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Returning 35 results for 'deafened issue are bring'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and
invulnerability
Teleport. The oinoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.Grim specters of death, oinoloths bring pestilence
Monsters
Mordenkainen Presents: Monsters of the Multiverse
next 24 hours.
Six Heads. The anathema has advantage on saves against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.Multiattack (Anathema Form Only). The anathema
.
Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire regions under their control.PoisonAcid
Magic Items
Quests from the Infinite Staircase
don’t have the incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
staff skyward, producing a fearsome thunderclap. Each creature of your choice in a 30-foot-radius sphere centered on you must succeed on a DC 15 Constitution saving throw or have the deafened and frightened conditions until the end of your next turn.
Monsters
Curse of Strahd
. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse
power of magical foresight. In the guise of Madam Eva, she uses this ability to help Strahd. She can send her Vistani out in their wagons to visit other worlds and bring adventurers to Strahd’s
Staff of Thunder and Lightning
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap. You can use an action to cause the staff to issue
damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.
Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Id Ascendant Stories about a comet crashing in the mountains (see “Tall Tales in Ten-Towns”) or a quest concerning a telepathic message (see “Distress Signal”) might bring adventurers to this
location, as might a character who has the Escaped Prisoner secret (see appendix B). Otherworldy creatures issue forth from a crashed illithid nautiloid
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a simple
, general command, such as to fetch a key, stand watch, or stack some books. If you issue no commands, the servant does nothing other than defend itself against hostile creatures. Once given an order
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
one. Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17
Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn’t deafened. Thunder and Lightning
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one. Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17
Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn’tdeafened. Thunder and Lightning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Way of Mercy Plague doctor—some looks never go out of style.
Tasha
Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering
physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy. Those who follow the Way of Mercy might be members of a religious order, administering to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
it is within 60 feet of you and you don’t have the incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to
. Thunderclap. You point the staff skyward, producing a fearsome thunderclap. Each creature of your choice in a 30-foot-radius sphere centered on you must succeed on a DC 15 Constitution saving throw or have the deafened and frightened conditions until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
, regardless of whether it takes three days or two. The characters can bring their horses along on the boat if they wish. The horses won’t like it, but they’ll manage.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
postpones their trip, uneasy about what their journey might bring. Occult Symbol Last night, a vandal defaced the temple with a strange symbol. Fazzir doesn’t recognize the symbol. He asks the party to
service:
Requisition Uniforms. Characters who pledge to defend the keep can requisition uniforms from Andrella free of charge. Give those players one Borderlands Tabard each.
Alejandro Pacheco A Rack of Standard-Issue Spears
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
region’s — prosperity. Naturally, not all of Saltmarsh’s residents feel the same way about the recent developments in and around their community, which is the key issue that affects their lives and
livelihood. Although the recent changes stand to bring new prosperity to the area, many locals don’t want to see their home changed. At the same time, as an undercurrent through all the goings-on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
issue, and to supplement their academic studies with some practical martial training. The other counselor, meanwhile, might offer several ordered, rational proposals for course selection, focus on the
students take as many as a third of their classes in other colleges, continuing the breadth of their first-year education and looking for places where the perspectives of other disciplines can bring
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
, regardless of whether it takes three days or two. The characters can bring their horses along on the boat if they wish. The horses won’t like it, but they’ll manage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Oinoloth Grim specters of death, oinoloths bring pestilence wherever they go. When armies recognize their awful forms, their mere appearance causes soldiers to break ranks and flee, lest they succumb
, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack (Anathema Form Only). The anathema makes two Claw attacks and one Flurry of Bites attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, dissolving living matter and various objects. If a black pudding is split by lightning or slashing attacks, it divides into two smaller, independent puddings. Various supernatural conditions might bring
Cha 1 −5 −5
Immunities Acid, Cold, Lightning, Slashing; Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses Blindsight 60 ft.; Passive Perception 8
Languages
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
issue from its furnace. The vehicle slows to a halt, and a winged silhouette jumps out and waves at you.
