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                        Returning 24 results for 'deafened instantly are both'.
                    
                
                        
                            
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                                        defend instant are both
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
                                                
                                            
                                                
                                                     have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     6 levels of exhaustion, it dies and instantly transforms into a living manes (see the Monster Manual) under the sibriex’s control. The transformation of the body can be undone only by a wish
                                                
                                            
                                                
                                                     back, granting it a flying speed of 30 feet.
31–35
The target’s ears tear free from its head and scurry away; the target is deafened.
36–40
Two of the target’s teeth
                                                
                                            
                                        
                                                    Divine Word
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     minutes
30 hit points or fewer: blinded, deafened, and stunned for 1 hour
20 hit points or fewer: killed instantly
Regardless of its current hit points, a celestial, an elemental, a fey, or a
                                                
                                            
                                                
                                                     Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
50 hit points or fewer: deafened for 1 minute
40 hit points or fewer: deafened and blinded for 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     hit points: 50 hit points or fewer: deafened for 1 minute 40 hit points or fewer: deafened and blinded for 10 minutes 30 hit points or fewer: blinded, deafened, and stunned for 1 hour 20 hit points
                                                
                                            
                                                
                                                     or fewer: killed instantly Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     hit points: 50 hit points or fewer: deafened for 1 minute 40 hit points or fewer: deafened and blinded for 10 minutes 30 hit points or fewer: blinded, deafened, and stunned for 1 hour 20 hit points
                                                
                                            
                                                
                                                     or fewer: killed instantly Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 Senses darkvision 120 ft., passive Perception 16
 Languages Thri-kreen, Ziklight
 Challenge 2 (450 XP
                                                
                                            
                                                
                                                     spelljamming helm it can see within 5 feet of itself and attunes to the helm instantly. If another creature is already attuned to the helm, that creature’s attunement to the helm ends when the horror’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     Perception +6
 Damage Immunities lightning, poison
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                     damage.
 Spelljamming Helm Interface. The horror attaches to a spelljamming helm it can see within 5 feet of itself and attunes to the helm instantly. If another creature is already attuned to the helm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     blinded, deafened
 Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
 Languages  —
 Challenge 8 (3,900 XP)
 Corpses. When first encountered, a corpse flower contains the
                                                
                                            
                                                
                                                     flower digests one humanoid corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested body remains. Any equipment on the corpse is expelled from the corpse flower in its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
  15 (+2) 
 
  CHA
  3 (-4)
Condition Immunities blinded, deafened, poisoned
 Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
 Languages —
 Challenge 8 (3,900 XP
                                                
                                            
                                                
                                                     corpse is wearing or carrying.
 Bonus Actions
 Digest. The corpse flower digests one corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested corpse remains. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Artifact, you have Immunity to the Blinded, Deafened, Petrified, and Stunned conditions.   Minor Detrimental Properties   1d100 Property   01–08 While attuned to the Artifact, you have Disadvantage on any
                                                
                                            
                                                
                                                     Artifact, you have the Deafened condition when you’re more than 10 feet away from it. 41–48 While attuned to the Artifact, you lose all sense of smell. 49–66 While you’re attuned to the Artifact, your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    ) 
 
  INT
  18 (+4) 
 
  WIS
  18 (+4) 
 
  CHA
  11 (+0)
Skills Perception +8
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned
                                                
                                            
                                                
                                                     a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
      Ability Score Mod Save 
    Int  20  +5  +11 
  Wis  17  +3  +9 
  Cha  20  +5  +5 
   
 Resistances Bludgeoning, Piercing, Slashing
 Immunities Necrotic, Poison, Psychic; Charmed, Deafened
                                                
                                            
                                                
                                                    
 Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
 Magic Resistance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
 Magic Resistance. The goristro has Advantage on saving throws against spells and other
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  1  −5  −5 
  Wis  6  −2  −2 
  Cha  2  −4  −4 
   
 Skills Stealth +2
 Resistances Acid, Cold, Fire
 Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
 Magic Resistance. The devil has Advantage on saving throws against spells
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  2  −4  −4 
  Wis  10  +0  +0 
  Cha  7  −2  −2 
   
 Skills Perception +6
 Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . 91–00 While attuned to the artifact, you can’t be blinded, deafened, petrified, or stunned.   Minor Detrimental Properties   d100 Property   01–05 While attuned to the artifact, you have disadvantage
                                                
                                            
                                                
                                                     attuned to the artifact, your appearance changes as the DM decides. 51–55 While attuned to the artifact, you are deafened when you are more than 10 feet away from it. 56–60 While attuned to the artifact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     instantly, reviving with all its Hit Points somewhere in the Nine Hells.
 Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.
 Magic Rope. The
                                                
                                            
                                                
                                                     Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
 Gear Battleaxe, Morningstar
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages Giant
 CR 4 (XP 1,100; PB +2)
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     exhaustion caused by it. Each failed save causes the target to gain another level of exhaustion. Once the target reaches 6 levels of exhaustion, it dies and instantly transforms into a living manes
                                                
                                            
                                                
                                                    , granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into short tusks. 41–45 The target’s skin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the target to suffer another level of exhaustion. Once the target reaches 6 levels of exhaustion, it dies and instantly transforms into a living abyssal wretch under the sibriex’s control. The
                                                
                                            
                                                
                                                     target’s back, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into tusks. 41–45
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      −4  −4 
  Dex  1  −5  −5 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  1  −5  −5 
  Wis  3  −4  −4 
  Cha  1  −5  −5 
   
 Immunities Blinded, Charmed, Deafened, Frightened
                                                
                                            
                                                
                                                     body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
 Magic Resistance. The vrock has Advantage on saving throws against spells and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
 Senses Darkvision 120 ft.; Passive Perception 15
 Languages None
 CR 1 (XP 200; PB +2)
 Actions
 Multiattack. The death dog makes two
                                                
                                            
                                                
                                                    
 Languages All; telepathy 120 ft.
 CR 10 (XP 5,900; PB +4)
 Traits
 Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Cha  1  −5  −5 
   
 Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
 Senses Blindsight 60 ft.; Passive Perception 8
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
                                                
                                            
                                                
                                                    ; PB +4)
 Traits
 Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Bonus +7
 Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the
                                                
                                            
                                                
                                                     cloud wisps. The scion instantly appears in the space the cradle occupied and uses the cradle’s initiative count.
 Flyby. The cradle doesn't provoke opportunity attacks when it flies out of an enemy’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    )
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
 Senses blindsight 60 ft. (blind beyond this radius),
passive Perception 8
 Languages —
 Challenge 2 (450 XP
                                                
                                            
                                                
                                                     14 Constitution saving throw if the medusa isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     failure, the creature is deafened for 1 minute. 73–78 One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast lesser restoration or greater restoration
                                                
                                            
                                                
                                                     minute. Each is 6 feet in diameter and floats 1 foot above the ground. One appears in an unoccupied space within 30 feet of the party. Any creature that moves through the disk instantly appears
                                                
                                            
                                        






