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                        Returning 35 results for 'death intense are blur'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     slots): blur, detect thoughts, misty step, shatter
3rd level (3 slots): counterspell, dispel magic, fireball, haste
4th level (3 slots): blight, greater invisibility
5th level (3 slots): animate objects
                                                
                                            
                                                
                                                    , Bigby's hand, scrying
6th level (1 slot): chain lightning, globe of invulnerability
7th level (1 slot): finger of death, forcecage
8th level (1 slot): incendiary cloud, power word stun
9th level (1
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     2)
3
color spray
4
faerie fire
5
fog cloud
6
thunderwave
2nd-Level Spells
d6
Spell
1
blur
2
gust of wind
3
heat metal
4
Melf's
                                                
                                            
                                                
                                                     acid arrow
5
scorching ray
6
shatter
3rd-Level Spells
d6
Spell
1
fear
2
feign death
3
fireball
4
gaseous form
5
sleet storm
6
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
                                                
                                            
                                                
                                                    , polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ): blur, flaming sphere
3rd level (1 slot): fireball
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it
                                                
                                            
                                                
                                                     death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and
                                                
                                            
                                                
                                                     their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who donât
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creations are ultimately doomed to death and decomposition, and the dragonsâ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmlings&rsquo
                                                
                                            
                                                
                                                     conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Actions). A sudden loud ringing noise, painfully intense, erupts from the hollow dragonâs frame. Each creature within 10 feet of the hollow dragon must make a DC 19 Constitution saving throw, taking
                                                
                                            
                                                
                                                     powerful is their drive that their bodies reconstitute if destroyed.
When they fulfill their purpose, most hollow dragons embrace the death they have staved off for so long. But others seek new tasks to sustain themselvesâor cling to undeath out of sheer stubbornness or habit.Poison, RadiantNecrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creations are ultimately doomed to death and decomposition, and the dragonsâ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz
                                                
                                            
                                                
                                                     come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     beings and their creations are ultimately doomed to death and decomposition, and the dragonsâ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
                                                
                                            
                                                
                                                    .
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
                                                
                                            
                                        
                                                    Steam Mephit (Summoner Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Death Burst","rollDamageType":"fire"} fire damage.
Innate Spellcasting.(1/Day). The mephit can innately cast blur, requiring no material components. Its innate
                                                
                                            
                                                
                                                    Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8);{"diceNotation":"1d8
                                                
                                            
                                        
                                                    Steam Mephit
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Death Burst","rollDamageType":"fire"} fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate
                                                
                                            
                                                
                                                    Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8);{"diceNotation":"1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Blindness/Deafness
 Blur
 Cloud of Daggers
 Crown of Madness
 Darkness
 
  Darkvision
 Detect Thoughts
 Enhance Ability
 Enlarge/Reduce
 Gust of Wind
 Hold Person
Invisibility
 Knock
                                                
                                            
                                                
                                                       Arcane Gate
 Chain Lightning
 Circle of Death
 
  Disintegrate
 Eyebite
 Globe of Invulnerability
Mass Suggestion
 Move Earth
 
  Sunbeam
 True Seeing
7th Level   Delayed Blast Fireball
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Cloud
 Jump
 Mage Armor
 Magic Missile
 Shield
 Silent Image
 Sleep
 Thunderwave
 2nd Level
 Alter Self
 Blindness/Deafness
 Blur
 Darkness
 Darkvision
 Detect Thoughts
 Enhance Ability
                                                
                                            
                                                
                                                    
 6th Level
 Chain Lightning
 Circle of Death
 Disintegrate
 Eyebite
 Globe of Invulnerability
 Mass Suggestion
 Move Earth
 Sunbeam
 True Seeing
 7th Level
 Delayed Blast Fireball
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Challenge 1/4 (50 XP)
 Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire
                                                
                                            
                                                
                                                     damage.
 Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
 Actions
 Claws. Melee Weapon Attack: +2 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
                                                
                                            
                                                
                                                    )
 Innate Spellcasting. The eblisâs innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
 1/day each: blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Aging and Death Most elves donât age outwardly as other humanoids do. The skin of adults remains smooth, their hair does not gray, and their bones do not ache. Even the oldest elves look similar in
                                                
                                            
                                                
                                                     that itâs time to get oneâs affairs in order. How much time an elfâs body has left is never certain. Whether hours or years, the period is marked by both intense joy and great sadness. Most mortal elves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Servant
 2nd Level
 Alter Self
 Arcane Lock
 Blindness/Deafness
 Blur
 Continual Flame
 Darkness
 Darkvision
 Detect Thoughts
 Enlarge/Reduce
 Flaming Sphere
 Gentle Repose
 Gust of Wind
                                                
                                            
                                                
                                                    
 Telekinesis
 Teleportation Circle
 Wall of Force
 Wall of Stone
 6th Level
 Chain Lightning
 Circle of Death
 Contingency
 Create Undead
 Disintegrate
 Eyebite
 Flesh to Stone
 Globe of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , they relish every opportunity to set flammable things alight, delighting in igniting paper, wooden structures, and explosives. Magmins are dangerous even in death, since they explode when theyâre
                                                
                                            
                                                
                                                     other realms. Theyâre attracted to places of intense heat, such as volcanoes and rivers of magma. If they canât find such favored conditions, magmins eagerly burn structures or start wildfires to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    .
 The characters must contend with Princess Ebonmire and Prince Livid (see the âRoyal Oozesâ sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
                                                
