Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'dealing ignore are bring'.
Other Suggestions:
drawing ignore are being
dwelling ignore are being
daring ignore are being
drawing ignore are beings
dwelling ignore are beings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to drain. A gauth might employ creatures to bring it items that can provide it with sustenance.
When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed
. Gauths are less xenophobic than beholders, so they might form small clusters and work together, though theyâre just as likely to ignore each other entirely.
Monsters
The Book of Many Things
bring cosmic wrath upon the characters.The Rogueâs Lair
This villain resides in a place of power and safety, whether thatâs a hidden thievesâ guildhall or a lavish manse. The lair is
members of the villainâs organization deal poison damage while within 3 miles of the lair, they ignore the targetâs resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Necrotic, Radiant
Monsters
Curse of Strahd
","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Vladimir can grapple the target (escape DC 14) provided the target is Large or smaller.
+2 Greatsword. Melee Weapon Attack
Barovia would fade, allowing the spirits of Vladimir and his knights to enter the afterlife. Nevertheless, Vladimir would rather savor Strahd's torment than bring peace to his fallen order or peace
Monsters
Waterdeep: Dungeon of the Mad Mage
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountainâs magical
casting elder runes on them. Halasterâs gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Magic Items
Baldurâs Gate: Descent into Avernus
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
sword simply by grasping it. She couldnât bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.â
The warlord hissed in fury, and
master of these skills? Do you have ancestors in the Undying Court, and if so, whatâs your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.â
The warlord hissed in fury, and
master of these skills? Do you have ancestors in the Undying Court, and if so, whatâs your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home planeâs splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
Backgrounds
Baldurâs Gate: Descent into Avernus
cityâs larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.
Suggested Characteristics
Acolytes are shaped by their experience in temples
on me.
8
Iâve spent so long in the temple that I have little practical experience dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
society among my templeâs elite. Rough living grates on me.
8
Iâve spent so long in the temple that I have little practical experience dealing with people in the outside world
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dealing with the Soldiers If the characters confront the Dragon Army soldiers on the cliffs, the messenger attempts to retreat to the Dragon Army camp on her warhorse rather than aiding her allies
. With the Dragon Army soldiers gone, Cudgel is eager to ride out to meet her mercenaries. She plans to bring them back to a defensible position just north of the village. If the characters donât attack the Dragon Army soldiers on the cliffs, skip to the âPreparing for the Worstâ section.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic bolt of fire (+6 to hit) at a target it can perceive, dealing 16 (3d10) fire damage on a hit, but it canât attack any creature directly above it. Treat each ballista as a monster with a challenge
rating of 2 (450 XP). The ballistae canât perceive (and thus they ignore) creatures that keep to the easternmost 60-foot section of the hallway. Once they detect intruders, however, the ballistae
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
get into places their normal forms couldnât enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
tight spiral. This route is used regularly to bring supplies to Arauthatorâs minions, so the steps are clear and easy to climb. Supplies are carried down strapped to villagersâ backs, or lowered in
the kobolds who live in the caves. The ice toads likewise repulse him, though they also ignore him. The ice trolls terrify him, and he has awoken several times to find a troll hungrily peering at him
Backgrounds
Sword Coast Adventurer's Guide
dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Backgrounds
Guildmastersâ Guide to Ravnica
(though it might cause more problems than it solves when youâre dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
â leader, whom the outlaws call âGlasstaff,â and bring her any correspondence found in his quarters. The characters are wise to be cautious when dealing with Halia. She doesnât reveal that she wants to take
working to slowly bring Phandalin under her control, and she can become a valuable patron to the characters if they donât cross her. Haliaâs Job Offer If the characters ask about the Redbrands, Halia
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Amrik Unless the characters attack him at once, Amrik assumes theyâve come to him for a loan. He is more than happy to provide one, up to a limit of 150 gp (the amount currently carried
muscle he can bring to bear against anyone who defaults on a loan, and his familyâs influence extends beyond Baldurâs Gate. The characters might try to secure a loan, with or without the intention of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tight spiral. This route is used regularly to bring supplies to Arauthatorâs minions, so the steps are clear and easy to climb. Supplies are carried down strapped to villagersâ backs, or lowered in
kobolds who live in the caves. The ice toads likewise repulse him, though they also ignore him. The ice trolls terrify him, and he has awoken several times to find a troll hungrily peering at him from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Quests d6 Adventure Goal
1 Rob or defend a gambling parlor.
2 Destabilize or aid the government of the local polis.
3 Form or foil a heretical cult of Heliod to bring discord to
one of the necropoleis in expanding or dealing with various threats. Plots and schemes are Phenaxâs lifeblood, suggesting a complex, shifting campaign full of surprises and twists. For example, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hunters donât kill their prey, but merely track down creatures that have died near the grove. The hunters bring the remains of such creatures back to be reanimated by their sovereigns, until they are
their loyalty to Basidia. Loobamub redirects the spore servants and awakened zurkhwoods Phylo creates away from its circleâs territory. Loobamub is happy to enlist the partyâs aid in dealing with a few
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Bring It to an End The climactic ending of an adventure fulfills the promise of all that came before. The best climax is one the players see coming, so if a dragon is the mastermind behind all the
, forcing the adventurers to close the portal while dealing with a villain at the same time. 8 The dungeon begins to collapse while a villain attempts to escape in the chaos. 9 The adventurers must choose
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, dissolving living matter and various objects. If a black pudding is split by lightning or slashing attacks, it divides into two smaller, independent puddings. Various supernatural conditions might bring
pudding with a melee attack roll takes 4 (1d8) Acid damage. Nonmagical ammunition is destroyed immediately after hitting the pudding and dealing any damage. Any nonmagical weapon takes a cumulative â1
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if itâs not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmersâ fields. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if itâs not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmersâ fields. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
component steadings, but sometimes they live in a different part of the settlementâon the lower slopes of a mountain, for example. The Settlements table offers adventure hooks that might bring adventurers
has a peaceable attitude toward smaller folk to claim the throne. 5 Characters investigating a magical catastrophe discover that it engulfed a giantsâ settlement, and the giants need help dealing
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
need a group of players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every
running. There are times, though, when the design intent of a rule isnât clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. This column
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every contingency. If
, though, when the design intent of a rule isnât clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. It doesnât replace a DMâs adjudication
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Prophecy in a way that will bring them victory. Though the Lords of Dust are mighty enough on their own, they serve greater masters known as the overlords (see chapter 6). Unfathomably powerful fiends, the
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
against the griffon. Roll initiative. The characters can drive off the griffon by dealing damage to it or by succeeding on a DC 18 Charisma (Intimidation) check. If they donât drive it off, the griffon
anything except their search for a meal.
The termite mounds here are natural and arenât dangerous; the giant anteaters (use the giant badger stat block) ignore the characters unless disturbed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
soaks in water from the well; this provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source
two or more claws hit the same target, the troll rends the target, dealing an extra 2d6 slashing damage.
Treasure Trepsin keeps some items for himself. These include six ermine pelts (100 gp each
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source. If the characters investigate the
, the troll rends the target, dealing an extra 2d6 slashing damage.
Treasure Trepsin keeps some items for himself. These include six ermine pelts (100 gp each), three fox pelts (25 gp each), and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Scholar of Impossibilities Run this encounter when youâre ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
was meant to know with one interested character (see the âSecrets of Eternityâ section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the






