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                        Returning 35 results for 'death inherently are blows'.
                    
                
                        
                            
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                                        death inherently are bless
                                    
                                
                                    
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
Menacing Blows (1/Turn). Gunvald deals an extra 6 (1d12);{"diceNotation":"1d12","rollType":"roll
                                                
                                            
                                                
                                                    ","rollAction":"Menacing Blows"} damage when he hits a target with a weapon attack. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened until the start of Gunvald's next
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     end of their natural life spans seek an escape from death. They plumb the depths of their powerful connection to the elements and disperse themselves into nature, transforming into semiconscious storms
                                                
                                            
                                                
                                                     their banks; snow, dust, or sand forms deep drifts or dunes.
Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
Winds. High wind blows within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    L1. Entry Cave The cave mouth opens into darkness from which a breezes blows, carrying the faint odor of death. Inside is a natural cave, its floor and ceiling uneven. The passage leads to the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Dark Six 
 The Dark Six
 The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe it one you inherently believe in the other; the only question is whether you
                                                
                                            
                                                
                                                     Sovereigns represent values tied to civilization: Law, community, trade, industry, agriculture, honor in war. The Dark Six embody dangerous concepts: Death, chaos and change, the destructive powers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
                                                
                                            
                                                
                                                    , giving you these benefits. Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18â20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it. Heroic Rally. At
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death. Implements of Mercy 3rd-level Way
                                                
                                            
                                                
                                                     restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
                                                
                                            
                                                
                                                     missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
 The cityâs living residents include necromancers, corrupt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     fuels your rage allows you to shrug off fatal blows. While youâre raging, having 0 hit points doesnât knock you unconscious. You still must make death saving throws, and you suffer the normal effects
                                                
                                            
                                                
                                                     of the Gods 6th Fanatical Focus 10th Zealous Presence 14th Rage beyond Death  Divine Fury Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Storm Sorcery  Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
                                                
                                            
                                                
                                                     stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
                                                
                                            
                                                
                                                     each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesnât alter the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
                                                
                                            
                                                
                                                     strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isnât the end of life, but instead a change of state that sees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . The faint smell of death hangs in the air, and several vultures circle overhead.
 If Larmon is with the party, he explains that he grazes his sheep in a nearby vale, and he passed by this spot less
                                                
                                            
                                                
                                                    ), and one male human in a white robe with black feathers at the shoulders (an air cultist). All died from arrow wounds or crushing blows, and the earth cultists who won the battle buried the fallen on
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
                                                
                                            
                                                
                                                     serve similar roles but under threat of death.
URDS: WINGED KOBOLDS
Winged kobolds, known as urds, hatch seemingly at random from kobold eggs, even in a tribe that has no adult urds. Although
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
                                                
                                            
                                                
                                                     items, caged creatures, oddities, objects that hint of a magical purpose, preserved specimens, scraps of lore, and curiosities that have a supernatural origin but arenât inherently magical. For a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     lovers through unimaginable danger and save them from fates worse than death â which is more likely to involve a forced marriage to someone who doesnât love them than being eaten by an impossibly
                                                
                                            
                                                
                                                     these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant princeâs suite is the most opulent room in the palace. A pleasant breeze blows through large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Iroasâs Champions Iroasâs champions are his generals, through whom he can deliver death blows to his enemies. On a daily basis, Iroas serves the causes of justice and honor. The weak are to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     low in a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to
                                                
                                            
                                                
                                                     command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     low in a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to
                                                
                                            
                                                
                                                     command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle
                                                
                                            
                                                
                                                     command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rises or falls in the ordning as a consequence. A giant isnât judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
                                                
                                            
                                                
                                                    
 black â sort
 bravery â prakt
 cloud giant â skyejotun
 cow â kue
 chieftain â forer
 danger â fare
 death â dod
 dwarf â dverg
 enemy â uven
 elf â alv
 evil/unholy/dishonorable â maug
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , Skabatha, is cursed to forget the first creature she sees when she wakes each morning. In the event of Endelynâs death, she wants this secret to be known, so Endelyn wrote it on a scrap of invisible
                                                
                                            
                                                
                                                     paper and placed it atop the highest shelf in the library. The paper becomes visible and blows off the shelf if Endelyn dies, which can happen only during an eclipse. If the characters enter this room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
                                                
                                            
                                                
                                                     in accordance with Iymrithâs counsel, are responsible for both Neriâs death and Hekatonâs disappearance. Mirran and Nym got their revenge against Neri by plotting â with Iymrithâs help â to have her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     village sits in a sheltered spot near the center of the iceberg. When the wind blows â which is most of the time â snow whips off the surrounding drifts and surrounds the settlement in a swirling
                                                
