 
  WIS
  12 (+1)
 
  CHA
  6 (−2)
Senses blindsight 60 ft., passive Perception 11
 Languages —
 Challenge 1/4 (50 XP)
 Echolocation. The bat can’t use its blindsight while deafened.
 Keen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Killer Whale Killer Whale
 Huge beast, unaligned
 Armor Class 12 (natural armor)
 Hit Points 90 (12d12 + 12)
 Speed 0 ft., swim 60 ft.
   STR
  19 (+4)
 
  DEX
  10 (+0)
 
  CON
  13 (+1
                                                
                                            
                                                
                                                     can’t use its blindsight while deafened.
 Hold Breath. The whale can hold its breath for 30 minutes.
 Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Invalid Spell Targets A spell specifies what a caster can target with it: any type of creature, a creature of a certain type (humanoid or beast, for instance), an object, an area, the caster, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Two-Headed Crocodile Two-Headed Crocodile
 Large beast, unaligned
 Armor Class 12 (natural armor)
 Hit Points 19 (3d10 + 3)
 Speed 20 ft., swim 30 ft.
   STR
 15 (+2)
 
  DEX
 10 (+0
                                                
                                            
                                                
                                                    -headed crocodile can hold its breath for 15 minutes.
 Two Heads. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . One who has a bear totem spirit, for instance, could still carry an eagle’s feather as a personal totem. Consider creating one or more personal totems for your character — objects that hold a
                                                
                                            
                                                
                                                     singlehandedly as a child 4 A small leather pouch holding three stones that represent your ancestors 5 A few small bones from the first beast you killed, tied together with colored wool 6 An egg-sized stone in the shape of your spirit animal that appeared one day in your belt pouch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     on the water, come to a stop, or careen out of control. Size Most ships are Large, Huge, or Gargantuan. A ship’s size category is determined by its length or width, whichever is longer. For instance
                                                
                                            
                                                
                                                     the following conditions: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, and unconscious.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    
  15 (+2)
 
  DEX
  14 (+2)
 
  CON
  12 (+1)
 
  INT
  1 (–5)
 
  WIS
  10 (+0)
 
  CHA
  2 (–4)
Condition Immunities blinded, deafened, exhaustion, prone
 Senses tremorsense 30 ft
                                                
                                            
                                                
                                                    . Any beast or humanoid within the area must succeed on a DC 11 Wisdom saving throw or be forced to use all its movement on its turns to get as close to the mantrap as possible. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Whale
 Gargantuan beast, unaligned
 Armor Class 13 (natural armor)
 Hit Points 189 (14d20 + 42)
 Speed 0 ft., swim 60 ft.
   STR
 26 (+8)
 
  DEX
 8 (−1)
 
  CON
 17 (+3)
 
  INT
 3 (−4
                                                
                                            
                                                
                                                    )
 
  WIS
 12 (+1)
 
  CHA
 5 (−3)
Senses blindsight 120 ft., passive Perception 11
 Languages —
 Challenge 8 (3,900 XP)
 Echolocation. The whale can’t use its blindsight while deafened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride  Acolyte of Nature At 1st level, you learn one druid cantrip of your
                                                
                                            
                                                
                                                     Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     druid/ barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor when you use natural
                                                
                                            
                                                
                                                     calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield. Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     battling a lunar dragon wyrmling, for instance, it would come to the wyrmling’s defense. Autognome
 Small Construct, Any Alignment
 Armor Class 16 (natural armor)
 Hit Points 39 (6d6 + 18)
 Speed 20
                                                
                                            
                                                
                                                     deafened until a creature uses an action to reattach the head, which reactivates it.
 17–20: “Have a Magical Day!” The autognome explodes and is destroyed. Each creature within 20 feet of the exploding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     hit with spell attacks):
 At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or
                                                
                                            
                                                
                                                     a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 10 (3d6) Thunder damage, and the target has the Deafened condition until the end of its next turn.
 Ancient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoin’s Gulch Quest, go to the “Dumathoin’s Gulch” section. Each location
                                                
                                            
                                                
                                                     cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    , deafened, exhaustion
 Senses blindsight 60 ft., passive Perception 13
 Languages Common, Sylvan
 Challenge 4 (1,100 XP)
 Amphibious. The kelpie can breathe air and water.
 Seaweed Shape. The
                                                
                                            
                                                
                                                     kelpie can use its action to reshape its body into the form of a humanoid or beast that is Small, Medium, or Large. Its statistics are otherwise unchanged. The disguise is convincing, unless the kelpie is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Charisma as the spellcasting ability (spell save DC 17, +10 to hit with spell attacks):
 At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit
                                                
                                            
                                                
                                                    .
 Thunderclap. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 10 (3d6) Thunder damage, and the target has the Deafened condition until the end of its next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Champion of Desolation rides a malevolent draconic beast with pale, leathery wings and emaciated skin; this mount uses the wyvern stat block, but it is an Undead instead of a Dragon. An eerie, hollow
                                                
                                            
                                                
                                                     Resistances cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    )
 
  WIS
 6(−2)
 
  CHA
 1(−5)
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
 Senses blindsight 60 ft., passive Perception 8
 Languages —
 Challenge 1/2 (100
                                                
                                            
                                                
                                                     Immunities poisoned
 Senses darkvision 120 ft., passive Perception 10
 Languages Abyssal, Common
 Challenge 1 (200 XP)
 Shapechanger. The quasit can use its action to polymorph into a beast form that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     with spell attacks):
 At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary
                                                
                                            
                                                
                                                    , each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 13 (3d8) Thunder damage, and the target has the Deafened condition until the end of its next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits
                                                
                                            
                                                
                                                     corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
                                                
                                            
                                                
                                                     has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
 Whenever the hydra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     table)   Far Realm Cysts*   d4 Encounter   1 1 gibbering mouther 2 1 grell 3 1d4 gricks 4 1 otyugh   Forests of Slaughter*   d4 Encounter   1 1d2 hook horrors 2 1d4 cockatrices 3 1 displacer beast 4 1
                                                
                                            
                                                
                                                     them claim it from a defeated monster or Thayan. For instance, if you’d like to give a character a magic weapon, you can change a weapon-using monster to account for the treasure. Thayans’ Potions
                                                
                                            
                                        





