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Returning 35 results for 'deceased insults are blood'.
Other Suggestions:
defeated insult are blood
debased insult are blood
defeated insults are blood
Backgrounds
Sword Coast Adventurer's Guide
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
without the coddling of my family. (Chaotic)
4
Power. If I can attain more power, no one will tell me what to do. (Evil)
5
Family. Blood runs thicker than water. (Any)
6
Noble Obligation
Backgrounds
Guildmasters’ Guide to Ravnica
draw the blood of your enemies, or even directly touch their souls.
Suggested Characteristics
Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blood to drain into the walls. Clay urns overflow with wet bones and gore.
Fenthaza routinely sacrifices prisoners on the altar. As they die, their blood drains into the pool in area 9. A captured
character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Chanting Skulls The altar has six niches (one at each end and two on each long side). The human skull in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blood to drain into the walls. Clay urns overflow with wet bones and gore.
Fenthaza routinely sacrifices prisoners on the altar. As they die, their blood drains into the pool in area 9. A captured
character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Chanting Skulls The altar has six niches (one at each end and two on each long side). The human skull in
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of dragons.
Kobolds willingly serve chromatic dragons and worship them as if
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood, grayish-white ash to represent death, and charcoal to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
everyone around me. 4 I love a good brawl. 5 I drink the blood of monsters to consume their power. 6 I chant orcish war dirges during combat. Orc Ideals d6 Ideal 1 Strength. Showing superior
calm temperament and let insults roll off my back. 2 I don’t fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, struck through with veins of a strange blood-red stone, stand at the perimeter of this chamber. A massive humanoid figure, also carved from the strange marble, stands the center of the chamber, its arms
means blood on the altar to its dark and forgotten deity. Playing the Pillars COMBAT
When combat begins, the eidolon animates the sacred statue in the center of the chamber and attacks the adventurers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
everyone around me. 4 I love a good brawl. 5 I drink the blood of monsters to consume their power. 6 I chant orcish war dirges during combat. Orc Ideals d6 Ideal 1 Strength. Showing superior
calm temperament and let insults roll off my back. 2 I don’t fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, struck through with veins of a strange blood-red stone, stand at the perimeter of this chamber. A massive humanoid figure, also carved from the strange marble, stands the center of the chamber, its arms
means blood on the altar to its dark and forgotten deity. Playing the Pillars COMBAT
When combat begins, the eidolon animates the sacred statue in the center of the chamber and attacks the adventurers
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wine shipments for the past century. A cursory examination of recent records reveals that almost all shipments are made to the following locations: “BV” (the Blood o’ the Vine tavern in the village
) check. It holds a gold locket (worth 25 gp) containing a painted portrait of a beautiful woman (Davian’s deceased wife, Angelika), as well as a pouch containing five 50 gp gemstones.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wine shipments for the past century. A cursory examination of recent records reveals that almost all shipments are made to the following locations: “BV” (the Blood o’ the Vine tavern in the village
) check. It holds a gold locket (worth 25 gp) containing a painted portrait of a beautiful woman (Davian’s deceased wife, Angelika), as well as a pouch containing five 50 gp gemstones.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dead in unsuitable accommodations. 6 Despite my noble birth, I do not place myself above other folk. We all have the same blood. 7 My favor, once lost, is lost forever. 8 If you do me an injury, I
coddling of my family. (Chaotic) 4 Power. If I can attain more power, no one will tell me what to do. (Evil) 5 Family. Blood runs thicker than water. (Any) 6 Noble Obligation. It is my duty to protect and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
1 I have made subtle insults into an art form. 2 I always act unpleasant so others never learn of my secret affections. 3 I enjoy wagers as parts of my bargains, which increase the risk and the
exceedingly high. 7 I require all of my bargains to be put in writing and signed in the other party’s blood. 8 I am very superstitious, and I see omens in every event and action around me. Hag Ideals d6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
1 I have made subtle insults into an art form. 2 I always act unpleasant so others never learn of my secret affections. 3 I enjoy wagers as parts of my bargains, which increase the risk and the
exceedingly high. 7 I require all of my bargains to be put in writing and signed in the other party’s blood. 8 I am very superstitious, and I see omens in every event and action around me. Hag Ideals d6
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dead in unsuitable accommodations. 6 Despite my noble birth, I do not place myself above other folk. We all have the same blood. 7 My favor, once lost, is lost forever. 8 If you do me an injury, I
coddling of my family. (Chaotic) 4 Power. If I can attain more power, no one will tell me what to do. (Evil) 5 Family. Blood runs thicker than water. (Any) 6 Noble Obligation. It is my duty to protect and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dead in unsuitable accommodations. 6 Despite my noble birth, I do not place myself above other folk. We all have the same blood. 7 My favor, once lost, is lost forever. 8 If you do me an injury, I
coddling of my family. (Chaotic) 4 Power. If I can attain more power, no one will tell me what to do. (Evil) 5 Family. Blood runs thicker than water. (Any) 6 Noble Obligation. It is my duty to protect and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, sinkholes, or mighty earthquakes, thus demonstrating the true power of elemental earth and the futility of resistance. Earth cultists see mines, quarries, and tiled fields as insults imposed upon the
