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                        Returning 35 results for 'decades interest are bow'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     the Azorius Senate. For decades, she worked in almost complete anonymity, her gifts unappreciated. But with the senate displaying an increased interest in the talents of precognitive mages, Geetra has
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     the titan doesnât heal.Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from
                                                
                                            
                                                
                                                     more punishing suffering in exchange for their pacts or knowledge.
Barbed Gifts
When a supplicant piques a daemogoth titanâs interest, the titan can grant a blessing to the supplicant (see &ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
                                                
                                            
                                                
                                                     their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragonsâ attentiveness to unusual
                                                
                                            
                                                
                                                     avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
                                                
                                            
                                                
                                                     usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
                                                
                                            
                                                
                                                     chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     its limitsâincluding a level of disorganization that results in texts being randomly lost in the stacks for decadesâit is the most extensive collection in Breland. Below the Library lie the Vaults
                                                
                                            
                                                
                                                    . One side of this bridge holds little shops and vendors catering to students, while the opposite side is the standard place to display notices of interest to students.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     burgeoning city became known as Bral, in his honor, and its location as the Rock of Bral. For the next several decades, various pirate captains held sway in the city, but none of them demonstrated an
                                                
                                            
                                                
                                                     interest in trying to take over sole leadership of the city. Eventually, the merchants and tavernkeepers who made their livings on the Rock became as numerous as the pirates and brigands who sought refuge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     evacuate Vogler, the mayor initially dismisses the idea, but a character who succeeds on a DC 12 Charisma (Persuasion) check convinces her itâs in the villageâs best interest. Becklin agrees and
                                                
                                            
                                                
                                                    : Becklin has heard about war and unstoppable armies in the east. She fears these Red Dragon Army soldiers are part of that greater force. Sheâs lived in Vogler for decades and knows its people arenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     shoots at them with his bow; if Garra falls, the sprite flees. Rotâs mind has been warped by Niho Koiâs magic, and he canât provide any useful information to the characters if captured. If Garra feels
                                                
                                            
                                                
                                                    -ogre offers a 100 gp bribe to the group for the characters to tell the Sharn Watch she escaped and have that be the end of it. If the characters express interest in joining Daask, she chuckles asks why
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcanoâs activity had subsided, the dragon moved in. The lair
                                                
                                            
                                                
                                                     their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     life. An elf who begins to experience these other-life memories might live on as normal for decades, but as the intrusions become more frequent, they take their toll on the individualâs outlook
                                                
                                            
                                                
                                                     ignored. When that happens, an elf loses interest in the outside world and wants nothing more than to return home, to be surrounded by others of their own kind, to explore the memories theyâve accumulated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     come to an end. Paradoxically, elves pay special interest to the ephemeral: a cloud of mayflies, bubbles in water, illusions, eclipses, rainbows, artistic performances, and so forth. They are
                                                
                                            
                                                
                                                     impressions are seldom wrong â though it might be decades later before the relationship becomes deeply personal. The quality of patience, as other races define it, is so ingrained in elves that it goes beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Wisdom saving throw or bow until the end of its next turn. Until this bow ends, the target canât take actions or reactions, and its speed is 0 and canât be increased.
 Indentured Spirits (Costs 3
                                                
                                            
                                                
                                                    . A defining characteristic of the Orzhov for decades was the tension between Teysa, living in the complex political realities of the world, and the inflexible, avaricious Obzedat. Teysa argued
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Lich  Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except
                                                
                                            
                                                
                                                     take years, decades, or centuries to come to fruition. A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across its bones. Its eyes succumbed to decay long ago, but points of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Above all, be polite. Always address a known noble as âLordâ or âLady.â A short bow or a nod of the head to acknowledge a noble upon each meeting and parting is customary. Obsequiousness and servility
                                                
                                            
                                                
                                                     is to do something deserving of attention, whatever your vocation, and someone from the noble families of Waterdeep will eventually show an interest. Know a Nobleâs Business In the words of that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     with the troglodytes on a rudimentary level. Getting a message across in this way requires a successful DC 15 Charisma (Performance) check. If the characters show no interest in aiding them, the
                                                
                                            
                                                
                                                     troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Daemogoth Titan Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from nature
                                                
                                            
                                                
                                                     daemogoth titanâs interest, the titan can grant a blessing to the supplicant (see âSupernatural Giftsâ in the Dungeon Masterâs Guide). As long as the creature has the blessing, it must expend and roll two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     decades, the expansion of the Mere in the calamities of the Spellplague cut off most travel along the High Road. During that time, the Stoneshafts lived in relative isolation, stockpiling their ore
                                                
                                            
                                                
                                                     route. The Knights of Samular also show interest in restoring their outpost at Thornhold as a prelude to sorties into the Mere, and there is talk that these desires may lead to a curious alliance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     years or decades to develop a particular schema; the fact that you can accomplish this in weeks reflects the idea that player characters are innovators. However, it is always up to the DM to decide if
                                                
                                            
                                                
                                                     possible complications. Here are few tied to Eberron. Crafting Complications    d6 Complication 
     1  A Dragonmarked House takes an interest in your work. Do they view you as a threat, or are they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such
                                                
                                            
                                                