The infernal war machine Venatrix has room for four Medium or smaller creatures to ride inside
. While the Venatrix’s engine is on, the driver can use an action to propel the vehicle up to its speed (see the “Vehicle Statistics” section below) or bring the vehicle to a dead stop. While the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
giant has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. The giant is unarmed. As an action, it can
, the guards and assisting citizens bring down the stone giant with few casualties. If the characters are prisoners under escort when the giant attacks, the guards who engage the giant are their escort
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
identified these as an issue, don’t use them to create an unnerving atmosphere. Recognize the difference between creating a moody atmosphere and making it difficult for players to participate. Location If
and whisper during tense or conspiratorial moments. Allow yourself to sound uncertain, correct yourself, or pause as if you heard something outside. Ask players, “Are you sure?” Engaging with the suspenseful atmosphere you want to create helps bring it into being around you.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
defeat Aundairian champions.
Only time will tell if the Nine can bring us together as it once did, or if it will drive us further apart.
The Eldeen Reaches seceded from Aundair halfway through the
should be reuniting Aundair and the Eldeen Reaches, whether through diplomacy or force. Others consider Thaliost to be the pressing issue. And still others support Queen Aurala’s claim to the throne of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
out in their wagons to visit other worlds and bring adventurers to Strahd’s domain, in hopes that they will find a way to destroy the vampire or set Strahd free. For the Love of Strahd. The Dark Powers
targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
make sure everyone’s comfortable with how the game is developing, updating the group’s limits as needed. Shifting Limits. Encourage players to bring any additional limits to you, privately or in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
the group every few sessions to make sure everyone’s comfortable with how the game is developing, updating the group’s limits as needed. Shifting Limits. Encourage players to bring any additional
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oinoloth Grim specters of death, oinoloths bring pestilence wherever they go. To armies who recognize their awful forms, their mere appearance causes soldiers to break ranks and flee, lest they
5 feet of it. The target regains all its hit points. In addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the middle of Lake Galifar. Her scheme to bring the towers of Arcanix to the ground likewise seemed ended.
But yesterday, according to eyewitness reports, ir’Rannan was seen in the common room of
more powerful as well. There are three ways you can approach this issue: Mechanical Improvement. Use the guidelines in chapter 9 of the Dungeon Master’s Guide to add class levels or Hit Dice to the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fensirs Arash Radkia Two fensirs bring an offering of food to a hungry devourer that has outgrown her hut Long ago, a band of frost giants led trolls in a campaign to win Annam’s favor by conquering
by an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments. Fensir Devourer Huge Celestial
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who might be permanently harmed by any improprieties. They also believe there is no one of note nearby to hear these hotheaded youngsters issue their boasts and proclaim their schemes — I have more
. They consider themselves good landlords to the folk that farm their lands, and are sure to bring any threats to honest, hard-working commoners to the attention of both the Lord Warder and the Lords of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
modifier, and you end one condition from the following list affecting the target: blinded, deafened, paralyzed, petrified, or poisoned.
12 Tale of the Mind-Bender. You evoke an incomprehensible
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fallen angel. Fallen angels survive the fall. How many other souls did Zariel bring down with her? Zariel
Large fiend (devil), lawful evil
Armor Class 21 (natural armor)
Hit Points 580 (40d10
deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Teleport. Zariel magically teleports, along with any equipment she is wearing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to survive flourish only by culling the weak. Bond. Skerrin’s bond alternates between Anders and the Scarlet Brotherhood. He sees both as the best bets to bring order and security to the world. Flaw
issue. 20 Skerrin, growing bored and overconfident, assassinates a prominent member of a faction and tries to frame the Sea Princes for the deed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
effect you want to bring to bear in your game. The Korranberg
Chronicle
Cataclysm in Cyre!
A magical catastrophe of unknown origin engulfed the nation of Cyre yesterday, bringing a century of war to
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
something. If the characters push the issue, a successful DC 10 Charisma (Deception or Persuasion) check causes Squid to dish up information. Any Charisma (Intimidation) check inspires him to first
stand watch at the entrance. Seven more guards and three veterans do the same within the holes. On the day before an execution, friends and family of a prisoner are allowed into the holes to bring the






