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                        Returning 6 results for 'dealing insist are breathy'.
                    
                
                        
                            
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                                        dealing insight are breathe
                                    
                                
                                    
                                        dealing inside are breath
                                    
                                
                                    
                                        dealing insight are breath
                                    
                                
                                    
                                        dealing inside are breathe
                                    
                                
                                    
                                        delving insight are breathy
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist that visitors swear to never
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
                                                
                                            
                                                
                                                     forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     the ability to project radiant energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     incessantly complain to, you’ll finally snap out of your obsession.
 If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I
                                                
                                            
                                                
                                                     VISITOR
 If the characters are stuck and need help dealing with the challenges of the Black Cabin, have a goliath werebear (see appendix C) arrive unexpectedly. This new arrival could be Oyaminartok
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     14 Intelligence (Investigation) check. The trap activates when more than 10 pounds of pressure is placed on the grate. Poisoned blades extend from grooves in the grate, dealing 14 (4d6) slashing
                                                
                                            
                                                
                                                     hit points or if the characters insist that they aren’t with the cult. Shanzezim’s Lore. If the characters talk to the marid and reassure Shanzezim they’re not part of the cult, Shanzezim offers the
                                                
                                            
                                        






