Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'deception inherent are beauty'.
Other Suggestions:
deception inherently are beauty
Monsters
Mordenkainen Presents: Monsters of the Multiverse
his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each foot.
Graz’zt surrounds himself with the finest of things and the most attractive of servants
the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
)
2
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3
Logic. Emotions must not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the
infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment
Backgrounds
Baldur’s Gate: Descent into Avernus
focuses on detailing the hero behind the mask.
Skill Proficiencies: Deception, IntimidationTool Proficiencies: Disguise kitEquipment: Disguise kit, a Clothes, Costume;costume, a pouch
6
One whose beauty is greatly accented using makeup
7
An impersonation of another hero
8
The embodiment of a school of magic
9
A warrior with distinctive armor
10
A
Backgrounds
Sword Coast Adventurer's Guide
.
d6
Ideal
1
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2
Beauty. What is beautiful points us beyond itself toward what is true. (Good
)
3
Logic. Emotions must not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the
Backgrounds
Baldur’s Gate: Descent into Avernus
1
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3
Logic. Emotions must
not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
past the yuan-ti guards. Malisons are the easiest to fool: their inherent disdain for the lower strata of yuan-ti society means that they pay little heed to purebloods moving through the temple. The
pretending to be a yuan-ti pureblood must succeed on a DC 15 Charisma (Deception) check. Nonhumans have a much harder time fooling the yuan-ti without the aid of magic. Nonhuman characters attempting to pose as yuan-ti purebloods have disadvantage on any ability checks made to act in disguise.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, surrounded by the petrified remains of past admirers and would-be heroes. Immortal Splendor. Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused with
beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. d6 Ideal 1 Knowledge. The path to power and self-improvement is through knowledge. (Neutral) 2 Beauty. What is beautiful points us beyond itself toward what is true. (Good) 3 Logic. Emotions must
not cloud our logical thinking. (Lawful) 4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) 5 Power. Knowledge is the path to power and domination. (Evil) 6
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and self-improvement is through knowledge. (Neutral)
2 Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3 Logic. Emotions must not cloud our logical thinking
. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 Power. Knowledge is the path to power and domination. (Evil)
6 Self
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Yondis is alone in the presence of the statue, it whispers to him of the beauty of life and the pleasures of fresh air, well-cooked meals, and heroic deeds. His doubts make him susceptible to being
drawn away from the cult. A character who takes the Influence action can make a DC 10 Charisma (Deception or Intimidation) check to try to coax information from him (see “Xia’s Cult” above for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
faded.
4 An explorer transformed and compelled to defend a cursed ruin.
5 A vain noble whose magical attempt to gain eternal beauty backfired.
6 The victim of a bite from a magical
Str 10 +0 +0
Dex 17 +3 +3
Con 16 +3 +3
Ability Score Mod Save
Int 12 +1 +1
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +4, Stealth
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Angels An angel is a celestial agent sent forth into the planes to further its god’s agenda for weal or woe. Its sublime beauty and presence can drive awestruck onlookers to their knees. Yet angels
sometimes spell its undoing. Angels are usually too wise to fall for a simple deception, but sometimes pride can lead one to commit an evil act. Whether intentional or accidental, such an act is a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(chaotic good). Audiences crowd the lakeside just to witness her beauty and hear her song. Palasha is no ordinary mermaid. Her singing has the ability to emulate the effects of a control water spell. Once
Number of Feathers Characters who try to identify the hecklers can spot Kettlesteam in her current guise with a successful Wisdom (Perception) check contested by the kenku’s Charisma (Deception) check. See
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wants. Strength is a natural prerequisite for the role, but Charisma can also be useful, especially when combined with proficiency in Intimidation to reinforce the danger inherent in the Bruiser’s
relies on interpersonal skills and a network of contacts falls into the role of the Talker. Charisma proves useful for this role, along with proficiencies in skills such as Deception, Intimidation
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
on detailing the hero behind the mask. Skill Proficiencies: Deception, Intimidation Tool Proficiencies: Disguise kit Languages: One of your choice Equipment: A disguise kit, a costume, a pouch
flamboyant spy or brigand 2 The incarnation of a nation or people 3 A scoundrel with a masked guise 4 A vengeful spirit 5 The manifestation of a deity or your faith 6 One whose beauty is greatly accented
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on detailing the hero behind the mask. Skill Proficiencies: Deception, Intimidation Tool Proficiencies: Disguise kit Languages: One of your choice Equipment: A disguise kit, a costume, a pouch
One whose beauty is greatly accented using makeup
7 An impersonation of another hero
8 The embodiment of a school of magic
9 A warrior with distinctive armor
