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Returning 35 results for 'deceased insight are bear'.
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Spells
Xanathar's Guide to Everything
, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devilâs true name. If your check
command â such as âattack my enemies,â âexplore the room ahead,â or âbear this message to the queenâ â until it completes the activity, at which point it
Aasimar
Legacy
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
, and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Scrawled on most of the remaining ones is the word âDECEASEDâ in MaddÂgothâs hand, while a handful of dossiers bear the word âLICHâ instead. 36b. Secure Records The door to this room is locked and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
theyâre honoring and receives the Guidance of the Remembered charm. Guidance of the Remembered. A deceased ancestor or loved one provides you with guidance, granting you insight via a charm (a type
deceased on the ofrenda, itâs not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crumbling ruins, or the patterns of moons, stars, and the Ring of Siberys (best interpreted at an observatory). A dragonmarked character might gain insight into the Prophecy from the marks on their
course of centuries). For example, take a prophetic snippet like the one mentioned in the bookâs introduction: âIf the Bear King is slain by a sorrowful assassin in the Shadow of the Mourning, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inhabited by Auril the Frostmaiden
Grynsk Berylbore GRINSK BEAR-ill-bor Grizzled dwarf and boat owner in Bremen
Gunvald Halraggson GOON-vald hawl-ROG-sun King of the Reghed Tribe of the Bear
Crag
Oyaminartok oh-yaw-meh-NAR-tock Legendary goliath polar werebear
Reggaryarva reh-gar-YAR-vah Deceased frost giant jarl whose spirit haunts Jarlmoot
Scrivenscry SKRIV-in-scry
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vanish into the wilderness and are never seen again. Those that can bear the loss of their tribe might take up residence among other races. Frontier settlements value the nature knowledge of their centaur
residents. Many such communities owe their survival to the insight and acumen of a centaur. Despite their reclusive nature, centaurs trade with elves and with the caravans of other benevolent
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devilâs true name. If your check fails, the devil becomes immune to your verbal commands for
,â or âbear this message to the queenâ â until it completes the activity, at which point it returns to you to report having done so. If your concentration ends before the spell reaches its full
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures donât need to end. The Underworld presents an opportunity to provide a sense of closure for deceased charactersâas adventurersâ ends tend to
insight into their current predicament or a portent of events to come. Maybe the soul of a long dead sage offers guidance or a legend the hero long idolized provides advice on how they defeated a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
muscle he can bring to bear against anyone who defaults on a loan, and his familyâs influence extends beyond Baldurâs Gate. The characters might try to secure a loan, with or without the intention of
paying it back. Characters who plan to rip off Amrik must succeed on a Charisma (Deception) check contested by Amrikâs Wisdom (Insight) check, as described under âContestsâ in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this day. The shop is decorated with hundreds of teacups arrayed on shelves; many cups bear the names of famous past patrons, adventurers, nobles, and royals. The owner, a talkative, neutral human noble
nobles to take a break from their game to talk. Alternatively, a character who watches their game and succeeds on a DC 16 Wisdom (Insight) check can point out strategic opportunities in the game to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
point in tough business negotiations. Likewise, a warlockâs pact is the definitive binding contract, providing a unique insight into matters of debt and obligation. The only thing you need to watch out
fourth word you speak.
3 You have a second set of ears that emerge and retract whenever you are actively listening.
4 You canât bear to touch anything valuable without wearing gloves.
5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
destruction. From the shadows, they manipulate events to bring about ruin. They can bring to bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle
, Deception +11, History +12, Insight +10, Perception +10
Senses truesight 120 ft., passive Perception 20
Languages Common plus up to five other languages
Challenge 17 (18,000 XP) Proficiency Bonus +6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bear â a stylish tail that is rare and often considered a deformity among dragonborn. As with his tail, an odd quirk of heritage makes Donaarâs acid breath more of a signature vomiting, giving rise to
)
DEX
8 (â1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws Wis +2, Cha +5
Skills History +2, Insight +2, Intimidation +5, Persuasion +5
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Development. Sarusanda has 30 hit points remaining and is obviously in pain. If the characters offer to heal her, she downplays her injuries. A character who succeeds on a DC 15 Wisdom (Insight) check
Death House. SĂ©ance Robson Michel Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this roomâs perimeter. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, forcing them to provide insight on all manner of subjects. Roleplaying Mahadi Outwardly, Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though
, Insight +9, Perception +9
Damage Vulnerabilities piercing from magic weapons wielded by good creatures
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
minor illusion to conjure an image of the deceased. A medium might be proficient in Insight to help mourners deal with griefâor in Deception. Oracle. Augury (ritual, 65 gp cost); divination (1-hour
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warriorâs face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
Adventures table offers suggestions for encounters and stories in the gate-town. Glorium Adventures d4 Adventure Hook 1 The townâs deceased warriors rise to fight again as ghosts, but their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