                                            
                                                
                                                    . If the characters ask about Arauthator or other dragons, the shaman claims a dragon known as Old White Death was killed a year ago by frost giants. She describes the heap of whale and seal bones on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     allow her to bear his true heir. If Gunvald were to learn the truth, he would put Ulkora to death. Gunvald Halraggson
 Medium humanoid (human), neutral
 Armor Class 13 (hide armor, shield)
 Hit
                                                
                                            
                                                
                                                    
 Senses passive Perception 10
 Languages Common
 Challenge 5 (1,800 XP)
 Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
 Menacing Blows (1/Turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     village sits in a sheltered spot near the center of the iceberg. When the wind blowsâwhich is most of the timeâsnow whips off the surrounding drifts and surrounds the settlement in a swirling shroud
                                                
                                            
                                                
                                                     area. If the characters ask about Arauthator or other dragons, the shaman claims a dragon known as Old White Death was killed a year ago by frost giants. She describes the heap of whale and seal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Howling Caves Locations N1. Entrance A subterranean wind blows north, up the tunnel, carrying distant screams from the south.
 The north end of the tunnel forms the bottom of a widening shaft that
                                                
                                            
                                                
                                                    . Breathless Cave Giant spiders are seized in death among dead cave lizards, giant bats, a carrion crawler, and a female drow decked in fine chain mail, with ruby-pommeled knives at her hips. No injuries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , Eliander keeps it to the death. Honor is his life, and treachery earns his wrath. Flaw. Eliander is stubborn to a fault. Once he sets his mind to a belief or a course of action, little can dissuade him
                                                
                                            
                                                
                                                     near Saltmarsh are indicative of more valuable stones deeper in the rock. She was once a fearsome warrior, and sheâs not above delivering a few well-placed blows to ensure her orders are followed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Storm Giant Quintessent To forestall the inevitable, some storm giants approaching the end of their natural life spans seek an escape from death. They plumb the depths of their powerful connection to
                                                
                                            
                                                
                                                     the lair. Winds. High wind blows within 1 mile of the lair, making it impossible to light a fire unless the location where the fire is lit is protected from the wind. If the giant dies, the lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     carried me from the inferno, so shall I rise from death to defend my riches.
 Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
                                                
                                            
                                                
                                                     statue returns to its original north-facing position and stops revolving. When this happens, read: The fires go out, though smoke still hangs in the air. A warm wind blows through the hall, carrying the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     revels in danger and decay. Pentar has come to blows with Harmonium patrols on many occasions. She toys with the idea of aligning with the Hands of Havoc, hoping to toss a spark into the mass of dry
                                                
                                            
                                                
                                                     one individual leads the Hands of Havoc. To confuse enforcers, the mantle of factol is passed between members. Whenever it seems the factionâs leader is on the verge of arrest or death, another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     through the doorway, read: Beyond the door is a wide foyer that leads into a circular room. On the south wall of this hall is a jade death mask affixed at chest height.
 Taking up the middle of the
                                                
                                            
                                                
                                                    .â
 The surface of the crystal cylinder is cold to the touch and impervious to all blows. The enclosure has no visible gaps. A gap appears in the wall if someone who has proficiency with thieves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     units heaped with furs and packed with bottles of wine, stoppered jugs, and casks of mead. Snowy wind blows in through a pillared opening in the south wall that leads to a balcony with no railing. Jarl
                                                
                                            
                                                
                                                     ladder are 5 feet apart. The giants and the wolves fight to the death. If Nilraun is here, he casts spells from behind the throne until his life is at risk, then he flees (see âDevelopmentâ). Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
                                                
                                            
                                                
                                                     death. If the creature is unaware of the podâs effects or does not wish to be affected, it can resist the effect by succeeding on a DC 16 Constitution saving throw. Otherwise, it is considered to be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     completed her transformation into a lichen lich, she had no more need of it. At the back of the cave lurks a strange bundle of white poison ivy with a single bulbous eye in the center (use the death tyrant
                                                
                                            
                                                
                                                     (use the death knight stat block). White Vines. If one or more characters enter this cave, the white vines clinging to the walls quiver as the purple flowers open wide and spread their sweet scent. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     hippogriff One tiger One axe beak One allosaurus Two death dogs Two panthers One giant vulture One owlbear One polar bear The death dogs and the giant vulture are evil, and the giant vulture can
                                                
                                            
                                                
                                                     Gunslingers. The drow take cover behind the walls that divide this area as they shoot. They fight to the death to keep intruders from reaching area J27. J24. Cleaning Supplies These closets hold mops
                                                
                                            
                                        