10 A disguise
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hapless foes. Lamias prize beauty and strength above all else, however. Any prisoner that falls short of their esteem becomes the main course in a horrible feast, or is set free to die while wandering
(+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Skills Deception +7, Insight +4, Stealth +3
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reflection. Anyone who doesn’t appreciate my beauty is a fool.” 21–40 “Sex is a great solution to all of life’s problems. Why doesn’t anyone else get this?” 41–60 “My appetite for delicious, pleasurable
Skills Deception +15, Insight +12, Perception +12, Persuasion +15
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and slashing that is nonmagical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
supernatural beauty. Most of the people of the Five Nations have heard of the Inspired lords in Riedra—never realizing that Inspired are spread throughout Khorvaire as well. Beggars and generals, mayors
)
Saving Throws Int +5, Wis +2
Skills Deception +7, Insight +2, Persuasion +7
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beauty. Cambion
Medium fiend, any evil alignment
Armor Class 19 (scale mail)
Hit Points 82 (11d8 + 33)
Speed 30 ft., fly 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3
)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Str +7, Con +6, Int +5, Cha +6
Skills Deception +6, Intimidation +6, Perception +4, Stealth +7
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, darklings retain a fondness for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse the colors in a painting or a jewel. Elder Transformation. A wise
Acrobatics +5, Deception +2, Perception +5, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Elvish, Sylvan
Challenge 1/2 (100 XP)
Death Flash. When the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contested by the character’s Charisma (Deception) check to see through the deception. A character who is caught lying to the dragon can never win back its trust. If the dragon is incapacitated, a
sword can ascertain the true value of any gemstone brought within 5 feet of it. Personality. Tearulai admires great beauty, music, fine art, and poetry. Vain, the weapon strives to improve its appearance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
into its grasp. A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in its nature. That aspect might drive it to drink itself nearly to
+5, Deception +8, Stealth +5
Senses darkvision 30 ft., passive Perception 10
Languages Common, Sylvan
Challenge 3 (700 XP)
Magic Resistance. The forlarren has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each foot. Graz’zt surrounds himself with the finest of things and the most attractive
+9, Con +12, Wis +12
Skills Deception +15, Insight +12, Perception +12, Persuasion +15
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and slashing that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
was fulfilled, however, when Sergei, Strahd’s brother, found Tatyana. Tatyana was Strahd’s type—a woman of exquisite beauty and gentle manner. When Strahd returned to Ravenloft, the young woman
)
CON
17(+3)
INT
15(+2)
WIS
16(+3)
CHA
18(+4)
Saving Throws Con +7, Wis +7
Skills Deception +8, Insight +7, Intimidation +12, Perception +11, Stealth +14
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
events that leads some to whisper that either Titivilus is Dispater in disguise, or that Titivilus has removed the archduke and replaced him altogether. Titivilus recognizes the inherent precariousness of
ft., fly 60 ft.
STR
19(+4)
DEX
22(+6)
CON
17(+3)
INT
24(+7)
WIS
22(+6)
CHA
26(+8)
Saving Throws Dex +11, Con +8, Wis +11, Cha +13
Skills Deception
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
require food, drink, or sleep. Alseid
(MAGALI VILLENEUVE) Alseid Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
N Nature Oak leaf Sune, goddess of love and beauty CG Life, Light Face of a beautiful red-haired woman Talona, goddess of poison and disease CE Death Three teardrops in a triangle Talos, god of storms
Trickery Asymmetrical eight-armed star Fenmarel Mestarine, god of outcasts CN Trickery Two peering elven eyes Hanali Celanil, goddess of love and beauty CG Life Golden heart Labelas Enoreth, god of time
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Level 3: Light Domain Spells Your connection to this
Subclass
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
war between the gods. She stripped them of their beauty, turning them into scabrous, birdlike monstrosities. The nagpas now plot as they ever did, but they now strive to bring about terrible, world
(+4)
CHA
21(+5)
Saving Throws Int +12, Wis +10, Cha +11
Skills Arcana +12, Deception +11, History +12, Insight +10, Perception +10
Senses truesight 120 ft., passive Perception 20
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction. Black
ft.
STR
12 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
17 (+3)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws Int +8, Cha +9
Skills Deception +9, Insight +6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
)
Saving Throws Wis +4, Cha +7
Skills Arcana +4, Deception +7, Intimidation +7
Damage Resistances poison
Senses darkvision 120 ft., passive Perception 11
Languages Dwarvish, Undercommon
Challenge
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction. Tiamat is a
30 ft., fly 40 ft.
STR
12(+1)
DEX
17(+3)
CON
16(+3)
INT
17(+3)
WIS
12(+1)
CHA
19(+4)
Saving Throws Int +8, Cha +9
Skills Deception + 9, Insight +6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
inherent magic in a deadly burst of lightning. Aurak Draconian
Medium Monstrosity (Sorcerer), Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 35 ft.
STR
13
)
Saving Throws Dex +5
Skills Deception +4, Perception +3, Stealth +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common






