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Returning 34 results for 'deafened issue are blue'.
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Staff of Thunder and Lightning
Legacy
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Magic Items
Basic Rules (2014)
line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap. You can use an action to cause the staff to issue
damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.
Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap
Magic Items
Quests from the Infinite Staircase
don’t have the incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
staff skyward, producing a fearsome thunderclap. Each creature of your choice in a 30-foot-radius sphere centered on you must succeed on a DC 15 Constitution saving throw or have the deafened and frightened conditions until the end of your next turn.
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
are you following a proud family tradition? Where did you acquire your weapons and armor? They might have been military issue or family heirlooms, or perhaps you scrimped and saved for years to buy
Monsters
Mordenkainen Presents: Monsters of the Multiverse
The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10
The target’s eyes push out of its head at the end of stalks.
11–15
The
back, granting it a flying speed of 30 feet.
31–35
The target’s ears tear free from its head and scurry away; the target is deafened.
36–40
Two of the target’s teeth
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a simple
, general command, such as to fetch a key, stand watch, or stack some books. If you issue no commands, the servant does nothing other than defend itself against hostile creatures. Once given an order
Magic Items
Guildmasters’ Guide to Ravnica
hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the Dodge action and moves to avoid danger.
The creature exists for a duration
ceratok, a horned creature much like a rhinoceros (and with the same statistics). It remains in its ceratok form for 1 hour.
Izzet Keyrune (Rare). Formed of carved and polished red and blue stone, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
one. Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17
Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn’t deafened. Thunder and Lightning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
A Minor Issue Darmo Mazlu, a human boy, stands on a box and yells out the latest news to passersby, most of whom ignore him: A boy wrapped in heavy winter clothes shouts the news of the day as people
, Darmo tells them they can find the town speaker, Oarus Masthew, at the Blue Clam. The boy also has some information about the mine, including its location. He doesn’t know much about the history or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one. Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17
Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn’tdeafened. Thunder and Lightning
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
energy of one of Eberron’s planes of existence. Choose the plane when you build this facility. Empower: Manifest Charm. When you issue the Empower order to this facility, the facility’s hireling conducts
Charm (no action required) to end the Blinded, Deafened, Paralyzed, or Poisoned condition on yourself.
Dolurrh, the Realm of the Dead. When you use a spell slot to cast a spell from the Necromancy
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
it is within 60 feet of you and you don’t have the incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to
. Thunderclap. You point the staff skyward, producing a fearsome thunderclap. Each creature of your choice in a 30-foot-radius sphere centered on you must succeed on a DC 15 Constitution saving throw or have the deafened and frightened conditions until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, call the Noble Jewel—once the royal palace—their headquarters. Occasionally, Atash appears on the palace’s garden terrace to issue a proclamation, much like the rulers who preceded him. Ruz Bazaar
crystalline hive peppered with demiplanes of divine judgment. Inside lurk potent evils banished by Atash, such as Faasadi the Rotten, an adult blue dracolich, and the ageless Chesmare, a beholder who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
coated with demon ichor. Flesh Warping d100 Effect
01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10 The target’s eyes push out of its
, granting it a flying speed of 30 feet.
31–35 The target’s ears tear free from its head and scurry away; the target is deafened.
36–40 Two of the target’s teeth turn into tusks.
41–45
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
room requires purple-level security to enter and contains paperwork on all academy personnel. Orientation Task: Welcome Pack. Characters can visit reception to collect their cadet-issue welcome packs
from a thri-kreen named Sor’kur. Each pack includes the following gear: A red-level cadet uniform (plus spare), and a toiletry bag A 50 gp requisition voucher to spend at the academy stores A blue
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, and slashing damage from nonmagical attacks
Condition Immunities blinded, charmed, deafened, frightened, poisoned, stunned
Senses darkvision 240 ft., truesight 120 ft., passive Perception 36
), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head).
Black Dragon Head: Acid Breath (Costs 2 Actions). Tiamat exhales
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Squirt Bile.
Warp (Costs 2 Actions). The sibriex uses Warp Creature.
