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                        Returning 35 results for 'dealing insist are best'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage
                                                
                                            
                                                
                                                    , gaunt folk have potent psionic powers and dwell, for the most part, on the Astral Plane. Among the best-known githyanki are the bellicose followers of the Lich Queen Vlaakith. They terrorize the Astral
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     damage.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently
                                                
                                            
                                                
                                                     contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ", "rollType":"damage", "rollAction":"Death Strike", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, Strahd can forgo dealing slashing damage; the target then has the grappled
                                                
                                            
                                                
                                                     amusing himself as best he can, terrorizing Baroviaâs people and savoring the fear and worship he commands.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksBite. Melee
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
                                                
                                            
                                                
                                                     honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
                                                
                                            
                                                
                                                     count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isnât directly harmful to the creature.
Imprisoning Force. The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
                                                
                                            
                                                
                                                    , and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
                                                
                                            
                                                
                                                     the best of its ability any command the dragon issues that isnât directly harmful to the creature.
Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist that visitors swear to never
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
                                                
                                            
                                                
                                                     forestâs children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
                                                
                                            
                                        
                                                    Gnome
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment
                                                
                                            
                                                
                                                     over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are âstuffyâ about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of afflictions and find the best solution. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as
                                                
                                            
                                                
                                                     hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     violence, then claim the best of their servantsâ spoils. Gnoll Pack Lord Medium Fiend, Chaotic Evil
 AC 15 Initiative +4 (14)
 HP 49 (9d8 + 9)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  16
                                                
                                            
                                                
                                                     after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     catching up to the dragon before it reaches Ten-Towns. The charactersâ best chance of destroying the dragon is to pick a settlement and wait for the dragon there. If the characters saw Xardorokâs battle
                                                
                                            
                                                
                                                     to incinerate people and structures alike. It then soars out of missile range until its breath weapon recharges. After dealing as much damage as it can from the air, the dragon lands and begins
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     (though it might cause more problems than it solves when youâre dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
                                                
                                            
                                                
                                                     best at everything in my legal training, and now I work with the person who was always just a little bit better.
6
A good friend was promoted into work they canât tell me about.
7
I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     death in the wilderness. In legends he often commands other nature deities, dealing out rewards and punishments to them as is fitting. Nature and its impartial fairness is central to the dogma of
                                                
                                            
                                                
                                                     Silvanusâs faith. His priests seek to know the total situation, to view the macrocosm; their viewpoint isnât confined to one personâs or one nationâs idea of what is best. The loss of a farming community to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     items found in the adventure. Because of their power and rarity, the items in this section (or at least those that arenât cursed) are best suited for characters in a high-magic campaign. Alternatively
                                                
                                            
                                                
                                                     Guide offers useful general guidelines for dealing with strange devices of the sort found in this adventure. If Kwalishâs notes canât be deciphered (or if the inventor doesnât show up when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Bring It to an End The climactic ending of an adventure fulfills the promise of all that came before. The best climax is one the players see coming, so if a dragon is the mastermind behind all the
                                                
                                            
                                                
                                                    , forcing the adventurers to close the portal while dealing with a villain at the same time. 8 The dungeon begins to collapse while a villain attempts to escape in the chaos. 9 The adventurers must choose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Southern Ward It is called the Southern Ward, not the South Ward. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a
                                                
                                            
                                                
                                                    , enjoy the best singers of Calishite music, and examine the most stunning works of dwarven crafting â but the first challenge is finding where these treats are housed. The Southern Ward has long been a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     seems most dramatic to you as DM, but here are some tips to help you choose the best moment.
 Storming the Castle Immediately. Aggressive players can assail the castle while itâs on the ground. In
                                                
                                            
                                                
                                                     addition to dealing with the castleâs defenses, they must also contend with reinforcements from Parnast. Such reinforcements include Captain Othelstan (see appendix D for statistics), one veteran, six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Lorindaâs Powers and Dominion Lorinda is a green hag of extreme age. In her true form, she carries her darling familyâthree grim dolls she calls Laveeda, Leticia, and Laoirse. When dealing with the
                                                
                                            
                                                
                                                     they love her best, remain watchful for those of weak faith, and offer seasonal sacrifices (see âViktal and the Titheâ). Motherâs Minders. Servants of Mother prove their faith through song, rustic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     dramatic to you as DM, but here are some tips to help you choose the best moment.
 Storming the Castle Immediately. Aggressive players can assail the castle while itâs on the ground. In addition to
                                                
