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Returning 35 results for 'death inspire are boat'.
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death inspire are body
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Monsters
Quests from the Infinite Staircase
see the attacker and be wielding a melee weapon.Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their
, death, and the seasons. Each member bears a small tattoo of a sickle on the inside of their left wrist.
Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bluish hue of a person who has frozen to death. The hagâs hair is white, and the hag is emaciated, with pale eyes surrounded by bruise-colored flesh. A bheur hag carries a twisted gray wooden
inspire horror. When near a recently slain foe, the hag may forgo an attack to feed on the corpse. The sight of this butchery is enough to terrify most witnesses.Cold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
Monsters
Fizban's Treasury of Dragons
the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and
by Undead, sometimes keeping them in their hoards as curios.
Creating a Topaz Dragon
Use the Topaz Dragon Personality Traits and Topaz Dragon Ideals tables to inspire your portrayal of distinctive
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragonsâ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmlings&rsquo
are particularly intrigued by Undead, sometimes keeping them in their hoards as curios.
Creating a Topaz Dragon
Use the Topaz Dragon Personality Traits and Topaz Dragon Ideals tables to inspire your
Monsters
Fizban's Treasury of Dragons
immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.
Sapphire
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goalâdestroying the ancient sapphire dragon who defeated
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragonsâ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz
to inspire your portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek
Monsters
Fizban's Treasury of Dragons
beings and their creations are ultimately doomed to death and decomposition, and the dragonsâ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
Topaz Dragon Ideals tables to inspire your portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait
Species
Van Richtenâs Guide to Ravenloft
Death isnât always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that theyâve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the dreams that inspire them. Its horrors donât feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
Backgrounds
Ghosts of Saltmarsh
, you can automatically find a safe route to land a boat on shore, provided such a route exists.
HARDSHIP ENDURED
Hardship in your past has forged you into an unstoppable living weapon. This
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
Backgrounds
Baldurâs Gate: Descent into Avernus
disguise with animalistic or monstrous characteristics, meant to inspire fear
FEATURE: DUAL PERSONALITIES
Most of your fellow adventurers and the world know you as your persona. Those who
I am exceptional. I do this because no one else can, and no one can stop me.
6
I do everything for those who were taken from me.
d6
Flaw
1
I am callous about death. It
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
Travel to the Shrine The Bronze Shrine is forty miles north of Leilon on the shore of the Sword Coast. The characters can access the shrine by boat or by land. The characters can reach the shrine
without incident, but if they travel along the coast, they may see the death knight-dreadnaught during their journey (see âDeath Knight-Dreadnaughtâ).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Plan The council reasons that the smugglers on the vessel are, as yet, unaware of the capture or death of their land-based colleagues, and a return visit by them might well be expected. Since the
boarding. Once the characters accept the undertaking, the council puts a small fishing boat at their disposal and provides them with any reasonable amount of nonmagical equipment that they feel they
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
tribe to the death.
2
Every serious choice I make must be decided by signs or omens from the gods.
3
I carry the teeth of a great warrior. They inspire me to commit great deeds in battle
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Zealot Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots â warriors who channel their rage into powerful displays of
divine power. A variety of gods across the worlds of D&D inspire their followers to embrace this path. Tempus from the Forgotten Realms and Hextor and Erythnul of Greyhawk are all prime examples. In
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Clever Beast When a roll on the Lake Events table indicates that the lake monster takes an interest in the characters, read: Ripples disrupt the surface of the lake, causing your boat to bob from
Events table indicates another encounter with the creature. The plesiosaurus prefers to dine on fish, not people. Characters knocked into the lake are more likely to freeze to death or sink to the bottom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. We All Float Down Here A dead grimlock in a forlorn passageway is evidence of danger on the underground river. 11a. False Boat Tethered to the mouth of a narrow cave at water level is what
appears to be an intact wooden rowboat that can hold up to four characters and their equipment. The boat and its tether are, in fact, a Large mimic with 67 (9d10 + 18) hit points. The mimic adheres to any
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Vigila Forest Towering black deciduous trees pierce the canopy of Falkovniaâs dense, whispering forests. Called âsentries of death,â these trees inspire grim stories suggesting that their wood is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Specter Spirit of Wrath and Servant of Death Habitat: Underdark, Urban; Treasure: None Aaron J. riley Specters are loath to attack a cleric surrounded by divine light Specters are bodiless, life