                                            
                                                
                                                    , identify, jump, Tashaâs hideous laughter, unseen servant
 2nd level: alter self, blur, crown of madness, gust of wind, invisibility, knock, magic weapon, phantasmal force, spider climb
 3rd level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Last War  For hundreds of years, the continent of Khorvaire was united under the kingdom of Galifar. This peace came to an end with the death of King Jarot in 894 YK, just over a century ago
                                                
                                            
                                                
                                                     alliances, with years of stalemate interspersed with periods of intense battles. This grueling conflict left deep scars on the land and the people, but there was worse to come. On 20 Olarune 994 YK, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     â Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath
                                                
                                            
                                                
                                                     Evocation â Circle of Death Necromancy M Disintegrate Transmutation â Eyebite Necromancy C Flesh to Stone Transmutation C Globe of Invulnerability Abjuration C Mass Suggestion Enchantment â Move Earth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     â Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath
                                                
                                            
                                                
                                                     Evocation â Circle of Death Necromancy M Disintegrate Transmutation â Eyebite Necromancy C Flesh to Stone Transmutation C Globe of Invulnerability Abjuration C Mass Suggestion Enchantment â Move Earth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     spells prepared: Cantrips (at will): fire bolt, mage hand, prestidigitation 1st level (4 slots): detect magic, magic missile, shield 2nd level (3 slots): blur, detect thoughts, misty step, shatter 3rd
                                                
                                            
                                                
                                                     lightning, globe of invulnerability 7th level (1 slot): finger of death, forcecage 8th level (1 slot): incendiary cloud, power word stun 9th level (1 slot): power word kill Deactivating or destroying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     School Special   Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration â Augury Divination R, M Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C
                                                
                                            
                                                
                                                     Divination C, M Counterspell Abjuration â Dispel Magic Abjuration â Fear Illusion C Feign Death Necromancy R Fireball Evocation â Fly Transmutation C Gaseous Form Transmutation C Glyph of Warding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     curse gave quicklings their amazing speed but also accelerated their passage through life â no quickling lives longer than fifteen years. They race themselves to death, and scheme as fast as they run
                                                
                                            
                                                
                                                     seems blindingly fast, vanishing into an indistinct blur as it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     next to its own reflection. This mirror falsely predicts the viewerâs death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
                                                
                                            
                                                
                                                     the first time on a turn takes 2 (1d4) fire damage. Black Mirror. A creature that looks into the black mirror sees its reflection blur and then reappear in ancient garb as if depicting a previous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of the Dead. The Mark of Death. Illmarrow is a fiefdom on the isle of Farlnenâhome to a community of elves exiled from Aerenal, who have practiced necromancy for centuries. But Lady Illmarrowâs roots
                                                
                                            
                                                
                                                     extend far beyond her island domain. Long ago, it was revealed that the elven line of Volâa house that practiced the art of necromancy and bore the Dragonmark of Deathâwas engaged in secret blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Last War For hundreds of years the continent of Khorvaire was united under the Kingdom of Galifar. This came to an end with the death of King Jarot in 894 YK, just over a century ago. Conflict
                                                
                                            
                                                
                                                    , with years of stalemate interspersed with periods of intense conflict. This grueling conflict left deep scars on the land and the people, but there was worse to come. On Olarune 20, 994 YK the nation of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    /Deafness Transmutation â Blur Illusion C Continual Flame Evocation M Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation
                                                
                                            
                                                
                                                     of Force Evocation C Wall of Stone Evocation C   Level 6 Wizard Spells   Spell School Special   Chain Lightning Evocation â Circle of Death Necromancy M Contingency Abjuration M Create Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
                                                
                                            
                                                
                                                     as it sees a creature leave area K4 or K5, the death knight moves to intercept and slay the escapees. K4: Fountain of Blood Stagnant blood fills the basin of an old fountain at the center of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     blur or invisibility, and causing opponents using magical flight to plummet to the ground. The cone is wide enough that the beholder can usually redirect it toward any particular creature trying to
                                                
                                            
                                                
                                                     tough fighter is going to have second thoughts after taking damage from a disintegration ray, an enervation ray, and a death ray. A beholder can shift its targets after its first or second rays. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     for you. Hexblade Expanded Spells  Spell Level Spells   1st shield, wrathful smite 2nd blur, branding smite 3rd blink, elemental weapon 4th phantasmal killer, staggering smite 5th banishing smite
                                                
                                            
                                                
                                                     incapacitated. When you apply the curse in this way, you donât regain hit points from the death of the previously cursed creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , and it has an intense hatred of other spectators. If two spectators encounter one another, they almost always fight to the death. Freed from Service. When a spectator has fulfilled its service, it is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     changed dramatically. Motivated by his growing fear of death, Bak Mei became obsessed with living an unending life. He began collecting texts on the subject, consulting with practitioners of the
                                                
                                            
                                                
                                                     Tigress is a powerfully built woman whose body has been honed by intense physical training. She is rugged in appearance, with jet-black hair, hazel eyes, and a long, thin scar running across her right cheek
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     eyes regard you with intense interest.
 âStep forward, heroes,â the queen says. âWord of your exploits has brought solace to my ears in these troubled times, and I am honored that youâve answered my
                                                
                                            
                                                
                                                     Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I wonât stand for it.
 âMy spies infiltrated Nulb, a village near the temple, and stole a record book from
                                                
                                            
                                        






