Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 30 results for 'deceased issue are building'.
Other Suggestions:
deceased issues are buildings
decreases issue are buildings
deceased issues are binding
diseased issue are blinding
defeated imbue are building
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Silverymoon. Both trails converge on the south side of the bathhouse building and the double doors leading into area T1. If the characters put off entering the bathhouse building to first wander the grounds
dangerous place to be avoided, and saying that the tower is a private residence that cannot be entered. He does not force the issue, however. Saeth calls for reinforcements if he is attacked or if
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
interminable building, an upright necropolis that towers over the dismal part of the Hive Ward. Located between Blackshade Lane and Ragpicker’s Square, the Mortuary is one of several megastructures in Sigil
afterlife, the Heralds of Dust devote themselves to caring for the deceased. The Mortuary’s musty halls echo with skeletal figures wheeling squeaking gurneys, shoveling grave dirt, reciting woeful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived at
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Doña Rosa’s Vecindad The old manor house stands on a quiet street. Read the following to set the scene: This large manor shows its age, but the building is well cared for and, like the rest of the
deceased on the ofrenda, it’s not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
weight. The building is accessible by ramps from areas D3 and D5, as well as stairs that rise from the lake. A rickety wooden deck clings to the outside of the structure 6 feet above the water. Use the
consequence. One of the culprits was Wigglewog, Sir Talavar’s pilot (now deceased). The other was Morgort, the former Knight of Warts, who was captured before she could make her escape and is now being held
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and coops so that they don’t freeze. Burgomaster’s Cottage. The building closest to the outer gate is the burgomaster’s cottage—the largest building in town but still a modest dwelling. Dmitri Krezkov
(currently empty) and lots of space for pigpens and chicken coops. Behind the cottage is a graveyard where deceased members of the Krezkov family are interred. Dmitri and Anna’s four children, all of whom
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
service:
Requisition Uniforms. Characters who pledge to defend the keep can requisition uniforms from Andrella free of charge. Give those players one Borderlands Tabard each.
Alejandro Pacheco A Rack of Standard-Issue Spears
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
services, breakfast banquets, and occasionally funerals, which typically involve a pyre for the deceased. These events are held on the temple’s roof, where worshipers are closest to the sun and can
Mogis assaulting the building.
10 Offer Heliod a burnt sacrifice to gain his blessing.
11 Offer Heliod a mass sacrifice to prevent him from smiting a nearby settlement.
12 Find a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
monster-infested island. A priest of Pharika, often a medusa, usually watches over the pool. The priest’s chambers are often in a building or a cave near the pools. Such places are part living
issue with the strange practices of the pools’ clergy. Examples of such villains appear on the Healing Pools Villains table. Healing Pools Villains d6 Villain
1 A group of Returned
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
: back straight, arms crossed, and head slightly lowered. Ruins. Except for the mill, every building in Ialos was destroyed on the Day of Mourning. Broken stone and rotten timber lie strewn about the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers. Alternatively, the characters might assume a villain is dead — after falling over a waterfall, being trapped in a burning building, or getting swallowed by a purple worm — only to
more powerful as well. There are three ways you can approach this issue: Mechanical Improvement. Use the guidelines in chapter 9 of the Dungeon Master’s Guide to add class levels or Hit Dice to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
ambassador (see area 21g) has been luring goblinoids into this building and implanting intellect devourers in their skulls. The chamber has the following features: Wreckage. The floor is strewn with wrecked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roundabout. North of the statue is a stone building with an open front, above which hangs a sign that reads “Earth Mother’s Bounty.” Visitors can buy seeds and cornucopias here. Tasked by the abbot with
its boughs and screaming with delight. G7. Harvesthome Abbey The largest and most elaborate building in Goldenfields is the abbey, Harvesthome, a centuries-old stone edifice whose outer walls have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creativity blossoms in the Civic Festhall, the headquarters of the Society of Sensation. Sensates spared no expense constructing this majestic building, which reaches nearly one thousand feet in height
college, the Hall of Records was foreclosed on for a slightly overdue debt to the Fated centuries ago. The Fated has since repurposed the building as its headquarters. The campus consists of six
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