after the ancient deep crow awakes, any character can draw close enough to the pile to investigate the destroyed works. These bear such titles as Twenty Ways to Gain Your Lover; Crazy Little Thing Called
ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
Any character who succeeds on a DC 14 Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
connection to the divine. This character might be the driving force behind the groupâs quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
academic knowledge to bear in the religious orderâs work, often in the form of proficiency in History and Religion. This character might be an expert on ancient ruins or know all the weaknesses of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recent accidents at the site. If asked, Jung-Soon doesnât know anything about the fog, strange events, or attacks on the camp. However, characters who succeed on a DC 14 Wisdom (Insight) check sense
at the work site is a result of the memory-affecting fog and creatures under the control of Wong-Haâs gwishin. If the characters ask to see any damaged equipment or Jung-Soonâs scars, they bear what
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
bear masks, robes, and amulets to disguise themselves when publicly sitting in judgment or council, and who make policies for Waterdeep. Every Waterdhavian has suspicions as to whether this or that
legal to bury the deceased. It is used by many citizens as a public park during the day, a lovely green space of pretty mausoleums and grand statues in which to escape the cityâs hustle and bustle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
easily. Lodged inside her is the spirit of a deceased adventuring companionâa lawful good shield dwarf fighter named Vlax Brawnanvil. The spirit of Vlax takes control of Warden Marthannis once or twice
she canât bear to lose all contact with Vlax. The warden has made her affliction known to the prison guards and Absolution Council members, and they have grown accustomed to her personality changes and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threatsâthe default subgenre presented in the core D&D
hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magic-users, they can bring to bear an array of spells to make agents of other creatures, influencing their decisions in subtle ways and pulling on strings to make them into unwitting accomplices in
(+4)
CHA
21(+5)
Saving Throws Int +12, Wis +10, Cha +11
Skills Arcana +12, Deception +11, History +12, Insight +10, Perception +10
Senses truesight 120 ft., passive Perception 20
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
approach Grynsk can see that his boats bear the names Burly Ram and Pronged Goat. The latter one sports the curious bite mark. Grynsk reminds the characters of what he calls âthe agreed-upon priceâ of
into a damned ice floe! I ainât gotten around to repairinâ the gunwale yet, but she floats just fine.â
A character who succeeds on a DC 11 Wisdom (Insight) check can tell that Grynsk is lying. If
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
15 Wisdom (Insight) check realizes Fel is bluffingâthe tiefling secretly reckons she would be lucky to clear 1,000 gpâbut she has always suspected Krux of having deep pockets and has no qualms about
on board and glad to see his friend in such high spirits, though he privately worries that if their upcoming mission should fail, that might be more than the old soldier could bear. Starbough The tree
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence. The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
cities, the hatred against warforged and Cyran refugees, the calls for a return to warâall these things bear the mark of Rak Tulkheshâs malign influence. Minions of Rak Tulkhesh. Any organization that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the âWyllowâ section at
), Wyllow will share this information with them. Treasure. The gold key in Wyllowâs possession unlocks the chest in area 6g. The key is worth 25 gp. 6b. Hidden Armory Frescoes. The walls bear frescoes
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
soothsaying implements 47â50 Dormitory for lesser priests or students 51â56 Guardroom 57 Kennel for animals or monsters associated with the templeâs deity 58â60 Kitchen (might bear a disturbing resemblance to
to contact the dead for guidance 10 False crypt (trapped) to kill or capture thieves 11 Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth 12 Grand crypt for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
(from the troglodytes inhabiting the Glitterhame) and the paw prints of a very large bear. (D) Hilltop. An hour or two of hard hiking brings the party to the summit. The Stone Tooth is about 1,450 feet in
. Doing so can let them try to bluff their way past sentries in the dungeon, using Charisma (Deception) checks contested by the orcsâ Wisdom (Insight) checks. Treasure. Each orc carries a sack of
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
bear only one of your runes at a time. The following runes are available to you when you learn a rune. If a rune has a level requirement, you must be at least that level in this class to learn the rune
magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
blood, lie on any tables not occupied by the characters when they wake. Deceased commoners collected from Sigil, the corpses carry nothing of value. Treasure. The shelf along the far wall contains a
of icy brambles. Carcasses worn by time lie partially buried in the sleet and ice. A skeletal, black-barked tree looms over the gloomy orchard. Its branches bear a single fruit.
Bodies undergo a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
succeeds on a DC 20 Wisdom (Insight) check realizes that the siege is a ruse to draw attention away from the villageâs east gate, where the real attack is taking place. A while back, Worvil Forkbeard told
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sykane, the Soul Hungerer. Sykaneâs gift is the power to raise the recently deceased. This dark gift allows its beneficiary to cast the raise dead spell as an action. After it has been used three
eye. The creatures huddled in this room are four nothicsâformer wizards reduced to this evil state by their mad quest for forbidden lore. The nothics use their Weird Insight feature to pry secrets