                                                     Hunter Ziraj is a half-orc hunter who wields an oversized bow that shoots correspondingly large arrows. He is the Master of Assassination for the Black Network. If Ziraj sets out to kill someone, itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     decadent cities, where the protagonists are often motivated more by greed and self-interest than by altruistic virtue. Sword-and-Sorcery Conflicts. In this flavor of campaign, magic-users often
                                                
                                            
                                                
                                                    . After a monarch takes an interest in the characters, they become targets of the monarchâs most trusted adviser, who is scheming to become the true power in the realm. Mystery  A mystery-themed campaign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     with the Xanathar Guild and gauge interest in setting up a slave trade in Skullport, far from the eyes of Waterdavian authorities. Esvele didnât learn of this meeting until after Kressando vanished, and
                                                
                                            
                                                
                                                     crafted longbow and an elven quiver containing twenty silvered arrows. The bow bears the Elvish inscription âAl hond ebrath, uol tath shantar en tath lalala ol hond ebrath.â This phrase translates to âA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     returned. Valin Sarnaster is known to all who serve Savras, and her works have long been an inspiration. She has lived alone for decades now, so that the influence of the outside world will have no effect
                                                
                                            
                                                
                                                     seen them in visions of the future. The particulars of that future and the oracleâs interest in the characters is left to your determination.
 Valin has long plotted to usurp the role of Savras
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     form, but it is sure to be years, if not decades, before any prove strong enough to persevere over their rivals. Increasingly, calls come from the citizenry for the enforcers out of Mintarn to be
                                                
                                            
                                                
                                                     replaced by respectable, local guards who have a personal interest in the defense of Neverwinter. This public sentiment has led to some neighborhoods organizing their own makeshift militias, and the Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     inscriptions worn by decades of neglect. The treasures of these vacant sepulchers seem ripe for the taking, but here the dead are more organized than they might appear. A decrepit monarch, the Silent
                                                
                                            
                                                
                                                     impromptu forums as desperate factols hope to rekindle interest in outdated ideologies and poach each otherâs members. One Pixel Brush  Dead factions cling to life in Nowhere, a depressing refuge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     even the northern metropolises of Baldurâs Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nationâs best interest. The members of the Council
                                                
                                            
                                                
                                                     cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , a bow tie, and spectacles. Bracus (N lizardfolk with the iconic hoardsÂperson feature; see âIconic Faction Featuresâ in appendix B) studies the characters, touching his fingers to his chin as he
                                                
                                            
                                                
                                                    , making sure that Bracus is in the blast if the lizardfolk is alive. The mind flayer prioritizes killing Bracus before turning to other targets, but it has no interest in a fair fight. It uses plane shift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     tiny spiders move through the webs.
 All parts of this room are engulfed in sheets of webs. The cabin contains nothing of interest, and the spiders pose no threat. 9. Spider Chambers This room is filled
                                                
                                            
                                                
                                                     scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine  The floor of this chamber is covered with runes written in blood. A circle has been carved into the floorâs wooden planks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , unknown destiny. It was content to let Sgothgah serve its needs as it grew, but it had already decided to kill the aboleth once Sgothgahâs usefulness had run its course. The kraken has no interest in
                                                
                                            
                                                
                                                     unholy symbol of Tharizdun that the kraken bears, that energy accelerates the krakenâs growth and fuels its hostility. Normally such a beast would take decades to reach maturity, but Sgothgahâs magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     the Second Wind. Characters can use the six oars aboard the jolly boat to propel it to the docks while Krux stands proudly in the bow, pointing to the dock as if the destination were not obvious
                                                
                                            
                                                
                                                     featured in this adventure). Treasure. A Wildspace orrery (see the Astral Adventurerâs Guide) rests on a shelf. Topolah acquired this magic item from a mercane trader some time ago but lost interest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     from the top of the wall to the deck of the boat, about six feet below. Hatchways lead into the boatâs cabin from the bow and the stern.
 This is the Rivermaid. The shipâs water genasi captain
                                                
                                            
                                                
                                                    , Shoalar Quanderil (see chapter 7) and a halfling servant named Pike (a thug) occupy the boatâs cabin. Two bandits serve as the rest of the crew. They remain in a cramped bunkroom below the deck on the bow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     attention to it, the cat waits for a short time, but then loses interest and leaves for the kitchen. If the characters spend 30 minutes investigating the books in this room, they discover the following facts
                                                
                                            
                                                
                                                     nearest table. They bow low before you and ask, âHow can we be of help to our honored guests? Cooking? Cleaning? Mending your clothes, perhaps?â
 The homunculi have had only the cats and the faerie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Chondathan human archmage). Having quaffed a few potions of longevity in his lifetime, he has the appearance and vigor of a thirty-year-old despite his being a couple decades older than that. A shield
                                                
                                            
                                                
                                                     express interest in mounting a search, either for the Dancing Wave or the mysterious vessel, Captain Thunderhale commits his ship and crew for 10 gp per day and two-thirds of whatever spoils are found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , but they hold nothing of interest. Beyond the Rubble. It takes several days of labor to clear the rubble so creatures can pass through it, but Shanzezim is right about there being nothing relevant
                                                
                                            
                                                
                                                     parts include a gold-colored flywheel that isnât a part of the clock Shanzezim is trying to assemble. The flywheel thus doesnât interest the marid, who gives it to the characters. The gold-colored
                                                
                                            
                                        