Flesh Warping d100 Effect 01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned
target’s back, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into tusks. 41–45
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
determine how the creature is transformed permanently. Flesh Warping d100 Effect 01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned. 06–10 The target’s
, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into short tusks. 41–45 The target’s skin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leather bag containing 25 gp 23. Champions’ Quarters The walls and floor of this room are tiled in deep blue, and the ceiling is light blue. In the center of the room is a table with a small bench
with ivory handles (200 gp) 340 sp scattered loosely inside the container A silver goblet (50 gp) with the insignia of Prince Monmurg—a spire rising against a blue ocean sky—pressed into the bottom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sparkly blue crystal orbs tilts up toward the display.
A panel on the starboard wall lies open, exposing a pulsing tendril of flesh embedded with crystal shards.
If it hasn’t been lured elsewhere
Rod. This 6-inch-long black metal rod has a button at the top. Using an action to press the button causes the rod to emit a chirp. Any creature within 30 feet of the rod that isn’t deafened and has an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
damage and is deafened for 1 minute. On a success, the creature takes half damage and isn’t deafened. Lightning. Lightning momentarily fills the chasm. Each creature in the chasm must make a DC 15
an uneven floor covered with toadstools. The toadstool caps are spotted white, purple, green, and blue. Some are as low and wide as forest ferns while others stand as tall as humans, their stems thick
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
moldy husks of devoured vegepygmies. Treasure. A character who searches the bones and succeeds on a DC 14 Intelligence (Investigation) check finds a violet key card. S2: Drop Tubes (Blue) A ten-foot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
welded shut from the outside and must be broken down. It has AC 19, 30 hit points, and immunity to poison and psychic damage. A blue slaad lurks on the other side of the doorway and attacks as soon as the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dutiful and dangerous grung warrior, dedicated to his king. Roark thinks all this goddess-summoning nonsense is distracting from the real issue at hand: defending Dungrunglung from the undead. Secretly
-skinned grung wildling; see the “Grungs of Dungrunglung” sidebar) and her assistants (six blue-skinned grungs) prepare for the Great Ritual by tending the phosphorescent fungi and scenting the water with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
the pool and succeeds on a DC 15 Wisdom (Perception) check realizes that seven of the smooth rocks are uncut gemstones: two garnets (10 gp each), two blue tourmalines (15 gp each), an amber (20 gp), a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, blue-domed repository of knowledge that serves as Sigil’s de facto welcome center. Sedan chair drivers, touts, and translators loiter nearby, hollering their services at pedestrians. Public notices and
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
locations have the Deafened condition while the siren blares. 7–9 One of the console’s functions is triggered accidentally. Roll 1d4 to determine which one: on a 1, Activate Loudspeaker; on a 2, Create
Sensor (in area S12); on a 3, Enable Flight; on a 4, Vent Gas. 10–12 A Hostile Blue Slaad, released from an extradimensional space, appears in an unoccupied space as close to the console as possible. It
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages —
Challenge 13 (10,000 XP
transparent crystal, a shiny steel helm embossed with lidless eyes, and a tiny blue rhomboid about the size of a piece of candy.
Treasure. Though most of the crystals piled in the corner are of no value
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words “To Kres — Fly high and stoop swift.” The ring is worth 25 gp. The finger upon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
wand blinks with blue and green light and is a failed experiment at combining a wand of fireballs and a wand of lightning. It functions as a wand of fireballs, except it has only two charges per day
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bedding. The pouch contains several shiny rocks as well as one blue quartz (5 gp), one hematite (5 gp), and one piece of obsidian (10 gp). One of the shiny rocks is actually a stone of good luck
sounds of metal striking metal long before they see what’s inside. Noise, light, and heat issue from this massive chamber. Runnels of lava flow from holes in the west wall into bronze troughs. Heat
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
failure, the creature is deafened for 1 minute. 73–78 One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast lesser restoration or greater restoration
harmless shower of sparks and sounds. 36–40 All fire in the region freezes into ice that gives off a blue light equal to the illumination it normally provides. In addition, the region radiates extreme
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bakers, and they are frozen in time. In addition to the large cake described below, characters can see platters of blue-frosted cupcakes and candied apples on sticks, bowls of sugar-glazed button
, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
saving throw or take 5 (1d10) thunder damage and be deafened until the end of its next turn. Regional Effects The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic. Once
tail. A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until its individual scales are barely visible. As a silver dragon






