Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'death interact are been'.
Other Suggestions:
death interest are been
Magic Items
Keys from the Golden Vault
great evil claims your soul. You canât be restored to life by any means while your soul remains imprisoned.
The Book of Vile Darkness has the following properties:
Circle of Death. While attuned
to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1â5, you canât use this property again until the next dawn
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks
made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
much on them can grow complacent, a recipe for disaster in the mountains.
This trait manifests most strongly when goliaths interact with other folk. The relationship between peasants and nobles puzzles
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
NPCs table below. The characters will interact with these individuals throughout the adventure. Step 3. Familiarize yourself with the Village Green Rumors table in the âVillage Greenâ section. The
characters should learn a new rumor each time they interact with the villagers until theyâve heard all the rumors. Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters will interact with during the adventure. Step 3. Bookmark the pages in the Dungeon Masterâs Guide or on D&D Beyond detailing the Wand of Wonder and the environmental effects of extreme
Giant (Neutral) D4 Challidax (a.k.a. Shivering Death) Primary antagonist Adult White Dragon D16 Elakdras Dead frost giant druid â D16 Enstavva Petrified frost giant Frost Giant (Neutral) D8 Finkleton Dead
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
of death, a powerful spirit, or Factol Skall. See the Dungeon Masterâs Guide for more information on supernatural gifts. Charm of the Dead Truce This charm grants you respect among the dead. Hostile
Undead creatures with an Intelligence of 6 or lower are instead indifferent toward you. Additionally, you have advantage on Charisma (Persuasion) checks to interact with Undead creatures, provided the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
run Dementlieuâs premier social event. As adventurers interact with people in Port-a-Lucine, they find everyone obsessed with status. Outsiders new to the city are an unknown quantity, and people try to
replaced by lifelike constructs, while the originals are held captive in the cellar beneath Alexandre du Cireâs House of Wax. A party member is the next target.
5 A crusader hunting the Red Death
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Rumors When the characters interact with NPCs anywhere in Redwood Watch, villagers voice their concerns about recent local events. Roll on the Village Green Rumors table to determine which rumor an
.â [Partially true; the dragonâs influence has encouraged the growth of many forest blights, including the Vine Blight and Twig Blight in area L4.] 4 âRemember Ethvarn, who died fighting Death-at-Sunset
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
. The cultâs headquarters are inside a death knight-dreadnaught, an undead battleship beached near a temple of Talos called the Tower of Storms. At the same time, Ularan Mortus, a priest of the god of
death Myrkul, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol, also known as Ebondeath, aids Ularan
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or it could take the form of a different variety of beholder, such as a death kiss or a gazer (see âBeholder-Kinâ). It might also be a truly unique creature, such as could be spawned only from the
hive, or a death tyrant. When beholders dream of beholders, thatâs when the real trouble starts.
â Volo
Solitary Beholders Most of the beholders in the world live apart from others of their kind
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Otherwise, the thrones are empty, and the characters have nothing else to interact with. The apparitions refuse to speak in the charactersâ presence, and they canât be harmed or turned. Barely lifting
betrays and attacks them as Reggaryarvaâs throne rises into the air. A winter wolf sent by the Frostmaiden joins the fray on Yselmâs side. Both villains fight to the death. When the full moon disappears
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Hauntings Martin Mottet If the characters fall in Death House, Strahd will happily claim the piece of the Rod of Seven Parts therein The characters enter the following haunted zones in
side of you. At the parlorâs far end, a pale man at a harpsichord slowly plinks out a haunting elegy. The ghostly figures listen to the song with rapt attention.
This zone resembles Death Houseâs
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
facial features, gain a forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and
Charisma (Intimidation) checks made to interact with non-evil creatures. Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because itâs the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
soul whose connection to the Seldarine has been weakened, or it might be a true elf soul trapped in the body of a half-elf until death, or the soul that lies beneath oneâs elf-like visage might be human
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
as it sees a creature leave area K4 or K5, the death knight moves to intercept and slay the escapees. K4: Fountain of Blood Stagnant blood fills the basin of an old fountain at the center of this
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
adventurers become involved in the intrigue, then spend the bulk of your time creating the NPCs they interact with. Many Villains. Some intrigue adventures feature a whole cast of villains, each with its own
goals, motivations, and methods. The adventurers might be drawn into the struggle of a court full of nobles vying for the throne in the wake of the kingâs sudden death, or could find themselves
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Although many dead are buried here, nothing indicates the names of the deceased. The templeâs followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names arenât
encountered and doesnât physically interact with the characters in any way. In each location with a haunting, thereâs a way to put the haunt to rest (usually by restoring the locationâs solemnity or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The derro cultists plan to offer the entire city to their newly arrived master.
