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Returning 29 results for 'dealing interact are boss'.
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Goblin
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Volo's Guide to Monsters
;t understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on other goblins with whips
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Boss Harkâs Cave This 10-foot-high cave contains Hark, the goblin boss, two female goblins (bodyguards) named Ratcha and Zukluk, and seven giant rats (Harkâs beloved pets). When the characters
clubs, two daggers, and six wooden shields. Harkâs Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about Red Larch while dealing with local troubles. To unearth interesting rumors and find directions to potential adventure sites, the characters must explore Red Larch and interact with the citizens. Red Larch is described in chapter 2. See the âTrouble in Red Larchâ entries for what the locals know.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters will interact with these NPCs throughout the adventure. Step 3. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Archpriest Behir Berserker Bulette Chimera Cyclops
Skeleton, Flaming Spirit Naga Tough Boss Treant Troll Yuan-ti Malison (Type 3) Key NPCs Name
Role
Stat Block
Location
Catacus Druidic elf elder who wants the dragon protected Archpriest
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
nefarious activity happening in an adventure, having the dragonâs minions mention the nature of their boss sets up the coming climactic encounter. Although the climax must hinge on the successes and
, forcing the adventurers to close the portal while dealing with a villain at the same time. 8 The dungeon begins to collapse while a villain attempts to escape in the chaos. 9 The adventurers must choose
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. While in Phandalin, the adventurers have the opportunity to interact with the townsfolk, possibly becoming involved in small-town dramas â including a mayoral election. Those events could have a
characters discover signs of recent rituals tapping into the power of the Far Realm â and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
waves in your direction as if telling you to remain where you are. âWhat a deal! Patience is a virtue! Canât keep the boss waiting!â He runs off into one of the trash structures.
Moments later he
, Mad Maggie tells the characters she needs to gather supplies for the ritual of memory unlocking. This gives the characters a chance to interact with the other members of Mad Maggieâs gang and maybe earn some good will with them as mentioned under their individual descriptions below.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
opportunities to meet, interact with, and rise in the esteem of Ramya, Arijani, and Reeva. As they do, highlight the monstrous nature of the three villains and that dealing with them involves hard choices
notes activities that increase or decrease a characterâs renown score. Intrigue and Horror. When dealing with Kalakeriâs factions, every option or choice has ramifications. Give the characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hope of escaping their plight. Outsiders who donât understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interact with mortal folk as if they were equalsâparticularly dragons who enjoy taking on Humanoid form. They might create a fellowship or collegial society and treat their companions with kindness and
these companions, who can become disillusioned when the dragonâs true nature is revealed. Crime Boss A dragon takes charge of a criminal enterprise, accumulating wealth through illegal activities that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
merchantâs stall, which is open for business. Their boss, Charm, is a darkling elder (see appendix C) who is presently visiting Bavlorna Blightstraw in her cottage. Charm travels around Prismeer in her
balloon, the harnessed cloud must be charged with electrical energy. This can be accomplished by dealing more than 20 lightning damage to the cloud from a single source, or by surrounding it with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might provide the next step in enacting the Grand Design. Strategic Principles Since mind flayers need to settle near a source of food, they must determine how best to interact with the humanoids they
intend to conquer. A colony usually adopts one of three approaches to dealing with its neighbors. Control. A colony that desperately needs to increase its population concentrates on capturing humanoids
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
nobility, because when you have interaction with a noble, you are at the same time dealing with oneâs entire family â as well as a network of business associates and allies. That situation can put you in a troublesome spot if you are unaware of the nobleâs connections. Waterdeep at Night
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
if its hunting companion is killed, or a mistreated toady might be eager to surrender and betray its boss in return for its life. You can use the Monster Relationships table to inspire such
DC 10 Wisdom saving throw. On a successful save, the creature either investigates or lays an ambush; on a failed save, it hides or fortifies its location. When dealing with a group of creatures, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Island Inhabitants d6 Inhabitants 1 3d10 winged kobolds and 10d10 kobolds 2 1 goblin boss and 8d10 goblins 3 1d6 berserkers and 5d10 tribal warriors 4 1 orc war chief, 2d10 orogs, and 5d10 orcs 5 4d10
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
narrow as 1 inch without expending extra movement to do so.
Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a
cumulative â1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches â5. The penalty can be removed by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In addition to dealing damage, a restraining trap also renders a creature unable to move. Making a subsequent successful Strength check (using the trapâs saving throw DC) or dealing damage against the
trapâs effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trapâs saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the door. (If the characters try to break through the door by dealing damage to it with a spell, go to âOpening the Doorâ below. The fight that immediately ensues will have the characters taking on
the room, nodding and moving his mouth as if speaking to unseen people. If the characters interact with the ghost, or after a few minutes of this one-sided silent conversation, it finally takes notice
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
polymorph the redcaps again unless they leave immediately. The pixies are unaccustomed to dealing with redcaps and donât know what else to do. If the characters approach the tree and do not appear
from the chariot by the jabberwock that frequents Zybilnaâs palace (see chapter 5). The owlbearâs harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
offer 10 gp or more to each of them, they walk away and leave their boss to his fate. Rasqel, who is indebted to bad people, fights to the death. If the situation looks grim for the adventurers
that Beshaba sends her favored souls out into the world as a focus for bad luck and calamity, and that dealing with a favored soul of the Lady of Misfortune is a risky situation. Interacting with such
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
People of Phandalin After the characters arrive in town and get involved in the mayoral debate (or donât), they can take the opportunity to interact with the townsfolk. With the destruction of
âRecent Events in Phandalinâ section can guide the NPCsâ responses to the charactersâ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
action to deal damage to someone whoâs moving, do I deny the target the rest of its movement? Dealing damage to a moving target doesnât halt its movement, unless the damage is accompanied by an ability
two weapons with two-weapon fighting, but that rule doesnât give you the ability to draw two weapons for free. On your turn, you can interact with one object for free, either during your move or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
seen his boss Ilmeth Waelvur disappear into a hidden tunnel in the back of the work yard. Heâs also seen other people sneak in after dark and follow Ilmeth to wherever they go, although everyone else
-dealing sort who knows almost nothing of the current mood and troubles in Red Larch, since heâs so rarely away from his forge. His wife Laefra, who orders metals via the merchants she deals with, hears
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
(rounded down). When calculating a monsterâs damage output, also account for special off-turn damage-dealing features, such as auras, reactions, legendary actions, or lair actions. For example, a
Increase the monsterâs effective per-round damage by 2. Reactive Marilith â Read Thoughts Doppelganger â Reckless Minotaur â Redirect Attack Goblin boss â Reel Roper â Regeneration Troll Increase the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
have decor matching a particular theme. Improvements can also be of a fantastic or magical nature, such as flickering magical torches or portraits that watch and interact with observers. The DM has
. The DM should limit damaging effects to dealing 10 damage to a single target (5 damage for a multitarget or area effect) per franchise rank. When a saving throw is required, a good DC is 12
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to interact with Bjornhild. The obvious course of action the characters can take is to wait until Bjornhild returns from her raid. As it turns out, the raid is more successful than anticipated; after
). If the characters kill two or more vultures, the others take to the sky and circle above the camp for the remainder of the test. After dealing with the vultures, the characters hear low sobs coming
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Steeltoes (see appendix B) is Xanatharâs fishkeeper. If he sees intruders and the beholder isnât present, Ott draws his dagger and stammers, âYou shouldnât be here! Stay back, or Iâll call the boss!â Ott
with Nihiloor, the mind flayer interrupts as they interact with Zaibon, entering from area X26 with an intellect devourer in its hands. If Zaibon is free of the chair, he tries to get as far away from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
music here a few days ago. The music and shifting shadows fade after a few more hours. The characters canât physically interact with the shadows, but a silence spell or similar effect causes the shadows
tridents and a greataxe, but these weapons are no longer present. B20: The Scar The wall in this alcove is knotted like scar tissue.
The mezzoloths who fled from their boss, the arcanaloth Ashripask (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters






