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Returning 35 results for 'deal minute after'.
Magic Items
Dungeon Master’s Guide (2024)
One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or Piercing damage are affected. Applying
the oil takes 1 minute, after which the oil magically seeps into whatever it coats, turning the coated weapon into a Weapon, +3;+3 Weapon or the coated ammunition into Ammunition, +3;+3 Ammunition.
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.
Magic Items
Dungeon Master’s Guide (2024)
-75
When you hit with an attack roll using the Moonblade, you deal an extra 1d6 Force damage. Each time the weapon gains this property after the first, the extra damage increases by 1d6, to a maximum
minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can’t use this property again until you finish a Short or Long Rest.
96-99
Monsters
The Wild Beyond the Witchlight
bludgeoning damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Alagarthas can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet
his home in the Misty Forest and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to
Monsters
Tales from the Yawning Portal
, and illusions, as well as to resist being charmed or paralyzed.
Sneak Attack. Once per turn, the spy can deal an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Sneak Attack"} damage
shortsword attacks.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While enlarged, the spy is Large
Monsters
Waterdeep: Dragon Heist
him must succeed on a DC 13 Wisdom saving throw or be frightened of Ziraj for 1 minute. If a frightened enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw
creature that has a Strength of 18 or higher. The bow shoots oversized arrows that deal piercing damage equal to 2d6;{"diceNotation":"2d6","rollType":"roll"} + the wielder's Strength modifier. Its range is the same as an ordinary longbow.
Spells
Xanathar's Guide to Everything
deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.
As a bonus action on your turn, you can dismiss this spell and cause the
damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn’t blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.
Monsters
Tyranny of Dragons
, Rezmir can deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Dark Advantage"} damage when she hits with a weapon attack, provided Rezmir has advantage on the attack roll
, it can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on itself on a success.
Caustic Bolt
Magic Items
Tasha’s Cauldron of Everything
spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can
evocation spell you cast, you can use your reaction and expend 1 charge to deal an extra 2d6 force damage to the creature and knock the creature prone if it is Large or smaller.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Soul Feeding. The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim’s soul is
. Yet when the time came to honor his part of the compact, Maglubiyet reneged on the deal. In vengeance, the General of Gehenna created the soul-devouring barghests to devour goblinoid souls.
The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Each creature within 30 feet of him that isn’t a devil must succeed on a DC 22 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of
, he negotiates as quickly as he can, usually closing a deal with little cost to the summoner. However, once the deal has been fulfilled, Hutijin repays the interruption with death.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Magic Items
Tasha’s Cauldron of Everything
following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be
indifferent to you, unless you have damaged them. You also appear undead to all outward inspection and to spells used to determine the target’s status. The effect ends if you deal damage or force a creature to make a saving throw.
Monsters
Guildmasters’ Guide to Ravnica
Infusion. Jarad is surrounded by a cloud of spores. As a bonus action, he can cause the spores to deal 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Spore Infusion","rollDamageType
","rollAction":"Noxious Touch","rollDamageType":"poison"} poison damage, and the target must succeed on a DC 20 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at
Magic Items
Tyranny of Dragons
with this magic weapon. If you aren’t attuned to Hazirawn, you deal an extra 1d6 necrotic damage when you hit with it.
Increased Potency. While you are attuned to this weapon, its bonus on
regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on itself on a success.
Magic Items
Tasha’s Cauldron of Everything
1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your
melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
Magic Items
Waterdeep: Dungeon of the Mad Mage
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature he can see within 10 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become frightened of him for 1 minute. While frightened in this way, the target must take the Dash
Charisma saving throw or become charmed by Titivilus for 1 minute. The charmed target can repeat the saving throw if Titivilus deals any damage to it. A creature that succeeds on the saving throw is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
Monsters
The Book of Many Things
Intelligence saving throw or have the stunned condition for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary
villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison
Magic Items
Tasha’s Cauldron of Everything
pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
deal or try to steal from it. A morkoth knows every person and object in its collection.
A morkoth’s island has the qualities of a dreamscape. It holds a jumble of objects and creatures the
Monsters
Quests from the Infinite Staircase
save, the creature takes 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Slime Wave", "rollDamageType":"acid"} acid damage and has the poisoned condition for 1 minute. On a
.
