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                        Returning 35 results for 'deceive instant are back'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the
                                                
                                            
                                                
                                                     instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
                                                
                                            
                                                
                                                     dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along the back
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     trick, every ounce of demonic cunning, to manipulate his enemiesâmortal and Fiend alikeâto do his will. Fraz-Urbâluu can create dreamlands and mind-bending fantasies able to deceive the
                                                
                                            
                                                
                                                     see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Twisted Paths. Roads and paths within 6 miles of the lair twist and turn back on themselves, making
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
                                                
                                            
                                                
                                                     the back and tail to mirror the dragonâs mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     dreamlands and mind-bending fantasies able to deceive the most discerning foes.
Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urbâluu has slowly rebuilt his power in
                                                
                                            
                                                
                                                     creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Roads and paths within 6 miles of the lair twist and turn back on
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Imix for an instant. Each creature other than Imix in the area must succeed on a DC 15 Constitution saving throw or take 1d8;{"diceNotation":"1d8","rollType":"damage","rollAction":"Wave of Searing Heat
                                                
                                            
                                                
                                                     form intermittent portals to the Elemental Plane of Fire, allowing elemental creatures into the mortal world to dwell near those points.
If Imix is destroyed or banished back to his home plane
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
                                                
                                            
                                                
                                                     scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along the back and tail to mirror the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
                                                
                                            
                                                
                                                    . Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along the back and tail
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The manâs walk was
                                                
                                            
                                                
                                                     ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elfâs embrace.
â Margaret Weis and Tracy Hickman
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
                                                
                                            
                                                
                                                     spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant, and the Verdan emerged. Iâm sorry, was that the question?
 â Kâthriss Drowâb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     cries out, âGive it back, you little thief!â
 âNo, youâre the thief!â replies a youngster with a panicked squeak. An instant later, a frantic kobold bursts from the crowd clutching a sizable bunch of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Daernâs Instant Fortress Wondrous Item, Rare (Requires Attunement) As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly
                                                
                                            
                                                
                                                     damage except that which is dealt by siege equipment; and Resistance to all other damage. Shrinking the tower back down to statuette form doesnât repair damage to the tower. Only a Wish spell can repair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ! Deliver him to me alive and unharmed, and Iâll give you back ten years of your youth.â Granny Nightshade gives the character a yellow rose. As long as this rose remains unwilted and in the
                                                
                                            
                                                
                                                     instant the ring disappears, the character becomes encased in a silver ingot (no saving throw allowed), with only the characterâs head visible. The character is unable to move from the neck down while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Half-Elf   Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The manâs walk was
                                                
                                            
                                                
                                                     a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elfâs embrace.
 â Margaret Weis and Tracy Hickman,
Dragons of Autumn Twilight
 Walking in two worlds but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Half-Elf   Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The manâs walk was
                                                
                                            
                                                
                                                     a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elfâs embrace.
 â Margaret Weis and Tracy Hickman, Dragons of Autumn Twilight
 Walking in two worlds but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Daernâs Instant Fortress Wondrous Item, Rare (Requires Attunement) As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly
                                                
                                            
                                                
                                                     damage except that which is dealt by siege equipment; and Resistance to all other damage. Shrinking the tower back down to statuette form doesnât repair damage to the tower. Only a Wish spell can repair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Shouting her frustrations into the night, Mara was answered by a voice from the shadows. This sinister force would give her the power to take back her home and rule her lands, but she would never
                                                
                                            
                                                
                                                     leave Castle Laventz again. Without hesitation, Mara accepted the arrangement. In the same instant, Dranzorgâs troops swept in and took Mara and her knights captive. Within the castle, Dranzorg showed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the south, stone steps climb 10 feet to a dais, where Umbraxakar is perched.
 Statues. A double door at the back of the dais is flanked by two 20-foot-tall, black marble statues, one depicting Shar
                                                
                                            
                                                
                                                     domain to Undermountain where it belongs. Characters can try to turn Umbraxakar back into a bronze dragon by ending his despair and breaking Sharâs hold over him. To accomplish this, they must present the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     things that canât be reasonably acted out. Going back to the example of Chris roleplaying Tordek above, hereâs how the scene might play out if Chris used active roleplaying: Speaking as Tordek, Chris
                                                
