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                        Returning 35 results for 'death intentions are blast'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     following spells, requiring no material components:
At will: alter self, detect magic, eldritch blast (at 11th level), false life, levitate (self only), mage armor (self only)
1/day each: circle of
                                                
                                            
                                                
                                                     death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level)Multiattack. The witch makes two attacks: one with its longsword and one with its shortsword.
Longsword. Melee
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area
                                                
                                            
                                                
                                                     must succeed on a DC 17 Intelligence saving throw or take 31 (4d12 + 5);{"diceNotation":"4d12+5", "rollType":"damage", "rollAction":"Mind Blast", "rollDamageType":"psychic"} psychic damage and be
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Constitution saving throws to maintain concentration.Multiattack. Sul Khatesh makes four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit
                                                
                                            
                                                
                                                    ","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 15 (1d10 + 10);{"diceNotation":"1d10+10","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force"} force damage.
Magic Staff
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Returned’s intentions or sincerity are made with disadvantage.Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one
                                                
                                            
                                                
                                                     Bolt","rollDamageType":"necrotic"} necrotic damage.Although the dead typically recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ", "rollAction":"Arcane Bolt", "rollDamageType":"force"} force damage.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. The alhoon magically emits psychic
                                                
                                            
                                                
                                                     energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType":"damage", "rollAction":"Mind Blast
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     frozen statues with a touch or blast enemies with frigid wind. Achieving vengeance is not always enough to grant these creatures rest; often, their hatred and loathing of the living is sufficient to
                                                
                                            
                                                
                                                     keep them roaming the wilds for years after their murderers are slain.
A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold. It carries the marks of its death on its body: a
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Returned’s intentions or sincerity are made with disadvantage.Multiattack. The Returned makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
                                                
                                            
                                                
                                                     (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.Even death and the loss of their identities can’t erase the rage that inspires
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
                                                
                                            
                                                
                                                     attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
                                                
                                            
                                                
                                                     her to explode and die. A mephit that dies in this way does not use its Death Burst. Instead, each creature within 10 feet of the exploding mephit must succeed on a DC 21 Dexterity saving throw, taking
                                                
                                            
                                        
                                                    Mind Flayer Lich (Illithilich)
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power
                                                
                                            
                                                
                                                     target by extracting and devouring its brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. The lich magically emits psychic energy in a 60-foot cone
                                                
                                            
                                        
                                                    Warlock of the Fiend
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     life, levitate (self only), mage armor (self only), silent image
1/day each: feeblemind, finger of death, plane shift
Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting ability is
                                                
                                            
                                                
                                                     long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots
                                                
                                            
                                        
                                                    Yuan-ti Nightmare Speaker
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     transformed. If it dies, it stays in its current form.
Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10);{"diceNotation":"3d10
                                                
                                            
                                                
                                                    ","rollType":"damage","rollAction":"Death Fangs","rollDamageType":"necrotic"} necrotic damage to the target.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti’s innate spellcasting ability is
                                                
                                            
                                        
                                                    Star Spawn Larva Mage
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day
                                                
                                            
                                                
                                                    : circle of death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
                                                
                                            
                                                
                                                     about your character’s intentions unless you’re deliberately aiming for inscrutable or mysterious. 
You might say, “Snapper makes the noise of a hammer slowly and rhythmically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Damage and Healing Injury and the risk of death are constant companions of those who explore fantasy gaming worlds. The thrust of a sword, a well-placed arrow, or a blast of flame from a fireball spell all have the potential to damage, or even kill, the hardiest of creatures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Damage and Healing Injury and the risk of death are constant companions of those who explore fantasy gaming worlds. The thrust of a sword, a well-placed arrow, or a blast of flame from a fireball spell all have the potential to damage, or even kill, the hardiest of creatures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Warlock Spells  Cantrips (0 Level)
 Chill Touch
 Eldritch Blast
 Mage Hand
 Minor Illusion
 Poison Spray
 Prestidigitation
 True Strike
 1st Level
 Charm Person
 Comprehend Languages
                                                