Defiant Essence. When a creature casts a spell that targets Zargon or would deal damage to it, Zargon attempts to absorb the magic into its horn. The creature must make a DC 19 Charisma saving throw
Magic Items
The Book of Many Things
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
drawn. The precise location in the Feywild to which the fey crossing leads is determined by the DM.
Fiend. A powerful Fiend appears in a nearby unoccupied space and offers you a deal. The precise
Hobgoblin Captain
Legacy
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Monsters
Monster Manual (2014)
Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Martial Advantage"} damage to a creature it hits with a weapon attack
(1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin
Hobgoblin Warlord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Martial Advantage. Once per turn, the hobgoblin can deal an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Martial Advantage"} damage to a creature it hits with a weapon attack
: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the
magic-items
ancient forest archfey deep within your mind.
While wearing the mask, you gain a bonus to your damage rolls when you deal Fire damage determined by the mask’s rarity, and you can use the following
Within (Rare+). While you are burning, your weapon attacks deal an extra 2d4 Fire damage. You can take a Bonus Action to begin or stop burning.
Strange Sight (Rare+). You have Darkvision with a range
magic-items
When you drink this potion, you are filled with intense and violent vigor, gaining 3d8 Temporary Hit Points. For 1 minute, when one of your enemies dies within 30 feet of you, you can take a Reaction
to regain 1d8 Hit Points.
The base of this glass potion bottle is shaped like a skull, and the images of scythes run up its neck.
Heightened Potency. For 1 minute after drinking this potion, when
magic-items
ancient forest archfey deep within your mind.
While wearing the mask, you gain a bonus to your damage rolls when you deal Fire damage determined by the mask’s rarity, and you can use the following
Within (Rare+). While you are burning, your weapon attacks deal an extra 2d4 Fire damage. You can take a Bonus Action to begin or stop burning.
Strange Sight (Rare+). You have Darkvision with a range
Erinyes (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8);{"diceNotation":"3d8","rollType":"damage","rollAction":"Hellish Weapons","rollDamageType":"poison"} poison damage
summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.Parry. The erinyes adds 4 to its AC against one melee attack that would hit
Red Abishai
Legacy
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Monsters
Mordenkainen’s Tome of Foes
it must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
four of its allies within 60 feet of it that can see it. For 1 minute, each of those allies makes attack rolls with advantage and can't be frightened.
Power of the Dragon Queen. The abishai targets one
magic-items
+). When you hit a creature with the sword, it takes an extra 1d6 Necrotic damage.
Irresistible Hunger (Very Rare+). Necrotic damage you deal ignores Resistance.
Vampiric Charm (Very Rare+). You can
(Legendary). As a Magic;Magic action, you can touch the sword to the body of a Humanoid that has been dead for 1 minute or less. The creature must succeed on a DC 19 Charisma saving throw (as if it
magic-items
ancient forest archfey deep within your mind.
While wearing the mask, you gain a bonus to your damage rolls when you deal Fire damage determined by the mask’s rarity, and you can use the following
Within (Rare+). While you are burning, your weapon attacks deal an extra 2d4 Fire damage. You can take a Bonus Action to begin or stop burning.
Strange Sight (Rare+). You have Darkvision with a range
magic-items
+). When you hit a creature with the sword, it takes an extra 1d6 Necrotic damage.
Irresistible Hunger (Very Rare+). Necrotic damage you deal ignores Resistance.
Vampiric Charm (Very Rare+). You can cast
(Legendary). As a Magic action, you can touch the sword to the body of a Humanoid that has been dead for 1 minute or less. The creature must succeed on a DC 19 Charisma saving throw (as if it were
Monsters
Lost Laboratory of Kwalish
devil rolls a 20 on an attack roll with a claw, the target is decapitated. (At your option, the attack can instead deal an extra 6d8;{"diceNotation":"6d8","rollType":"damage","rollAction":"Shards of a
poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
magic-items
condition (ignoring a demon’s Immunity) for 1 minute. The Charmed condition ends if you or your allies deal damage to the target or force it to make a saving throw. Once a creature is Charmed in this
monsters
Biting Gift. If a creature willingly offers one of its teeth to the hag, the hag must accept it and has the Charmed condition for 24 hours, or until the creature or its allies deal damage to the hag
itself on a success. After 1 minute, it succeeds automatically. Success: Half damage only.Covetous and bedecked in stolen and gifted teeth, weasel hags are Fey creatures that sow nightmares and temptation