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Returning 35 results for 'deal insight are burned'.
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Spells
Player’s Handbook
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using
Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon
Magic Items
Waterdeep: Dungeon of the Mad Mage
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
original victim’s memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victim’s past or find lore that otherwise
Monsters
The Book of Many Things
on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s
Monsters
The Book of Many Things
villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison
Monsters
The Book of Many Things
Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance
Monsters
The Book of Many Things
lair, creatures that aren’t members of the villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When
members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Necrotic, Radiant
Magic Items
Tasha’s Cauldron of Everything
telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
)
You deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this
Backgrounds
Sword Coast Adventurer's Guide
;Insight, PersuasionLanguages: Two of your choiceEquipment: A set of fine clothes and a pouch containing 5 gp
FEATURE: COURT FUNCTIONARY
Your knowledge of how bureaucracies function lets you
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
Backgrounds
Guildmasters’ Guide to Ravnica
member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.
Skill Proficiencies: Insight, Intimidation
Languages: Two of your
Traits
d8
Trait
1
I try never to let my judgment become clouded by emotion.
2
I have infinite patience with the dolts and boors I’m forced to deal with every day
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
during deal-making: If a devil attempts to deceive a character at the deal-making stage, the devil can make a Charisma (Deception) check opposed by the character’s Wisdom (Insight) check. If the
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the divination pool, which high-ranking yuan-ti use to seek magical insight for their far-reaching plots. The yuan-ti have avoided moving into the original chambers of the complex, fearing the
undead there. Instead, they have expanded the complex by excavating deeper into the cliff side. The yuan-ti capture and sacrifice those who visit the tomb of Diderius. They are not above cutting a deal to save themselves, however.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the divination pool, which high-ranking yuan-ti use to seek magical insight for their far-reaching plots. The yuan-ti have avoided moving into the original chambers of the complex, fearing the
undead there. Instead, they have expanded the complex by excavating deeper into the cliff side. The yuan-ti capture and sacrifice those who visit the tomb of Diderius. They are not above cutting a deal to save themselves, however.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice). Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice). Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
vicious ends. Tatenna. Bankers and landlords, the Tatennas track debts across the domain. They deal with every family except the Olzaniks, with whom they maintain a generations-old feud.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— the remains of burned candles. Lord Cassalanter sent Arn and Seffia on a mission to retrieve the Stone of Golorr from his family’s mausoleum. He also gave them secret orders to dispose of three other
fanatics do everything in their power to enable the devils to escape. Next Encounter If the characters deal with the cult fanatics, they can chase after the fleeing spined devils by running across rooftops. Proceed with encounter 5, “Rooftop Chase.”
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 20 Dexterity check. Shield of the Uven Rune Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its
to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adventurers and will do her utmost to help them deal with the myriad threats lurking in the jungle. Liara comes from an influential family in Baldur’s Gate and has held her post for the past three years
)
CON
15 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +4, Wis +4
Skills Athletics +5, Deception +5, Insight +4, Intimidation +5
Senses passive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
keeping it alive, but it knows it won’t survive long in their captivity. If the characters don’t attack it at once, Marquox proposes a deal. If they free it and help it rescue its companions, Marquox
guarantees the party safe passage through level 17. A successful DC 16 Wisdom (Insight) check reveals that the illithid has no intention of making good on its promise. If the githzerai zerths from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Nine Hells.
2 Convey a message or make an example of someone in the name of an archdevil.
3 Find someone who broke a deal with a devil.
4 Slay someone or steal something as part
Str 18 +4 +8
Dex 16 +3 +3
Con 18 +4 +4
Ability Score Mod Save
Int 13 +1 +5
Wis 14 +2 +6
Cha 16 +3 +7
Skills Deception +7, Insight +6
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Stone cursed possess a malevolent drive to slay
for the alchemy used to create these horrors, a faint echo of the original victim’s memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
)
CHA
19 (+4)
Saving Throws Int +5, Wis +4
Skills Deception +7, Insight +4, Perception +4
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
temporarily ally with Gideon to deal with the threat posed by the demon portal. Unfortunately, unless they can trick him completely, the undead priest won’t let the characters leave the cemetery
)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws Dex +4, Con +7, Wis +7
Skills Insight +7, Religion +6
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
she gains leverage (whether over the deal-maker or someone else). When a hag is presented with an unusual spell, a rare magic item, or a person who has a strange magical gift, she will sniff it, shake
can’t get her hands on it, she’ll value the offering highly. A visitor who offers a desirable item as a bribe or a gift is more likely to get a fair deal from the hag, or at least likely to suffer less
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A creature that touches a Qualith inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid that wants to understand a Qualith inscription
. A creature must be within 5 feet of the door to open it in this way. Creatures without the requisite tentacles and knowledge must deal with the lock by more conventional means, such as a knock spell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
heaped in another.
A great deal of wood has been sorted into one large mound of badly burned scraps. In the center of the ruins is an opening, and as you move nearer, you see a stone staircase
stones filled with burned and blackened rubble. As you approach the sooty stones, it is obvious someone has been sorting through the debris. Assorted oddments are piled inside the scorched square of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
(+0)
CHA
13 (+1)
Damage Resistances poison
Skills Deception +5, Insight +2, Investigation +5, Perception +4, Persuasion +3, Sleight of Hand +5, Stealth +7
Senses darkvision 120 ft
Resilience. The spy has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sneak Attack. Once per turn, the spy can deal an extra 7
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
center stage.” Ideal. “Trades are like people—uniquely beautiful if appreciated properly.” Bond. “Every deal is a promise, and I always keep my promises.” Flaw. “It’s okay if you lose, as long as I’m
winning.” Business Concerns Lady Dre was horrified by the attack, and she wants to make sure no other folk in the Rattle are in danger. Characters who succeed on a DC 12 Wisdom (Insight) check recognize






