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Returning 35 results for 'dealing mystical allows'.
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Net
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
Proficiency with a net allows you to add your proficiency bonus to the attack roll for any attack you make with it.
A Large or smaller creature hit by a net is restrained until it is freed. A net
success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
When you use an action, bonus action, or reaction to
Monsters
Spelljammer: Adventures in Space
numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods
do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
Monsters
Spelljammer: Adventures in Space
psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the
. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use
Monsters
Spelljammer: Adventures in Space
visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with
their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the
Monsters
Spelljammer: Adventures in Space
, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven
star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside
Monsters
Spelljammer: Adventures in Space
eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
own laws.
Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eldritch Master At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid
with the Great Old One, holding scraps of spells that only your own burgeoning instability allows you to understand and cast.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
communing with the rock itself. His mystical connection to the Underdark allows him to find the safest, shortest route to the stone library.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archpriest By forging connections with divine beings and mastering mystical truths, archpriests become conduits for godly intentions and other supernatural forces. Their magic allows them to work
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eldritch Master At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid
with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events. A
the Player’s Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor)
I hear voices on the wind
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use
score increases by 1d4. Shore Leave Life aboard a ship is a constant wear on the crew. Spending time in port allows the crew to relax and regain its composure. If a crew’s quality score is 3 or lower, the score increases by 1 for each day the crew spends in port or ashore.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of
this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them? Elf Variants
The Valenar and Aereni are
your DM allows it, your elf character can forgo Elf Weapon Training and instead take the elf trait based on their culture:
An Aereni elf can choose one skill or tool proficiency. Your proficiency
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made
Monster Manual , not creature types or subtypes. Elemental Wild Shape allows you to transform into one of those creatures. Can a Circle of the Moon druid speak the languages it knows while in the form of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
soaks in water from the well; this provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source
two or more claws hit the same target, the troll rends the target, dealing an extra 2d6 slashing damage.
Treasure Trepsin keeps some items for himself. These include six ermine pelts (100 gp each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
by 10. If Garalel regains her senses, she apologizes profusely. She allows the characters to approach the pool and tells them how the members of the Six used its waters to determine the ideal location
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
markings can be assigned additional meanings. Choose from a Hand. Many card games rely on dealing hands of cards. You can use hands to represent a limited set of options in a situation, such as possible
drawn. Unusual Numbers. Using cards instead of dice allows you to choose from a set number of options that doesn’t correspond to the number of sides on a typical die or combination of dice, such as odd
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source. If the characters investigate the
, the troll rends the target, dealing an extra 2d6 slashing damage.
Treasure Trepsin keeps some items for himself. These include six ermine pelts (100 gp each), three fox pelts (25 gp each), and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have access to your syndicate’s “business” of dealing with contraband, such as poisons or narcotics. You don’t receive a discount on these goods, but you can always find someplace to purchase them
expensive items such as works of art and even magic items. In the case of magic items, this allows you to delegate the work of finding a buyer (a downtime activity described in the Dungeon Master’s Guide and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
climb up but not fly through. A much larger shaft above the rear chamber allows the dragon to fly directly in and out of the lair. Hoard Chamber. The bulk of the dragon’s hoard is stored in a
cheeky and quick-witted brass dragon who often serves as a messenger for Bahamut. Her heightened dragonsight allows her to transmit messages easily between worlds, so all her incarnations know nearly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. (Chaotic) 4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil) 5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral) 6 Self-Knowledge
background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the past in the course of the adventure. In general, let the world’s history be evident in the present situation. Instead of dealing with what happened in the past, an adventure should focus on
the characters with options allows the players to make choices that keep the adventure unpredictable. If drawing maps isn’t your strong suit, the Internet is a great place to look for adventure maps
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Yan-C-Bin as well. Amarath and N’von wish to make contact with a cloud giant and have no interest in dealing with anyone else. If the characters get in the way, the cultists ignore them and call
giant. Zephyros accepts whatever counsel the characters wish to offer. Unless the characters advise him to send away the cultists, Zephyros accepts the cultists’ gift and allows them to remain in his
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Bludgeoning damage. If the target is a Medium or smaller creature, the rug can give it the Grappled condition (escape DC 13) instead of dealing damage. Until the grapple ends, the target has the
CR 8 (XP 3,900; PB +3)
Traits
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
), dealing 13 (1d10 + 8) slashing damage on a hit, or 19 (2d10 + 8) slashing damage in her enlarged duergar form. Instead of Cold Breath, she breathes acid in a 60-foot-long, 5-foot-wide line. The breath
weapon deals acid damage instead of cold damage. She speaks Draconic, Dwarvish, and Terran. Stalagma is as miserable and conniving as any duergar. She raised the gorgon, and it allows no one except her to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might be compromised. So she addresses the problem by not dealing with it directly, but by trying to encourage her indolent followers to find purpose in meaningful activities that don’t involve plundering
no specific demands but allows each individual raider freedom of choice in what they bring back. Some might seek exotic spices and herbs, while others pillage to find scrolls or tomes of knowledge. As
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, invisibility, or some other magic, a beholder can lurk in the dark and shoot any creature it can see within the range of its darkvision. A dark room with a 120-foot ceiling allows it to use this tactic
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Documancer Contracts have mystical power. Break my contract and I’ll use your bones for my next quill. — Documancer’s warning Every great Acquisitions Incorporated quest begins with a contract from
needs. It also occasionally produces sticky notes printed with useful information and inspirational quotes from Head Office. Fluent in Boss Also at rank 2, your documancer training allows you to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
ever seen. The Traditionalists in Play The traditionalists simply want things to remain the same. If they had their way, the dwarves would go home, the guard would stick to dealing with monsters rather
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
character, and the character takes the Dodge action in combat until the player rejoins the group. This solution allows the other players to keep playing instead of letting one player stop the game
everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind: Rules Aren’t Physics. The rules of the game are meant to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gently sloping ramps lead up to it. The acoustics here are excellent. Barnacle-covered pillars of hewn rock rise to meet the vaulted ceiling, and a huge crystal window allows in light that casts beautiful
set of doors that open into the throne room. Dealing with Mirran and Nym The sisters end their performance when the characters appear. The guards quickly interpose themselves between the princesses
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1: Weapon Mastery Your training with weapons allows you to use the Mastery property of two kinds of weapons of
use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 2 1 1 1 20 +6 Archdruid 4 4 22 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting You have learned to cast spells through studying the mystical forces of nature. See “Spells” for the rules on spellcasting
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or