. Specters seek creatures and locations that exude evil and feed on the suffering they inspire. Roll on or choose a result from the Specter Haunts table to inspire where a specter lurks. Specter Haunts
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
enough of a premise to launch an adventure. A brewing war between two small nations, the death of a leader and the accession of a new one, a migration of dangerous monsters, the appearance of a comet
away in a dungeon.â Browsing the magic items in chapter 7 can inspire you to create a simple adventure seed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
from the Death Dog Malady Symptoms table to inspire symptoms spread by a death dogâs bite. These symptoms are cosmetic and donât alter the effects of the death dogâs Bite action. The symptoms vanish
Death Dog Two-Headed Spreader of Disease Habitat: Desert; Treasure: None Daren Bader ...and his sorrows will stalk your land like hungry dogs until the seas turn to sand and the sun burns to cinders
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Campaigns The Mortuaryâs size and the multiversal scope of its operations make it well suited to longer adventures, especially those surrounding life, death, and the planes. Use this section
many planar portals, the Path of Graves connects
the Mortuary to places of death across the multiverse The Path of Graves is a hub of portals to and from morbid sites across the planes. Characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cultists Doomsayers and Fanatics Habitat: Any; Treasure: Individual, Relics Aurore Folny A death cultist and his followers summon Orcus, Demon Lord of Undeath Cultists use magic and extreme measures
Cultist Agendas table to inspire what a cultist seeks to achieve. Cultist Agendas 1d6 The Cultist Strives To... 1 Bring about the end of a dominant order, an age, or the world. 2 Burn away the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether youâre building a single
campaign. It includes tables to help you craft dragon personalities, as well as discussions of dragon aging, reproduction, and death; dragonsâ relationship to undeath and religion; and draconic shape
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summerâs blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
-Powered Constructs. A scarecrow is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a scarecrow to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
edge of the castle yard leads down to the boat basin and landing. Carved into the bluff is a 20-foot-long staircase. Random Encounters. Characters lingering in the castle yard are likely to encounter
blocks the castleâs water gate (area K11). It only takes one person to operate the capstan, but lowering the chain to allow a boat to pass requires a character to use three actions cranking. Treasure
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to communicate with the outside world. Shortly before the charactersâ arrival, someone killed all the falcons by feeding them poisoned meat. Getting off the Island. The monks have a small boat they
woman named Veen. Ronnom is the son of Ishyllia Daamos, a knight who was a frequent guest at the monastery before her death. Recently it has come to light that Ronnom is a wanted man whose crimes
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
. They couldnât agree if what they saw was a boat or a beached whale, but they agreed it stank. (If the characters investigate the site, see âDeath Knight-Dreadnaughtâ for more information.)
3 âA
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with Amanisha, the effects of Jijibishaâs wall of fire spell spring up, separating as many characters from their boat as possible. Read the following description: A woman with tattered, ancient robes and
has disadvantage on ability checks and attack rolls until she regains it. She fights to the death. A character who succeeds on a DC 20 Intelligence (History) check has heard of Jijibisha Manivarshi and can confirm that she was favored to win the Shankha Trials the year Manivarsha was destroyed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Banshee Wailing Harbinger of Death Habitat: Any; Treasure: Relics Heralds of doom and plagues on the living, banshees are spirits obsessed by unresolved bitterness or sorrow. These storied phantoms
beautyânatural or otherwiseârisk returning as a banshee.
All manner of torments might give rise to a banshee. Roll on or choose a result from the Banshee Sorrows table to inspire how a bansheeâs
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
this matter, simpler is better!
-Fizban
Use the Bronze Dragon Personality Traits and Bronze Dragon Ideals tables to inspire your portrayal of distinctive bronze dragon characters, and use the Bronze
strategy. A quick death in combat is its own kind of courtesy.
6 I trust my gut. Iâd rather act on incomplete information than be hamstrung by indecision.
7 Iâm fascinated by other species
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Chapter 5: Adventure Environments Many D&D adventures revolve around a dungeon setting. Dungeons in D&D include great halls and tombs, subterranean monster lairs, labyrinths riddled with death traps
, takes many forms, and urban settings arenât always the safe havens they seem to be. This chapter provides an overview of these three environments plus a few unusual environments, taking you through the process of creating an adventure location, with plenty of random tables to inspire you.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
) Orc Bonds d6 Bond 1 I will defend my tribe to the death. 2 Every serious choice I make must be decided by signs or omens from the gods. 3 I carry the teeth of a great warrior. They inspire me to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on the seawater, the abbeyâs clerics create enough water for their drinking, cooking, washing, and gardening needs. The survivors have no boat and no means of building one. The islandâs few stunted
the skeletons to launch a boat (they are unaware of the path made by the pirates). The survivors keep a low profile. They stay close to the ruins of the abbey and keep out of sight of passing boats