                                            
                                                
                                                    
 Vampiric Touch
 4th Level
 Banishment
 Blight
 Dimension Door
 Hallucinatory Terrain
 5th Level
 Contact Other Plane
 Dream
 Hold Monster
 Scrying
 6th Level
 Circle of Death
 Conjure Fey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Warlock Spells Cantrips (0 Level)   Blade Ward
 Chill Touch
 Eldritch Blast
 
  Friends
 Mage Hand
Minor Illusion
 Poison Spray
 
  Prestidigitation
 True Strike
1st Level   Armor of
                                                
                                            
                                                
                                                       Banishment
 
  Blight
Dimension Door
 
  Hallucinatory Terrain
5th Level   Contact Other Plane
 
  Dream
Hold Monster
 
  Scrying
6th Level   Arcane Gate
 Circle of Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Death from the Deep Landgrave’s Folly is where Sgothgah has hidden the growing kraken, in the pit at the bottom of the flooded, ruined temple. The two aboleths that tried to attack the site did well
                                                
                                            
                                                
                                                    . One wants to enslave it, and the other argues it must be destroyed. Neither of them understands the juvenile kraken’s intentions or suspects that a party of determined adventurers is about to interrupt their plans.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 6th Level
 Chain Lightning
 Circle of Death
 Disintegrate
 Eyebite
 Globe of Invulnerability
 Mass Suggestion
 Move Earth
 Sunbeam
 True Seeing
 7th Level
 Delayed Blast Fireball
                                                
                                            
                                                
                                                    
 Etherealness
 Finger of Death
 Fire Storm
 Plane Shift
 Prismatic Spray
 Reverse Gravity
 Teleport
 8th Level
 Dominate Monster
 Earthquake
 Incendiary Cloud
 Power Word Stun
 Sunburst
 9th Level
 Gate
 Meteor Swarm
 Power Word Kill
 Time Stop
 Wish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                       Arcane Gate
 Chain Lightning
 Circle of Death
 
  Disintegrate
 Eyebite
 Globe of Invulnerability
Mass Suggestion
 Move Earth
 
  Sunbeam
 True Seeing
7th Level   Delayed Blast Fireball
                                                
                                            
                                                
                                                    
 Etherealness
 
  Finger of Death
 Fire Storm
Plane Shift
 Prismatic Spray
 
  Reverse Gravity
 Teleport
8th Level   Dominate Monster
 Earthquake
 
  Incendiary Cloud
Power Word Stun
 
  Sunburst
9th Level   Gate
 Meteor Swarm
 
  Power Word Kill
Time Stop
 
  Wish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     death of their society and regain Cynidicea’s past glory. However, cooperation between the groups is rare and frequently devolves into altercations. Guardians of Gorm The Guardians of Gorm are
                                                
                                            
                                                
                                                     sincerity and never speak their true intentions, advancing their goals through deceit and treachery. Mages wear silver masks of a smiling, round-faced boy—the face of Usamigaras—along with silvery robes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     chapter 5) to destroy another town in the Dessarin Valley. The cultists taunt the party with their intentions, hoping to lure the characters into rushing to stop them, thus being caught in the destruction
                                                
                                            
                                                
                                                     cultists are also under orders to make sure they catch the characters in the blast, so if they are intercepted away from town, they still try to set off the orb (see chapter 7).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     drums from its oar deck. The death knight dreadnaught can perceive through the magical fog, but its crew cannot. If the dreadnaught sights an unknown ship, it tries to ambush and ram the vessel. The
                                                
                                            
                                                
                                                     attack is designed to strike terror into its enemies: first by striking their main deck with a blast from its Hellfire Orb, and then by ramming into their flank so to the dreadnaught’s skeletal figurehead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     spell that affects multiple targets, such as scorching ray or eldritch blast , do I fire one ray or beam, determine the result, and fire again? Or do I have to choose all the targets before making any
                                                
