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                        Returning 35 results for 'deceased insight are beasts'.
                    
                
                        
                            
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                                        deceased insights are beast
                                    
                                
                                    
                                        deceased insight are beast
                                    
                                
                                    
                                        deceased insight are beauty
                                    
                                
                                    
                                        deceased insights are best
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
                                                
                                            
                                                
                                                     whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    :
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
                                                
                                            
                                                
                                                     the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
                                                
                                            
                                                
                                                    
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
                                                
                                            
                                                
                                                     power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
                                                
                                            
                                        
                                                    Centaur
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     their own horse-like bodies, and delight in the feeling of running alongside herds and packs of other beasts.
Clans and Community
Centaurs sense the interconnectedness of the natural world. Thus
                                                
                                            
                                                
                                                    
Centaursâ given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     theyâre honoring and receives the Guidance of the Remembered charm. Guidance of the Remembered. A deceased ancestor or loved one provides you with guidance, granting you insight via a charm (a type
                                                
                                            
                                                
                                                     deceased on the ofrenda, itâs not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     mockery of itself, yoking once-wild beasts and contorting plants through agriculture to feed the ever-swelling population centers. Iroas and Mogis are harbingers of warfare, which is always devastating to
                                                
                                            
                                                
                                                    . Nylea acknowledges death as a crucial part of the life cycle, but scorns Erebosâs obsession with the afterlife. What matters is that nature takes nourishment from the bodies of the deceased, not from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
                                                
                                            
                                                
                                                     illusion, vicious mockery
 Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Deathly Interludes When a character dies, their adventures donât need to end. The Underworld presents an opportunity to provide a sense of closure for deceased charactersâas adventurersâ ends tend to
                                                
                                            
                                                
                                                     insight into their current predicament or a portent of events to come. Maybe the soul of a long dead sage offers guidance or a legend the hero long idolized provides advice on how they defeated a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     +9, Con +12, Wis +12
 Skills Deception +15, Insight +12, Perception +12, Persuasion +15
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that
                                                
                                            
                                                
                                                     Dexterity (Stealth) checks made to hide. Regional Effects The region containing Grazâztâs lair is warped by his magic, creating one or more of the following effects: Agitated Beasts. Wild beasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    )
Saving Throws Dex +10, Con +16, Wis +11, Cha +15
 Skills Insight +11, Perception +19
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that is
                                                
                                            
                                                
                                                     of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage. Frenzied Animals. Beasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    
 Skills Insight +7, Nature +4, Perception +7
 Damage Immunities poison
 Condition Immunities charmed, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 17
 Languages Celestial
                                                
                                            
                                                
                                                     Resistance. The Forest Master has advantage on saving throws against spells and other magical effects.
 Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Their humanoid bodies incorporate the features of various beasts. For example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one
                                                
                                            
                                                
                                                     various animal cries and nonsense. They can effectively imitate sounds made by beasts and humanoids that theyâve heard. Mongrelfolk arenât sophisticated enough to use these sounds as a covert form of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     rolls. Beast Whisperer. The creature can communicate with Beasts as if they shared a common language. Death Jinx. When the creature dies, one random creature within 10 feet of the dead creature is
                                                
                                            
                                                
                                                     imitations with a successful DC 14 Wisdom (Insight) check. Poison Tolerant. The creature has Advantage on saving throws it makes to avoid or end the Poisoned condition. Resonant Connection. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 14(+2)
 
  CON
 20(+5)
 
  INT
 16(+3)
 
  WIS
 30(+10)
 
  CHA
 25(+7)
Saving Throws Con +11, Wis +16, Cha +13
 Skills Arcana +9, Insight +16, Nature +9, Perception +16, Persuasion +13
                                                
                                            
                                                
                                                     succeed instead.
 Magic Resistance. Trostani has advantage on saving throws against spells and other magical effects.
 Magic Weapons. Trostaniâs weapon attacks are magical.
 Speak with Beasts and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     bodies, and delight in the feeling of running alongside herds and packs of other beasts. Clans and Community Centaurs sense the interconnectedness of the natural world. Thus, they celebrate family and
                                                
                                            
                                                
                                                     passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory â and, the centaurs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Development. Sarusanda has 30 hit points remaining and is obviously in pain. If the characters offer to heal her, she downplays her injuries. A character who succeeds on a DC 15 Wisdom (Insight) check
                                                
                                            
                                                
                                                     Death House. SĂ©ance Robson Michel  Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this roomâs perimeter. Sarusanda
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , forcing them to provide insight on all manner of subjects. Roleplaying Mahadi Outwardly, Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though
                                                
                                            
                                                
                                                    , Insight +9, Perception +9
 Damage Vulnerabilities piercing from magic weapons wielded by good creatures
 Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     minor illusion to conjure an image of the deceased. A medium might be proficient in Insight to help mourners deal with griefâor in Deception. Oracle. Augury (ritual, 65 gp cost); divination (1-hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     and among those who practice the custom of writing the name of the deceased on a sheet of parchment and placing it in the corpseâs mouth. This rite is common in places where an individualâs grave or
                                                
                                            
                                                
                                                    .â
 Malar growled in frustration, but could do nothing, and so yet again only the beasts were left for him.
 And Jergal merely smiled, for he had been delivered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     inhabitants worship 7 Cistern or well for drinking water 8â9 Guardroom for the defense of the lair 10 Kennel for pets or guard beasts 11 Kitchen for food storage and preparation 12 Pen or prison where captives
                                                
                                            
                                                
                                                     patrol the maze 6â10 Lair for guard beasts that patrol the maze 11 Pen or prison accessible only by secret door, used to hold captives condemned to the maze 12 Shrine dedicated to a god or other entity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.
 Rather
                                                
                                            
                                                
                                                     Score Mod Save 
    Str  18  +4  +4 
  Dex  18  +4  +4 
  Con  18  +4  +4 
      Ability Score Mod Save 
    Int  17  +3  +3 
  Wis  20  +5  +9 
  Cha  20  +5  +9 
   
 Skills Insight +9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . The prince has offered Kedjou the position the priest seeks if he helps Kirina take the throne. Barbs and Beasts Kedjou expresses delight at seeing Prince Simbon and respectfully greets the characters
                                                
                                            
                                                
                                                    . Characters who succeed on a DC 14 Wisdom (Insight) check sense animosity toward Prince Simbon. In the course of the conversation, Kedjou discreetly mocks the prince, going so far as to sympathize with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     still a step above humankind in the eyes of the serpent gods. Malisons tend to be receptive to religion, seeking insight about how they can improve toward the serpent ideal, and many of them become
                                                
                                            
                                                
                                                    , charmed or trained beasts, and even undead or conjured minions. Regardless of their nature, all are treated as slaves: no creature that is not a yuan-ti is fit for anything other than menial labor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , so do cloud giants keep griffons, perytons, and wyverns as their own flying beasts of prey. Such creatures also patrol the cloud giantsâ gardens by night, along with trained predators such as owlbears
                                                
                                            
                                                
                                                     (+0)
 
  CON
  22 (+6)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  16 (+3)
Saving Throws Con +10, Wis +7, Cha +7
 Skills Insight +7, Perception +7
 Senses passive Perception 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
                                                
                                            
                                                
                                                     with a successful DC 14 Wisdom (Insight) check.
 Actions
 Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
 Illusory Appearance. The hag covers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Wis  20  +5  +9 
  Cha  20  +5  +9 
   
 Skills Insight +9, Perception +9
 Resistances Radiant
 Immunities Charmed, Exhaustion, Frightened
 Senses Darkvision 120 ft.; Passive Perception 19
                                                
                                            
                                                
                                                    , Insight +3
 Immunities Charmed
 Senses Darkvision 60 ft.; Passive Perception 11
 Languages Common plus three other languages
 CR 3 (XP 700; PB +2)
 Actions
 Multiattack. The doppelganger makes
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , causing those creatures to recall their saddest memories.
08
You have a +1 bonus to Wisdom (Insight checks) involving creatures you can see.
Your body is ghostly and translucent except for your
                                                
                                            
                                                
                                                     next to you that is a hybrid of any two nonmagical beasts (akin to the owlbear). The creature serves you as if created by a conjure animals spell. The DM determines the creatureâs statistics.
A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    )
 
  CHA
  18 (+4)
Saving Throws Dex +5, Cha +7
 Skills Deception +7, History +9, Insight +6, Survival +9
 Damage Immunities cold (while wearing the Ring of Winter)
 Senses passive Perception 13
                                                
                                            
                                                
                                                     spell targets only spiders that are beasts. Once this property is used, it canât be used again until the next dawn.  Actions
 Multiattack. Artus makes three attacks with Bookmark or his longbow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    )
Skills Perception +9, Insight +9, Religion +8
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 120 ft., truesight 30 ft., passive Perception 19
 Languages all
                                                
                                            
                                                
                                                     following magical effects is possible for travelers to encounter in the vicinity: Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rinâs lair grow more vigorous as they evolve toward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Etched inside the ring is the name âBurton Boot.â The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
                                                
                                            
                                                
                                                    . Any low-challenge cavern-dwelling beasts are perfect for prodding the adventurers along.
 3. Traps This part of the underground complex contains a number of traps installed by the previous occupants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Sykane, the Soul Hungerer. Sykaneâs gift is the power to raise the recently deceased. This dark gift allows its beneficiary to cast the raise dead spell as an action. After it has been used three
                                                
                                            
                                                
                                                     eye. The creatures huddled in this room are four nothicsâformer wizards reduced to this evil state by their mad quest for forbidden lore. The nothics use their Weird Insight feature to pry secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     that touches the statue feels bolstered and happy, gaining 10 temporary hit points. This feeling also makes the creature more likely to trust others, giving it disadvantage on Wisdom (Insight) checks and
                                                
                                            
                                                
                                                     anemone, attacking creatures that get in its way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Aberrations, beasts, and creatures that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     cultists and necromancers. Chief among these latter customers is the family matriarch, Leylenna Candulhallow, a neutral evil female moon elf mage who takes the choicest and rarest of the deceased for her
                                                
                                            
                                                
                                                    , regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield dwarf druid named Torimesh arrived home in the city after decades of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     deceased for her experiments, replacing them with pauperâs corpses and weighted coffins. Should any of the familyâs misdealing come to light, it would doubtlessly shock the city to the core and potentially
                                                
                                            
                                                
                                                     joining the Union, the crew uses the location as its de facto headquarters, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield
                                                
                                            
                                        