                                            
                                                
                                                     hand, if you insult a proud warrior or speak ill of a nobleâs allies, your efforts to convince or deceive will fall short.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     wealth that can flow back to Thay. The power the Red Wizards hold in Thay gives them a measure of diplomatic legitimacy in the lands of the Sword Coast and the North, but their presence is rarely welcome
                                                
                                            
                                                
                                                     permission. Powerful mages tend to punish such activity themselves to discourage further use.
 Apprentice wizards in FaerĂ»n are reminded of the dangers of misusing another spellcasterâs sigil by a rhyme: âWhenever magic one doth weave / âTis never, ever, wise to deceive.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     things that canât be reasonably acted out. Going back to the example of Chris roleplaying Tordek above, hereâs how the scene might play out if Chris used active roleplaying: Speaking as Tordek, Chris
                                                
                                            
                                                
                                                     hand, if you insult a proud warrior or speak ill of a nobleâs allies, your efforts to convince or deceive will fall short.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     deceive since childhood. Youâve been involved in dozens of schemes and feuds, and youâre likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
                                                
                                            
                                                
                                                     Zilargo and what ties you still have to it. You could be a sage gathering information for the Library of Korranberg, or an investigator sending stories of your adventures back to the Korranberg Chronicle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
 Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened
                                                
                                            
                                                
                                                     and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
 Creating the undead through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
                                                
                                            
                                                
                                                     investigator sending stories of your adventures back to the Korranberg Chronicle. Family is important to the Zil, and you could be pursuing your familyâs interests. You could even be working for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     thin seams along the floorâs perimeter that suggest a pit below. The seams are meant to deceive adventurers and make them wary of the floor, which doesnât actually have a pit underneath it. The real
                                                
                                            
                                                
                                                     1 minute, after which creatures on the ceiling fall back down to the floor 20 feet below. Once the spell ends, the ceiling fan stops twirling. The trap does not reset.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     finish his meal in peace. A successful dispel magic spell (DC 19) cast on Guffaw rids him of his unique magical malady. Treasure. The instant he is cured of his malady, Guffaw coughs up two diamonds
                                                
                                            
                                                
                                                     (5,000 gp each). He is just as surprised to see the gemstones as anyone else, and he offers them to the characters as a reward for âsavingâ him. He then seeks out a way back to the Underdark, wanting nothing more to do with Undermountain.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     smaller chamber with an arch gate set into the back wall (see âGatesâ). The arch is engraved with images of dancing dwarves. The rules of this gate are as follows: Standing within 5 feet of the arch and
                                                
                                            
                                                
                                                     will it allow characters to enter the building or use the gate inside unless they have Wyllowâs permission to do so. If a character tries to deceive the dragon, it can make a Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     a lever that juts from a wall. An instant later, golden lightning leaps between the spheres, catching the shackled goblin in its path. Before you can react, the goblin transforms into a wooden mask
                                                
                                            
                                                
                                                    , and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and canât be transformed back into the creature it once was. Each copper rod is a Medium object with AC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     sigils at the bottom of the Sea of Moving Ice and brought it back to Ythryn for study in the fall of â343 DR, the Year of Chilled Marrow. During one of their experiments, something went wrongâa flash of
                                                
                                            
                                                
                                                     time, as though something was trying to siphon it all away. The demiplane expelled Iriolarthas in that instant, trapping the lich in Ythryn, and became a living demiplane (see appendix C). Iriolarthas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other
                                                
                                            
                                                
                                                     your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     like that of a wounded animal. He then puffs out his chest, raises an eyebrow in her direction, and adds the following: âDo my lifeless eyes deceive me? Topolah, my darling, what a surprise! If youâve
                                                
                                            
                                                
                                                     action to magically teleport back to the ship, either to the lower cargo hold (area 13 on the space galleon deck plans) or a location it can see.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    .
 Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.
 Illusion spells deceive the senses or
                                                
                                            
                                                
                                                     an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
 Creating the undead through the use of necromancy spells such as
                                                
                                            
                                        