                                            
                                                
                                                     dealing with the castleâs defenses, they must also contend with reinforcements from Parnast. Such reinforcements include Captain Othelstan, one veteran, six guards, and three dragonclaws. In addition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     representative of the temple. It can be expended to ask the temple for help in dealing with a specific problem, for general political or social support, or to reduce the cost of cleric spellcasting by 50
                                                
                                            
                                                
                                                     Charisma modifier (minimum of one unused favor). Complications. Temples can be labyrinths of political and social scheming. Even the best-intentioned sect can fall prone to rivalries. A character who serves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     many forces that insist on upsetting it. Some among the Circle of Eight counsel that sharing the lore collected in this volume is the first step to setting the Balance forever off its center. Others
                                                
                                            
                                                
                                                     creatures that many folk consider risible at best and dangerous only in passing. Perhaps the truths contained herein shall dispel such ignorant notions. Any creature of power can upset the Balance and is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
                                                
                                            
                                                
                                                     are always a good distraction. Rival beholders are the best one.
 â Volo
 Best of all, if ye can learn what schemes a beholder holds dearest, threaten those schemes. Its lured attention will at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     youâll be invited to raise a glass to the Griffon; if youâre dressed in white and gold, the colors of the Hippogriff, youâd best be prepared to defend yourself.
 If youâre new to Sharn, you might
                                                
                                            
                                                
                                                     is divided into eight regions for the race, each of which is represented by a different creature. If youâre going to spend time in Dura, itâs best that you know your mounts! The beasts of Upper Dura
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     inspiration to each character about once per session of play. Over time, you might want to award inspiration more or less often, at a rate that works best for your table. You might use the same rate for
                                                
                                            
                                                
                                                     person would avoid the nobleâs intrigues and the haunted house, but in film noir or horror, weâre not dealing with sensible people; weâre dealing with protagonists in a particular type of story. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Keeping Combat Moving Sometimes even the best-planned combat encounter can turn into a slog, where no oneâs moving and neither side is hitting or dealing much damage to the other. When that happens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     the ability to project radiant energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     young novice doing his best in a situation requiring a much older and more experienced cleric (use the acolyte statistics in the Monster Manual, but also give Glyphic the Stone Camouflage, Gnome
                                                
                                            
                                                
                                                     services (see âChanging Svirfneblin Attitudesâ earlier in this chapter), as certain svirfneblin ask for their help. If the characters leave the svirfneblin without providing them assistance in dealing with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     social encounter like this one is to imagine a scale from 1 to 10, with 1 representing the worst possible outcome and 10 the best. The characters start at 5, and as they progress through the scene
                                                
                                            
                                                
                                                     characters can gain leverage in the negotiations and get what they want or need. Use the 1-to-10 scale as a barometer for rating the overall success of the characters in dealing with the strange, intriguing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     running. There are times, though, when the design intent of a rule isnât clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. This column
                                                
                                            
                                                
                                                     whatâs on the page or what the designers intended, D&D is meant to be fun, and the DM is the ringmaster at each game table. The best DMs shape the game on the fly to bring the most delight to their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     this case, you can explain the allyâs capabilities to the players so that the party can best use the ally. Keep Allies Less Powerful Players can feel undervalued if an ally is outperforming their
                                                
                                            
                                                
                                                     joins their party, so long as the cleric focuses on healing! Similarly, you can give an ally abilities that bolster or otherwise support the characters without dealing damage on their own, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    , though, when the design intent of a rule isnât clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. It doesnât replace a DMâs adjudication
                                                
                                            
                                                
                                                     the designers intended, D&D is meant to be fun, and the DM is the ringmaster at each game table. The best DMs shape the game on the fly to bring the most delight to their players. Such DMs aim for RAF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Voice in the Dark After dealing with or avoiding the troglodytes, the adventurers can continue on toward the purple worm nursery. However, within six miles of the nursery they come across an
                                                
                                            
                                                
                                                     can be convinced to tell her story with a successful DC 12 Charisma (Persuasion) check. If the characters attack Hanne, she fights to the best of her ability. If the adventurers are friendly toward her, Hanne is willing to travel with them for safety.
                                                
                                            
                                        






