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Returning 35 results for 'dealing interested are burning'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
gruesome demon-slaying machines.
To replenish her legions, Zariel needs the souls of mortals to create lemure;lemures, which she can then promote to higher forms of devils. She is keenly interested in
:
Hellscape. The area within 9 miles of the lair is filled with screaming voices and the stench of burning meat.
Pyres. Once every 60 feet within 1 mile of the lair, 10-foot-high gouts of flame rise from the
Monsters
Princes of the Apocalypse
immediately after dealing damage to him.
Fire Form. Imix can enter a hostile creature’s space and stop there. He can move through a space as narrow as 1 inch without squeezing if fire could pass
be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
Equipment
an open flame or some other source of Fire damage, the oil ignites. The ignited oil burns for two rounds, dealing 2d4 Fire damage to any creature or object who comes in contact with it, and an
additional 2d4 Fire damage to any creature that ends its turn while in contact with it. An ignited creature can douse the flames by using an action.
After burning for two rounds, being doused, or remaining unlit for 1 minute, War Oil dries up and ceases to be slippery or flammable.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
and want to explore lands far from our cities.
7
I am interested in modern human culture, even as primitive as it is.
8
I await the day when we again conquer lands by force, as we did in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
them the orb. They just need to eliminate Nareen and leave the Harpers, Zhentarim, and anyone else interested in the orb blaming one another for dealing in bad faith. Map 6.8: YartarView Player Version
particular use for a fiery orb, so the thieves decided to sell it. Nareen put out the word that interested parties could submit their offers at the Wink and Kiss, a tavern in Yartar’s market square. However
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Uldrak Uldrak is a bitter creature who barely remembers his past. Long ago, he learned how to remove his curse, but the solution was so beyond him that he consigned himself to failure
. Now, he’s more interested in scrabbling to survive than trying to escape the Nine Hells. Uldrak’s empyrean heritage still lingers in his voice. He understands all languages, and when he speaks, he
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
frost, burning hands, or shield. The critical limitation of the wandslinger is a dependence on an arcane focus. A wandslinger must have an arcane focus—a wand, rod, staff, orb, or crystal—to perform
magic. Some wandslingers use different focuses for their various cantrips, such as a wand for fire bolt and a rod for burning hands, but wandslingers can use any arcane focus they get their hands on. As
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
routed from the island, the characters might gain unwanted attention from what remains of Netheril.
Mystara. The Minrothad Guilds are always interested in consolidating their power on the sea and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Lost Wyrmling When the characters have proven themselves trustworthy and competent by dealing with the zombies, the myconids, and the shipwreck, Runara decides it’s time to confide in them. She
explains that they’ll need it to access the observatory. RUNARA SAVES THE DAY!
Runara is a powerful dragon, but she is dedicated to the cause of peace. She’s not interested in fighting the battles
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lorinda’s Powers and Dominion Lorinda is a green hag of extreme age. In her true form, she carries her darling family—three grim dolls she calls Laveeda, Leticia, and Laoirse. When dealing with the
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the fantasy genre revolve around dealing with a dragon who has become too monstrous and putting an end to the danger the dragon poses to peoples and civilizations. Three basic goals can provide the
, perhaps burning farmland and devouring livestock, demanding tribute from a village, or holding captives for ransom. Alternatively, a dragon might have established a new lair in the remote wilderness
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
local leaders, they’re quickly directed to Catacus (see “Nature Lovers”), Javek and Vara Horn (see “Traditionalists”), or Ginder Nanik (see “Merchants”). If the characters are more interested in talking
to people on the street, they encounter merchants and traditionalists, but they might also find members of the Burning Circle (see “Nature Lovers” below). Each group’s general opinions align with its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If asked about a reward for dealing with the thieves, the sisters say they have little coin, but they can provide food and comfortable beds in exchange for the party’s help. They’ll even throw in a few
interested in following the suspicious tracks, the Shorard sisters suggest they visit Frozenfar Expeditions and secure a dogsled before setting out on their adventure. If the characters do so, they discover
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Northedge The Northedge residential area is the quietest quarter of Sharn. At first glance there’s little to attract adventurous sorts, unless someone is interested in purchasing top-quality real
crypts until their remains can be transported to Aerenal. Shae Lias, Upper Northedge Nightshade An apothecary dealing in exotic herbs and salves, Nightshade is also a tavern specializing in lightly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Bazelsteen Engine oil covers this horned devil, which constantly chews on a shard of smoking, red hot coal. Bazelsteen is more interested in machines than creatures and is willing to
fails by 5 or more, the character accidentally drags the bathysphere 2d10 feet across the river bottom, dealing 5 (2d4) bludgeoning damage to all creatures inside it. It takes three consecutive
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
different spell, choose a damage-dealing evocation or conjuration spell from the wizard spell list of up to 5th level. Then consult the Living Spell Customization table to see which stat block to customize
, based on the chosen spell’s level. Living Spell Customization Spell Level Stat Block to Customize 1–2 Living burning hands 3–4 Living lightning bolt 5 Living cloudkill Now make the following
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
running. There are times, though, when the design intent of a rule isn’t clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. This column