Many duergar NPCs the characters interact with are showing the first signs of infection. Though their madness has not
create weakness in society, a duergar who intentionally commits any crime receives a death sentence. Accidental crime by a duergar is compensated by goods or work equivalent to the damages. Derro, slaves or outsiders caught committing any crime can be executed on the spot by any duergar present.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Macreadus and interact with it only if they cross over to the Border Ethereal, which is what happens to someone who dies in the cabin (see âDying in the Black Cabinâ below). In the Border Ethereal, the
spirit of Macreadus manifests as a giant, floating, spectral head with fire burning in its eyes. Arrogant in life, Macreadus remains so in death. Heâs snappy and egotistical, blaming everything but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
itâs part of another pact. Itâs not far from Uncle Polderâs, but people in the Rattle mostly stick close to home. The farmers of the two pacts donât interact often. Uncle Polder recalls helping
many years ago. If Proclaimer Ward is with the group, Ward also recalls the story of the childâs death, as the Proclaimer was responsible for adding Culleyâs drowning to the Awakening Song. If told the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warmth are illusions with which the characters can interact (see âJoining the Ballâ below). The scene can be ended with a successful dispel magic spell (DC 19). If the illusory ball is dispelled, the
way are attacked. Joining the Ball. The characters can interact freely with the illusory surroundings. The magic reacts to their actions, allowing them to hold conversations with courtiers, join the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
where warriors gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
illusion of him, created by Xelethâs mislead spell. As long as he maintains concentration on the spell, Xeleth can interact with anyone present through this illusion. If the characters attack the illusory
sister, he replies: âOur father is dead. When I become emperor, I want my sister present at my coronation.â
News of Emperor Xavanâs death comes as no surprise to Princess Xedalli. But she knows her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particularly sapphires. Green Dragons. Dwarves and green dragons donât often interact, and when they do, the dragon doesnât usually threaten them directly. A typical green dragon has no burning desire
reminisce over the defeat of a dragon, or weep as they recall the death of a beloved elder.
In contrast to clan gatherings, dwarves who drink alone invariably become morose and sullen â when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
constantly being refined for greater authenticity. Within âAlterdeep,â the ulitharid takes on various personas and quietly observes how creatures that are projected into the setting by the psipods interact
.
Damage, Death, and Healing. Creatures can be hurt, healed, and killed in the simulation just as they can be in the real world, and a character reduced to 0 hit points makes death saving throws as normal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the island might speak, read, and write a language all their own. Alien Island Leader d4 Leader 1 Aboleth 2 Beholder 3 Death slaad 4 Kraken Alien Island Inhabitants d6 Inhabitants 1 1d6
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Dragonâs Rest, the characters can interact with any of its residents. All the residents but Runara live in the small monastic cells cut into the cliff face (area A1 on the cloister map). Elder Runara
â guild. After his work led to the death of his lover, he fled the guild and plans to spend the rest of his life atoning for his past evils. Tarak is initially friendly toward visitors, but if a character
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to return the dragon to slumber, or local elders Javek and Vara Horn if theyâd enjoy spending more time exploring the region. If your players want to interact with the various NPCs and weigh the
and use it to put the dragon back to sleep. They are convinced that the dragonâs death would spell catastrophe for the region, as people would plunder the gardensâthe source of the regionâs magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
death. Alongside the road, a lizardfolk is pleading with a male human dressed in black leather. Behind the dark figure, two bugbears stand with their morningstars drawn, staring at the lizardfolk with
offer 10 gp or more to each of them, they walk away and leave their boss to his fate. Rasqel, who is indebted to bad people, fights to the death. If the situation looks grim for the adventurers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
the rocks. The beholders fight to the death while arguing between themselves whether to devour or to petrify the interlopers. Pit. The pit is bottomless. Any creature that falls into it plummets for
attacks the bridge. These nonatons fight to the death. If the nonatons are defeated, three more nonatons arrive to defend the bridge after 1 minute. Damaging the Bridge. Treat the modrons at the base
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet square, like the others, and a giant eel more than 20 feet long could not be expected to survive long in such confinement. In fact, the eel hastened its own death by vainly battering at the walls
north wall of this cell. The thrashings of the giant eel in its death throes have partially dislodged this slab, so if a character enters the room, a small opening is discovered in the north wall. Now
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
being surprised by the behir when it attacks. The behir fights to the death, defending its hunting grounds. 13: Library Three phase spiders lair in this room and attack any creature that enters. This
circumstances of his death and goes about his business as if he were still alive. He moves from one telescope to another, occasionally consulting the astronomical charts on the table or checking the ritual
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Passage of Death Four duergar corpses are strewn about this curved passage.
Six duergar explorersâtwo mages and four warriorsâcame to the Briny Maze a few months ago. The mages were disciples of
spiders aid the ashenwights by picking off characters who hang back. The phase spiders fight to the death, but if one ashenwight is killed, the other flees or surrenders. An interrogated ashenwight fumes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the room, nodding and moving his mouth as if speaking to unseen people. If the characters interact with the ghost, or after a few minutes of this one-sided silent conversation, it finally takes notice
destroyed. Opening the Door. Generations of the havenâs scholars bound themselves to defend the site beyond death. Three stone golems and a number of undead scholars (now mummies) protect the site, held in