                                            
                                                
                                                     is a melee spell attack but no spell is cast to make it. The banshee can, therefore, make opportunity attacks with Corrupting Touch. Some spells (like eldritch blast ) target a creature. Some others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     delivering terrible news: Dumathoin’s Gulch was attacked earlier that day by terrible creatures that stank of death. They might have been looking for the grenade, but Bindlemint didn’t hang around to
                                                
                                            
                                                
                                                     ascertain their intentions. She fled, presuming that her two comrades were dead. Gruesome Remains When the party gets within 5 miles of Dumathoin’s Gulch, they discover signs that local wildlife has been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    )
Saving Throws Int +14, Wis +11
 Skills Arcana +21, History +21, Perception +11
 Damage Resistances fire and lightning (granted by the blast scepter; see “Special Equipment” below)
 Senses
                                                
                                            
                                                
                                                     and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
 Halaster wields a blast scepter (a very rare magic item that requires attunement). It can be used as an arcane focus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Telekinesis
 Teleportation Circle
 Wall of Force
 Wall of Stone
 6th Level
 Chain Lightning
 Circle of Death
 Contingency
 Create Undead
 Disintegrate
 Eyebite
 Flesh to Stone
 Globe of
                                                
                                            
                                                
                                                     Invulnerability
 Guards and Wards
 Magic Jar
 Mass Suggestion
 Move Earth
 Otto’s Irresistible Dance
 Programmed Illusion
 Sunbeam
 True Seeing
 Wall of Ice
 7th Level
 Delayed Blast Fireball
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even
                                                
                                            
                                                
                                                     nonmagical attacks
 Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses truesight 120 ft., passive Perception 13
 Languages Abyssal, telepathy 120 ft.
 Challenge 19 (22,000 XP)
 Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Chill Touch Necromancy — Eldritch Blast Evocation — Friends Enchantment C Mage Hand Conjuration — Mind Sliver Enchantment — Minor Illusion Illusion — Poison Spray Necromancy — Prestidigitation
                                                
                                            
                                                
                                                     Divination C, M Synaptic Static Enchantment — Teleportation Circle Conjuration M   Level 6 Warlock Spells   Spell School Special   Arcane Gate Conjuration C Circle of Death Necromancy M Create Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , false life, levitate (self only), mage armor (self only), silent image
 1/day each: feeblemind, finger of death, plane shift
 Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting
                                                
                                            
                                                
                                                    ): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
 1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Chill Touch Necromancy — Eldritch Blast Evocation — Friends Enchantment C Mage Hand Conjuration — Mind Sliver Enchantment — Minor Illusion Illusion — Poison Spray Necromancy — Prestidigitation
                                                
                                            
                                                
                                                     Divination C, M Synaptic Static Enchantment — Teleportation Circle Conjuration M   Level 6 Warlock Spells   Spell School Special   Arcane Gate Conjuration C Circle of Death Necromancy M Create Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
 Actions
 Scimitar. Melee
                                                
                                            
                                                
                                                    ) bludgeoning damage.
 Returned Palamnite Even death and the loss of their identities can’t erase the rage that inspires Returned palamnites. These Returned led violent lives, existences filled with such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    What Next? If the characters are alone, they can notify other members of the Avowed about the death. Acolytes remove Buron’s body, seizing the book with a firmness that makes it clear the dwarf
                                                
                                            
                                                
                                                     selection of the library’s books with him. Once he learned of Stonky's intentions, Buron stole Kandlekeep Dekonstruktion, hoping to delay the launch of the tower long enough for someone to thwart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     those under them. Unjust laws must be overturned or changed in a reasonable fashion. Bravery. Gain glory through battle. Defend any charge unto death. Pride in one’s actions. Lead by example. Let your
                                                
                                            
                                                
                                                     deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
                                                
                                            
                                        