. RAI. Some of you are especially interested in knowing the intent behind a rule. That’s where RAI comes in: “rules as intended.” This approach is all about what the designers meant when they wrote
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
markings can be assigned additional meanings. Choose from a Hand. Many card games rely on dealing hands of cards. You can use hands to represent a limited set of options in a situation, such as possible
situations The rest of this chapter is devoted to examples of how you can use these properties of cards to enrich your D&D game. If you’re interested in further possibilities, the reference book that
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, though, when the design intent of a rule isn’t clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. It doesn’t replace a DM’s adjudication
you are especially interested in knowing the intent behind a rule. That’s where RAI comes in: “rules as intended.” This approach is all about what the designers meant when they wrote something. In a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
over who comes and goes. Given her role in the Blood War, Zariel is keenly interested in collecting souls from the greatest warriors on the Material Plane and securing their loyalty. She bargains hard
, and mortals end up worse for dealing with her, because she holds all the cards. A bargain with Zariel is eternal; there is little hope of wriggling out of it. However, she does expect the best from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Burning Dunes. He knows the jar is magical, but he hasn’t been able to sell it or even have it identified due to the increased presence of the Brightguard in the bazaar. With citizens being detained
thinks they‘re interested in buying contraband. Investigating the Shop. A character who inspects the goods piled in Emad’s shop and succeeds on a DC 18 Intelligence (Investigation) check notes that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
prefers diplomacy over violence when dealing with adventurers. If the characters seem interested in a truce, Shunn offers them 50 gp if they find the wererats that are troubling his gang and return
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
among the items available for purchase. If the characters seem interested in conducting a transaction, Trinket produces the unicorn horn and says, “Very hard to come by, unicorn horns, and one never
balloon, the harnessed cloud must be charged with electrical energy. This can be accomplished by dealing more than 20 lightning damage to the cloud from a single source, or by surrounding it with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Yan-C-Bin as well. Amarath and N’von wish to make contact with a cloud giant and have no interest in dealing with anyone else. If the characters get in the way, the cultists ignore them and call
urge him to help Yan-C-Bin “return the world to its primordial state, as it was at the dawn of history.” The cultists are hazy on how this can be achieved and more interested in a yes or no from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and champions. She speaks for Droaam, and is always interested in intrigues and plots. Sora Maenya is the commander of Droaam’s armies. It’s said that she can crush a giant with her bare hands, then eat
her answers are often cryptic, even when dealing with her sisters; she might give vital advice even to her enemies. There is little that can be hidden from Sora Teraza, but the question is always
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall prone. The DC is 8 + the wielder’s
spells:
Cantrips (at will): acid splash, light, mage hand, message, ray of frost
1st level (4 slots): burning hands, chromatic orb, sleep
2nd level (3 slots): invisibility, spider climb
3rd level (2 slots): blink, lightning bolt
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character classes, with their focus on dealing the most damage in the flashiest way possible. But in an Acquisitions Incorporated franchise, where property and real estate need protection as much as the
, but just knowing you’re there can help keep the noble or the business magnate across the table fully engaged. Because as long as you are there, they know they’re safe from having you burning their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Flame Gout. A bubble of gas spontaneously ignites, creating a burst of flame identical to a burning hands spell. The cone starts in the space of a random character and shoots in a random direction
. Lava Rain. At the start of a round, lava droplets form on the ceiling and fall in a 20-foot-diameter area, dealing 9 (2d8) fire damage to any creature that enters the area for the first time on a turn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mob, and the third (C) is heaping burning straw against a rear door. All these groups together would overwhelm 1st-level characters, but characters can devise a plan that gets them inside the temple by
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mob, and the third (C) is heaping burning straw against a rear door. All these groups together would overwhelm 1st-level characters, but characters can devise a plan that gets them inside the temple by
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to create lemures, which she can then promote to higher forms of devils. She is keenly interested in collecting souls from the greatest warriors on the Material Plane. She bargains hard, and there is
filled with screaming voices and the stench of burning meat. Pyres. Once every 60 feet within 1 mile of the lair, 10-foot-high gouts of flame rise from the ground. Any creature or object that touches the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
short and whose face bears the marks of a life lived outdoors. Eda is keenly interested in expanding Saltmarsh’s fishing industry, her sights set on a wild section of the coast where she hopes to
ever seen. The Traditionalists in Play The traditionalists simply want things to remain the same. If they had their way, the dwarves would go home, the guard would stick to dealing with monsters rather
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
most of his waking hours in here, attempting to decipher Thalivar’s coded research notes (see area H6). See “Dealing with Gallio Elibro” for advice on roleplaying the wizard if he’s present when the
journal (area H9) may be interested in raising Soapwort from the dead. If they have the mean to do so, the mysterious faerie agrees to help lay Thalivar’s ghost to rest. The old mage gladly listens to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra
flammable object, it starts burning.
Gray Ooze Medium Ooze, Unaligned
AC 9 Initiative −2 (13)
HP 22 (3d8 + 9)
Speed 10 ft., Climb 10 ft.
Mod Save
Str 12 +1 +1
Dex 6 −2 −2