living rock and soil. They believe the earth thirsts for the blood of those who don't venerate it before all other powers and beings. The Cult of the Black Earth appeals to those who draw their fortunes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
littered with the corpses of twenty-one troglodytes and nine drow, all surrounded by pools of sticky blood and in different stages of decay (suggesting that more than one battle occurred here). The
troglodytes won’t divulge the secret door’s location, and they spit insults at anyone who dares to open it. 7h. Blessed Laogzed This dank cave contains a 5-foot-tall, 8-foot-diameter mud sculpture of a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dead in unsuitable accommodations. 6 Despite my noble birth, I do not place myself above other folk. We all have the same blood. 7 My favor, once lost, is lost forever. 8 If you do me an injury, I
coddling of my family. (Chaotic) 4 Power. If I can attain more power, no one will tell me what to do. (Evil) 5 Family. Blood runs thicker than water. (Any) 6 Noble Obligation. It is my duty to protect and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, sinkholes, or mighty earthquakes, thus demonstrating the true power of elemental earth and the futility of resistance. Earth cultists see mines, quarries, and tiled fields as insults imposed upon the
living rock and soil. They believe the earth thirsts for the blood of those who don't venerate it before all other powers and beings. The Cult of the Black Earth appeals to those who draw their fortunes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
littered with the corpses of twenty-one troglodytes and nine drow, all surrounded by pools of sticky blood and in different stages of decay (suggesting that more than one battle occurred here). The
troglodytes won’t divulge the secret door’s location, and they spit insults at anyone who dares to open it. 7h. Blessed Laogzed This dank cave contains a 5-foot-tall, 8-foot-diameter mud sculpture of a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
had been a fool. Strahd murdered Sergei and drank his blood, sealing the evil pact between Strahd and the Dark Powers. He then chased Sergei’s bride-to-be through the gardens, determined to make her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
had been a fool. Strahd murdered Sergei and drank his blood, sealing the evil pact between Strahd and the Dark Powers. He then chased Sergei’s bride-to-be through the gardens, determined to make her
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to
can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back against the wall can become a miniature storm of fangs and claws as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wizards as well, and the elder women of the family (by blood or marriage) set the course for the house and utterly rule matters within the Ivy Mansion. The family takes on a number of apprentice wizards
stressed enough that while the Harpells have little interest in the daily running of Longsaddle, it is undeniably their town. They rarely suffer insults, and never tolerate violence against themselves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wizards as well, and the elder women of the family (by blood or marriage) set the course for the house and utterly rule matters within the Ivy Mansion. The family takes on a number of apprentice wizards
stressed enough that while the Harpells have little interest in the daily running of Longsaddle, it is undeniably their town. They rarely suffer insults, and never tolerate violence against themselves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they distrust. For their part, the young nobles that litter the town seem to make mischief mainly because they can. The feuds and rivalries that would generate only carefully worded insults in the city
can escalate into brawls when these miscreants are far from the watchful eyes of their parents. Duels have long been prohibited by mutual agreement, due to the blood feuds they provoked in the past
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they distrust. For their part, the young nobles that litter the town seem to make mischief mainly because they can. The feuds and rivalries that would generate only carefully worded insults in the city
can escalate into brawls when these miscreants are far from the watchful eyes of their parents. Duels have long been prohibited by mutual agreement, due to the blood feuds they provoked in the past
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to
can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back against the wall can become a miniature storm of fangs and claws as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
social status. The town’s five senators preside over one district each. Bleeding Horn Like molten blood, red-hot lava pours from a stony rib into the taproom of the Bleeding Horn, a devil-owned tavern
Thalamra Vanthampur, a deceased duke of Baldur’s Gate, claws her way out of the depths of Avernus and emerges in Ribcage as a death knight. A vengeful conqueror, she calls on the characters to help topple
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
characters to collect the debt and “rough him up a little bit.” She fails to mention the buyer is a cloud giant. 2 A death tyrant claiming to be the deceased founder of the Xanathar’s Guild on Toril hires
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased character. Tiefling Transformation. Asmodeus transforms the character into a tiefling with a direct infernal bloodline to him. Substitute the character’s racial traits with tiefling racial traits
. Mahadi and Zariel Zariel relies on Mahadi’s services to provide supplies, magic items, and other items of value necessary for continuing her campaign in the Blood War. Infernal Rapture has also been
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased character. Tiefling Transformation. Asmodeus transforms the character into a tiefling with a direct infernal bloodline to him. Substitute the character’s racial traits with tiefling racial traits
. Mahadi and Zariel Zariel relies on Mahadi’s services to provide supplies, magic items, and other items of value necessary for continuing her campaign in the Blood War. Infernal Rapture has also been
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
Adventures table offers suggestions for encounters and stories in the gate-town. Glorium Adventures d4 Adventure Hook 1 The town’s deceased warriors rise to fight again as ghosts, but their