cultists and necromancers. Chief among these latter customers is the family matriarch, Leylenna Candulhallow, a neutral evil female moon elf mage who takes the choicest and rarest of the deceased for her
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
1 A Hands of Havoc fire starter (see Morte’s Planar Parade), flame in hand and a wild look in their eyes, stands outside an abandoned building. “Care to help?” they ask the characters. 2 A kelubar
from a desperate human commoner and flees into a nearby alley. The victim cries for help from the characters. 8 Two ettercaps hiss at the characters from an abandoned tenement building cocooned in thick
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
type of dungeon described in “Dungeon Purpose” section of chapter 5, "Adventure Environments" has its own table featuring chambers geared to the dungeon’s purpose. For example, if you’re building a tomb
to contact the dead for guidance 10 False crypt (trapped) to kill or capture thieves 11 Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth 12 Grand crypt for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
occasionally entering the unmarked building. Locked Door. The door to area T5 is locked. T2: Break Room This break room smells faintly of sweat and greasy food. Scuffed wooden furniture and a large couch
government official. Disputed Will. A parchment bears the original will of a recently deceased local noble. As the noble’s family members are currently fighting over the estate, this will would be of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
southeast wall leads to the entry of a building carved into the stone. Along the west wall sit two barren, rocky ledges.
Further back, a rowboat is tied up to a dock. The dock is attached to the building
deceased’s ashes is stored here under a portrait the monks have painted of the deceased. Each clay urn is etched with the name of the hierarch whose ashes it contains. (Examples include Abul-Zaar
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
constant current of animosity, provide a solid foundation for building adventures.
"Krenko's Way" a sample adventure at the end of this chapter, can be used to launch a Ravnica campaign.
The tables
outside the building is provided by two long, narrow staircases that lead up from the plaza. The stairs end at a balcony that is guarded at all times by archers behind arrow slits. A narrow hall leads
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
floor is circular, as the square base cut into the promontory gives way to the upper levels of the tower. The stairway continues its upward spiral from this floor to another. Building implements, tools
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Citadel’s prison.
Imprisonment. The adventurers are imprisoned in the Citadel for some heinous crime.
Great Library The front of this building is a grand sweep of granite walls and tall columns. A wide
the spell, Sarana casts Zone of Truth and asks questions about the deceased individual to make sure she’s not returning to life someone who should stay dead.
Service to the Greater Good. The temple
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and containers, some of which have been destroyed or pried open, spilling their contents on the floor. Inside are building materials, fertilizers, and other foundational supplies intended for the
energy cell is drained. Treasure. Spread among the deceased audience members are five pieces of gem-encrusted jewelry worth 300 gp each, as well as 24 pp. S36: Kitchens Apart from their locations, these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of Balduran stared back the way he had come. Prevented from
-side with wealthy genie-binders. Older isolationists clash with young folk eager for more interaction with the wider city. Yet by far the largest issue is the gang war currently ravaging Little
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. In a wood just a few miles west of the city, he came upon a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of
with the wider city. Yet by far the largest issue is the gang war currently ravaging Little Calimshan. Seeing the Guild as fundamentally an outsider organization, a Calishite gang called the Right
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
skitterwidgets (see the end of the adventure for their stat block). They are programmed to attack intruders on sight. A character attuned to Stonky’s ring (see area U5) can issue commands to these
that group.) The gnome can’t take credit for building the rocket ship, but he takes great pride in having made it operational once more. “Once the countdown timer reaches zero, WHOOSH!” He also divulges
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
; their chief duty is rowing the boats back and forth. In case of danger, they can barricade themselves inside the stoutest log building or row out to sea until whatever threatens them loses interest
reason horses are kept at the fort is for jousting. Tournaments are held once a month, and lesser bouts occur when enough people have time off or when two Flaming Fist members have an issue to settle
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the cracked stems of cobwebbed wine glasses. The floor is littered with overturned cocktail tables, looted snack dispensers, and the skulls of long-deceased passengers.
Some stubborn passengers lived
offended Aphelion, it waits until they feel the radiation’s harmful effects to issue a sassy toxicity disclaimer over the ship’s intercom. S14: Game Room Rows of brightly colored boxes line this






