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Returning 5 results for 'death injure are both'.
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Kobold
Legacy
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Species
Volo's Guide to Monsters
needles all over the floor â petty, vengeful acts that humiliate, injure, or anger the gnomes, but not so much that the gnomes want to hunt down and kill the kobolds. Because of the kobolds&rsquo
serve similar roles but under threat of death.
URDS: WINGED KOBOLDS
Winged kobolds, known as urds, hatch seemingly at random from kobold eggs, even in a tribe that has no adult urds. Although
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, all its answers support Awaâs story from the âDeath in the Minesâ section. Multiple Paths. Awa wasnât sure which of the southern tunnels he fled through. Characters who search the area and succeed on
follow any other tunnel, they reach a dead end after 10 minutes and have a 50 percent chance of encountering two aurumvoraxes gnawing on a seam of gold ore. These aurumvoraxes fight to the death and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
with the characters unless they surrender, give her all of their treasure, and throw their arms and armor in the lake. If the characters seriously injure her, Nightscale might bargain to buy time so
she can later move her hoard. Only when she is near death does she abandon her treasure. 53. Nightscaleâs Hoard When the characters come into view of the island for the first time, read: A short
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and use it to put the dragon back to sleep. They are convinced that the dragonâs death would spell catastrophe for the region, as people would plunder the gardensâthe source of the regionâs magic
that the characters must coat their weapons in the concoction and injure the dragon with those weapons until he retreats to his lair and enters a magical slumber. (The dragon retreats when he has taken
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fight. They attack anyone they donât recognize, not caring if they injure or kill new recruits. K15. Chapel The keepâs chapel contains plain wooden pews facing a large altar at the west end of the room
commands. If a fight breaks out here, Drosnin defends the chapel to the death. Once she falls, any surviving reavers retreat to area K14 or K16 to raise the alarm. K16. Great Hall The great hall becomes a






